Автор: Lilly Eliott J. Название: Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students ISBN: 1624650201 ISBN-13(EAN): 9781624650208 Издательство: Hachette Book Group Рейтинг: Цена: 26390.00 T Наличие на складе: Поставка под заказ. Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
Автор: Juul Jesper Название: A Casual Revolution: Reinventing Video Games and Their Players ISBN: 0262517396 ISBN-13(EAN): 9780262517393 Издательство: MIT Press Рейтинг: Цена: 20260.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.
With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Автор: Garo Green Название: Video Games and Creativity ISBN: 0128014628 ISBN-13(EAN): 9780128014622 Издательство: Elsevier Science Рейтинг: Цена: 61750.00 T Наличие на складе: Поставка под заказ. Описание:
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:
Can video games be used to develop or enhance creativity?
Is there a place for video games in the classroom?
What types of creativity are needed to develop video games?
While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Автор: Josiah Lebowitz Название: Interactive Storytelling for Video Games ISBN: 0240817176 ISBN-13(EAN): 9780240817170 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferences and more.
Автор: Phillips Winifred Название: Composing Music for Video Games ISBN: 1138021415 ISBN-13(EAN): 9781138021419 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Автор: Egenfeldt-Nielsen Simon Название: Understanding Video Games ISBN: 1138849820 ISBN-13(EAN): 9781138849822 Издательство: Taylor&Francis Рейтинг: Цена: 41840.00 T Наличие на складе: Нет в наличии. Описание:
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development--including mobile, casual, educational, and indie gaming.
In the third edition of this textbook, students will:
Learn the major theories and schools of thought used to study games, including ludology and narratology;
Understand the commercial and organizational aspects of the game industry;
Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming;
Explore the aesthetics of game design, including rules, graphics, audio, and time;
Analyze the narrative strategies and genre approaches used in video games;
Consider the debate surrounding the effects of violent video games and the impact of "serious games."
Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Автор: Barr Jason Название: Video Gaming in Science Fiction: A Critical Study ISBN: 1476666377 ISBN-13(EAN): 9781476666372 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 44350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost fifty years ago, still resonate in modern science fiction prose.
Автор: Dillon Roberto Название: Golden Age of Video Games ISBN: 1439873232 ISBN-13(EAN): 9781439873236 Издательство: Taylor&Francis Рейтинг: Цена: 45930.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period.
An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.
Автор: Green Paul Название: Encyclopedia of Weird War Stories: Supernatural and Science Fiction Elements in Novels, Pulps, Comics, Film, Television, Games and Other Media ISBN: 1476666725 ISBN-13(EAN): 9781476666723 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 44350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Fictional war narratives often employ haunted battlefields, super-soldiers, time travel, the undead and other imaginative elements of science fiction and fantasy. This encyclopedia catalogs appearances of the strange and the supernatural found in the war stories of film, television, novels, short stories, pulp fiction, comic books and video and role-playing games. Categories explore themes of mythology, science fiction, alternative history, superheroes and "Weird War."
Автор: Juul Jesper Название: The Art of Failure: An Essay on the Pain of Playing Video Games ISBN: 0262529955 ISBN-13(EAN): 9780262529952 Издательство: MIT Press Рейтинг: Цена: 22510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Автор: Tony Mott Название: 1001 video games you must play before you die ISBN: 1844036812 ISBN-13(EAN): 9781844036813 Издательство: Неизвестно Рейтинг: Цена: 17600.00 T Наличие на складе: Невозможна поставка.
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