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Indie Games in the Digital Age, M.J. Clarke, Cynthia Wang


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Автор: M.J. Clarke, Cynthia Wang
Название:  Indie Games in the Digital Age
ISBN: 9781501356452
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1501356453
Обложка/Формат: Hardback
Страницы: 240
Вес: 0.44 кг.
Дата издания: 16.04.2020
Серия: Approaches to digital game studies
Язык: English
Размер: 229 x 152
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Computer games / online games: strategy guides,Game theory,Media studies, COMPUTERS / Programming / Games,GAMES / General,SOCIAL SCIENCE / Media Studies
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Поставляется из: Англии
Описание: A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 84710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Level Design

Автор: Totten Christopher W.
Название: Level Design
ISBN: 1498745059 ISBN-13(EAN): 9781498745055
Издательство: Taylor&Francis
Рейтинг:
Цена: 45930.00 T
Наличие на складе: Нет в наличии.
Описание:

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

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Key Features

  • Learn about the processes of experienced developers and level designers in their own words
  • Discover best-practices for creating levels for persuasive play and designing collaboratively
  • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
  • Find your own preferred method of level design by learning the processes of multiple industry veterans

Game Narrative Toolbox

Автор: Heussner Tobias
Название: Game Narrative Toolbox
ISBN: 1138787086 ISBN-13(EAN): 9781138787087
Издательство: Taylor&Francis
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Цена: 39800.00 T
Наличие на складе: Нет в наличии.
Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

Architectural Approach to Level Design

Автор: Totten Christopher W
Название: Architectural Approach to Level Design
ISBN: 1466585412 ISBN-13(EAN): 9781466585416
Издательство: Taylor&Francis
Рейтинг:
Цена: 58170.00 T
Наличие на складе: Нет в наличии.
Описание:

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.


Making Deep Games

Автор: Rusch Doris C.
Название: Making Deep Games
ISBN: 1138812137 ISBN-13(EAN): 9781138812130
Издательство: Taylor&Francis
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Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.


Indie Cinema Online

Автор: Sarah E.S. Sinwell
Название: Indie Cinema Online
ISBN: 1978814704 ISBN-13(EAN): 9781978814707
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 125400.00 T
Наличие на складе: Нет в наличии.
Описание: Indie Cinema Online investigates the changing nature of contemporary American independent cinema in an era of media convergence. Focusing on the ways in which modes of production, distribution, and exhibition are shifting with the advent of online streaming, simultaneous release strategies, and web series, this book analyzes sites such as SundanceTV, YouTube, Netflix, Hulu, and other online spaces as a means of redefining independent cinema in a digital era. Analyzing the intersections among cinema studies, cultural studies, and new media studies within contemporary convergence culture, author Sarah E.S. Sinwell looks at sites of media convergence that are often ignored within most studies of digital media. Emphasizing the ways in which the forms and technologies of media culture have changed during the age of convergence, this book analyzes contemporary production, distribution, and exhibition practices as a means of examining the changing meanings of independent cinema within digital culture.

250 Indie Games You Must Play

Автор: Rose, Mike
Название: 250 Indie Games You Must Play
ISBN: 1138427853 ISBN-13(EAN): 9781138427853
Издательство: Taylor&Francis
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Цена: 168430.00 T
Наличие на складе: Невозможна поставка.
Описание: This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat `em ups, shoot `em ups, role-playing, and strategy.

Music Is Power: Popular Songs, Social Justice and the Will to Change

Автор: Schreiber Brad
Название: Music Is Power: Popular Songs, Social Justice and the Will to Change
ISBN: 1978808127 ISBN-13(EAN): 9781978808126
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 30890.00 T
Наличие на складе: Невозможна поставка.
Описание: Honorable Mention, 2019 Foreword INDIES Awards - Performing Arts & MusicHonorable Mention, Graphis 2021 Design Annual Competition? Popular music has long been a powerful force for social change. Protest songs have served as anthems regarding war, racism, sexism, ecological destruction, and so many other crucial issues.  Music Is Power takes us on a guided tour through the past one hundred years of politically conscious music, from Pete Seeger and Woody Guthrie to Green Day and NWA. Covering a wide variety of genres, including reggae, country, metal, psychedelia, rap, punk, folk, and soul, Brad Schreiber demonstrates how musicians can take a variety of approaches- angry rallying cries, mournful elegies to the victims of injustice, or even humorous mockeries of authority-to fight for a fairer world. While shining a spotlight on Phil Ochs, Gil Scott-Heron, the Dead Kennedys and other seminal, politicized artists, he also gives readers a new appreciation of classic acts such as Lesley Gore, James Brown, and Black Sabbath, who overcame limitations in their industry to create politically potent music  Music Is Power tells fascinating stories about the origins and the impact of dozens of world-changing songs, while revealing political context and the personal challenges of legendary artists from Bob Dylan to Bob Marley.Supplemental material (Artist and Title List): https://d3tto5i5w9ogdd.cloudfront.net/wp-content/uploads/2020/07/24001955/Music_Is_Power_Supplementary_Artist_Title_List.doc  

Procedural Generation In Game Desig

Название: Procedural Generation In Game Desig
ISBN: 1498799191 ISBN-13(EAN): 9781498799195
Издательство: Taylor&Francis
Рейтинг:
Цена: 53070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design

Science Fiction Video Games

Автор: Tringham
Название: Science Fiction Video Games
ISBN: 148220388X ISBN-13(EAN): 9781482203882
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Невозможна поставка.
Описание:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.

Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).


Indie Cinema Online

Автор: Sinwell Sarah E. S.
Название: Indie Cinema Online
ISBN: 1978814690 ISBN-13(EAN): 9781978814691
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 29220.00 T
Наличие на складе: Нет в наличии.
Описание: Indie Cinema Online investigates the changing nature of contemporary American independent cinema in an era of media convergence. Focusing on the ways in which modes of production, distribution, and exhibition are shifting with the advent of online streaming, simultaneous release strategies, and web series, this book analyzes sites such as SundanceTV, YouTube, Netflix, Hulu, and other online spaces as a means of redefining independent cinema in a digital era. Analyzing the intersections among cinema studies, cultural studies, and new media studies within contemporary convergence culture, author Sarah E.S. Sinwell looks at sites of media convergence that are often ignored within most studies of digital media. Emphasizing the ways in which the forms and technologies of media culture have changed during the age of convergence, this book analyzes contemporary production, distribution, and exhibition practices as a means of examining the changing meanings of independent cinema within digital culture.

American Independent Cinema: indie, indiewood and beyond

Автор: Geoff King, Claire Molloy, Yannis Tzioumakis
Название: American Independent Cinema: indie, indiewood and beyond
ISBN: 0415684285 ISBN-13(EAN): 9780415684286
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

The American independent sector has attracted much attention in recent years, an upsurge of academic work on the subject being accompanied by wider public debate. But many questions remain about how exactly independence should be defined and how its relationship might be understood with other parts of the cinematic landscape, most notably the Hollywood studios. Edited and written by leading authors in the field, American Independent Cinema: indie, indiewood and beyond offers an examination of the field through four sections that range in focus from broad definitions to close focus on particular manifestations of independence. A wide variety of examples are included but within a framework that offers insights into how these are related to one another.

More specifically this collection offers:

  • an account of recent developments as well as reviewing, reassessing and revising a number of central positions, approaches and arguments relating to various parts of the independent and/or indie sector.
  • Individual case studies that range from the distinctive qualities of the work of established 'quality' filmmakers such as Wes Anderson, Steven Soderbergh and Rebecca Miller to studies of horror genre production at the more 'disreputable' end of the independent spectrum.
  • Examples of the limits of independence available in some cases within Hollywood, including studies of the work of Stanley Kubrick and Hal Ashby.
  • Case studies of under-researched areas in the margins of American independent cinema, including the Disney nature films and Christian evangelical filmmaking.
  • A number of wider overview chapters that examine contemporary American independent cinema from a number of perspectives.

Together, the chapters in the collection offer a unique contribution to the study of independent film in the United States.

Contributors: Warren Buckland, Philip Drake, Mark Gallagher, Geoff King, Peter Krдmer, Novotny Lawrence, James MacDowell, Claire Molloy, Michael Z. Newman, Alisa Perren, James Russell, Thomas Schatz, Michele Schreiber, Janet Staiger, Yannis Tzioumakis, Sarah Wharton



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