Future Radio Programming Strategies, MacFarland, David
Автор: Justine Lloyd Название: Gender and Media in the Broadcast Age: Women`s Radio Programming at the BBC, CBC, and ABC ISBN: 1501318764 ISBN-13(EAN): 9781501318764 Издательство: Bloomsbury Academic Рейтинг: Цена: 100320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The 20th century was a time of rapid expansion in media industries, as well as of accelerating demands for equality and recognition for women. While women’s agency has typically been defined through the domestic sphere, the introduction of media into the home destabilised firm boundaries between public and private spheres. Gender and Media in the Broadcast Age demonstrates how women as media producers and audiences in three countries with public service broadcasters (UK, Canada and Australia) have contributed to changes in our understandings of public and private. Justine Lloyd offers a new way of understanding how tremendous changes in social definitions of gender roles played out in media forms worldwide during this period through the notion of ‘intimate geographies’. Women’s participation in media continues to be a key challenge to notions of the public sphere and the book concludes that profound changes initiated in the broadcast era are unfinished in the age of digital media. Lloyd therefore provides rich and valuable evidence of the dynamic relationship between media texts, producers and audiences that is relevant to contemporary debates about a growing gender ‘apartheid’ in a mediated culture.
Автор: Bateman Chris Название: Game Writing: Narrative Skills for Videogames ISBN: 1501348965 ISBN-13(EAN): 9781501348969 Издательство: Bloomsbury Academic Рейтинг: Цена: 28500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.
Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.
This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Автор: Macfarland, David T. Название: Contemporary radio programming strategies ISBN: 1138215678 ISBN-13(EAN): 9781138215672 Издательство: Taylor&Francis Рейтинг: Цена: 33670.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book, first published in 1990, offers an in-depth analysis of the ‘fundamental beliefs’ of radio. This refers to the common understanding of what the radio enterprise is – and should be – about: entertainment and information. A major thrust of this book is to arrive at a set of fundamental beliefs about the values and the realities of the radio business in regard to entertainment programming – a set of beliefs that may or may not be right, or forever, but that might at least provide a basis for developing programming strategies. Most other books on radio programming describe the formats and programming that already exist. This one starts with a clean sheet of paper and the question ‘What do listeners really want from radio?’m
Автор: Lucio N Burrows Название: Securing Guams Energy Future: Assessments, Strategies & Action Plans ISBN: 1629483974 ISBN-13(EAN): 9781629483979 Издательство: Nova Science Рейтинг: Цена: 168950.00 T Наличие на складе: Невозможна поставка. Описание: The Original A5 Patent fuchsia personal organiser by Filofax is crafted from thick leather. Made in England, it has a simple construction, based on the style of the first Filofax personal organisers. Its iconic Filofax design features a bespoke button with a colour-matched gel-finish cap on the leather strap closure. The exterior is made from thick leather with a patent finish. The interior is made from the same thick leather, with a visible reverse of the external leather. The left-hand interior cover features two credit card pockets, one vertical slip pocket, a multifunctional elastic holder and 2 elastic pen loops. The right-hand interior cover has a jot pad pocket and a vertical slip pocket. The Original A5 Patent fuchsia personal organiser comes complete with a selection of inserts and a week on two pages diary. The ring mechanism is 6 rings of 25mm to hold paper size 148mm x 210mm.
This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. The 20th century was a time of rapid expansion in media industries, as well as of accelerating demands for equality and recognition for women. While women's agency has typically been defined through the domestic sphere, the introduction of media into the home destabilised firm boundaries between public and private spheres.
Gender and Media in the Broadcast Age demonstrates how women as media producers and audiences in three countries with public service broadcasters (UK, Canada and Australia) have contributed to changes in our understandings of public and private. Justine Lloyd offers a new way of understanding how tremendous changes in social definitions of gender roles played out in media forms worldwide during this period through the notion of 'intimate geographies'. Women's participation in media continues to be a key challenge to notions of the public sphere and the book concludes that profound changes initiated in the broadcast era are unfinished in the age of digital media. Lloyd therefore provides rich and valuable evidence of the dynamic relationship between media texts, producers and audiences that is relevant to contemporary debates about a growing gender 'apartheid' in a mediated culture.
Автор: Norberg, Eric Название: Radio Programming: Tactics and Strategy ISBN: 0240802349 ISBN-13(EAN): 9780240802343 Издательство: Taylor&Francis Рейтинг: Цена: 73490.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Gross, Lynne Название: Programming for TV, Radio & The Internet ISBN: 0240806824 ISBN-13(EAN): 9780240806822 Издательство: Taylor&Francis Рейтинг: Цена: 81650.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Hudak Paul Название: Haskell School of Music ISBN: 1108416756 ISBN-13(EAN): 9781108416757 Издательство: Cambridge Academ Рейтинг: Цена: 50680.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book teaches functional programming through creative applications in music and sound synthesis. Readers will learn the Haskell programming language and explore numerous ways to create music and design virtual instruments with concise, elegant code.
Автор: Duan Peng Название: Media Convergence and the Development Strategies of Radio and Television in China ISBN: 9813341483 ISBN-13(EAN): 9789813341487 Издательство: Springer Цена: 83850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: CHAPTER ONE: THE RISE, CONCEPT AND MANIFESTATIONS OF MEDIA CONVERGENCE 1.1 Concept and research overview of media convergence 1.2 Impetuses to the rise of media convergence 1.2.1 Internal impetuses 1.2.2 External forces 1.3 Manifestations of media convergence 1.3.1 Microscopic level: the convergence of media technologies 1.3.2 Mesoscopic level: the convergence of organisational structures, production processes and product forms 1.3.3 Macroscopic level: the convergence of the media industry, media regulation as well as media and society CHAPTER TWO: THE CHALLENGES AND OPPORTUNITIES FACING RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 2.1 The challenges and predicaments facing radio and television against the background of media convergence 2.1.1 The predicament of talent loss: the separation of "top resources" 2.1.2 The predicament of advertising loss: the transfer of capital support 2.1.3 The predicament of interest patterns: the transformation of the media market 2.1.4 The challenge of communication channels: new media begin to set the agenda for traditional media 2.1.5 The challenge of communication platforms: the changing and growing demand of audience for information 2.1.6. The challenge of communication content: the online culture that is shaping the social forms 2.1.7 The challenge of media operations: systematic pitfalls and losing sway in public opinion 2.1.8 The challenge of organisation management: deficiencies in departmental setup and the talent-cultivation system 2.2 Inadequacies and causes of radio and television against the background of media convergence 2.2.1 Macro-perspective 2.2.2 Meso-perspective 2.2.3 Micro-perspective 2.3 Exploring the causes impeding the business development of media convergence 2.3.1 Deep-rooted inertial thinking of conventional media failing to adapt to the development needs of the Internet 2.3.2 Barriers of conventional systems and mechanisms become institutional factors of media transformation 2.3.3 Lack of quality content online, where conventional content still dominates 2.3.4 Conventional channels dominate, new-media channels lack variety and inadequate online infiltration 2.3.5 Insufficient use and convergence of technology by new media 2.4 Development opportunities for radio and television against the background of media convergence 2.4.1 Content-wise: diverse sources and formats 2.4.2 Channel-wise: complement and convergence of new and old media 2.4.3 Platform-wise: the drive of digital technology and social mechanisms 2.4.4 Operation-wise: development of the media market and changes of profit models 2.4.5 Management-wise: renewal of management concepts and organisational structures CHAPTER THREE: CASES OF REFORMS OF RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 3.1 Cases of media convergence of foreign radio and television 3.1.1 Media convergence of the BBC 3.1.2 Media convergence of CNN 3.1.3 Media convergence of NHK 3.2 Cases of reforms of radio and television in China 3.2.1 Media convergence of new-media newsroom of China Global Television Network 3.2.2 Media convergence of Shanghai Media Group 3.2.3 Media convergence of Golden Eagle Broadcasting System 3.2.4 Media convergence of Shenzhen Media Group单击此处输入文字。 CHAPTER FOUR: COMMUNICATION STRATEGIES OF RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 4.1 The evolution of China's media system 4.1.1 Initial choice: party-controlled media 4.1.2 First r
Автор: Duan Peng Название: Media Convergence and the Development Strategies of Radio and Television in China ISBN: 9813341513 ISBN-13(EAN): 9789813341517 Издательство: Springer Рейтинг: Цена: 83850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: CHAPTER ONE: THE RISE, CONCEPT AND MANIFESTATIONS OF MEDIA CONVERGENCE 1.1 Concept and research overview of media convergence 1.2 Impetuses to the rise of media convergence 1.2.1 Internal impetuses 1.2.2 External forces 1.3 Manifestations of media convergence 1.3.1 Microscopic level: the convergence of media technologies 1.3.2 Mesoscopic level: the convergence of organisational structures, production processes and product forms 1.3.3 Macroscopic level: the convergence of the media industry, media regulation as well as media and society CHAPTER TWO: THE CHALLENGES AND OPPORTUNITIES FACING RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 2.1 The challenges and predicaments facing radio and television against the background of media convergence 2.1.1 The predicament of talent loss: the separation of "top resources" 2.1.2 The predicament of advertising loss: the transfer of capital support 2.1.3 The predicament of interest patterns: the transformation of the media market 2.1.4 The challenge of communication channels: new media begin to set the agenda for traditional media 2.1.5 The challenge of communication platforms: the changing and growing demand of audience for information 2.1.6. The challenge of communication content: the online culture that is shaping the social forms 2.1.7 The challenge of media operations: systematic pitfalls and losing sway in public opinion 2.1.8 The challenge of organisation management: deficiencies in departmental setup and the talent-cultivation system 2.2 Inadequacies and causes of radio and television against the background of media convergence 2.2.1 Macro-perspective 2.2.2 Meso-perspective 2.2.3 Micro-perspective 2.3 Exploring the causes impeding the business development of media convergence 2.3.1 Deep-rooted inertial thinking of conventional media failing to adapt to the development needs of the Internet 2.3.2 Barriers of conventional systems and mechanisms become institutional factors of media transformation 2.3.3 Lack of quality content online, where conventional content still dominates 2.3.4 Conventional channels dominate, new-media channels lack variety and inadequate online infiltration 2.3.5 Insufficient use and convergence of technology by new media 2.4 Development opportunities for radio and television against the background of media convergence 2.4.1 Content-wise: diverse sources and formats 2.4.2 Channel-wise: complement and convergence of new and old media 2.4.3 Platform-wise: the drive of digital technology and social mechanisms 2.4.4 Operation-wise: development of the media market and changes of profit models 2.4.5 Management-wise: renewal of management concepts and organisational structures CHAPTER THREE: CASES OF REFORMS OF RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 3.1 Cases of media convergence of foreign radio and television 3.1.1 Media convergence of the BBC 3.1.2 Media convergence of CNN 3.1.3 Media convergence of NHK 3.2 Cases of reforms of radio and television in China 3.2.1 Media convergence of new-media newsroom of China Global Television Network 3.2.2 Media convergence of Shanghai Media Group 3.2.3 Media convergence of Golden Eagle Broadcasting System 3.2.4 Media convergence of Shenzhen Media Group单击此处输入文字。 CHAPTER FOUR: COMMUNICATION STRATEGIES OF RADIO AND TELEVISION AGAINST THE BACKGROUND OF MEDIA CONVERGENCE 4.1 The evolution of China's media system 4.1.1 Initial choice: party-controlled media 4.1.2 First r
Автор: Anastasia Salter Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects ISBN: 1501327453 ISBN-13(EAN): 9781501327452 Издательство: Bloomsbury Academic Рейтинг: Цена: 100320.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.
Автор: Anastasia Salter Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects ISBN: 1501327461 ISBN-13(EAN): 9781501327469 Издательство: Bloomsbury Academic Рейтинг: Цена: 26390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.
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