Автор: M.J. Clarke, Cynthia Wang Название: Indie Games in the Digital Age ISBN: 1501356453 ISBN-13(EAN): 9781501356452 Издательство: Bloomsbury Academic Рейтинг: Цена: 116160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
Автор: Tierney William G., Corwin Zoe B., Fullerton Tracy Название: Postsecondary Play: The Role of Games and Social Media in Higher Education ISBN: 1421422751 ISBN-13(EAN): 9781421422756 Издательство: Wiley Рейтинг: Цена: 27990.00 T Наличие на складе: Поставка под заказ. Описание: Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.
Автор: Cheng William, Cheng Willam Название: Sound Play: Video Games and the Musical Imagination ISBN: 0199969973 ISBN-13(EAN): 9780199969975 Издательство: Oxford Academ Рейтинг: Цена: 35890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people`s engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
Автор: Madigan Jamie Название: Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them ISBN: 1538121336 ISBN-13(EAN): 9781538121337 Издательство: Rowman & Littlefield Publishers Рейтинг: Цена: 25330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
Автор: Henthorn Jamie, Kulak Andrew, Purzycki Kristopher Название: The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces ISBN: 1476674132 ISBN-13(EAN): 9781476674131 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 44350.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles.
Автор: Grimes Sara Название: Digital Playgrounds: The Hidden Politics of Children`s Online Play Spaces, Virtual Worlds, and Connected Games ISBN: 1442615567 ISBN-13(EAN): 9781442615564 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 40090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children`s lives, with profound implications for children`s culture, agency, and rights in the digital era.
Автор: Jayne Gackenbach Название: Video Game Play & Consciousness ISBN: 1620811138 ISBN-13(EAN): 9781620811139 Издательство: Nova Science Рейтинг: Цена: 299890.00 T Наличие на складе: Невозможна поставка. Описание: Outcome Assessment in Residential Treatment helps health care providers demonstrate that their planned treatment is necessary and active rather than simply custodial. A practitioner`s guide to conducting treatment outcome assessment projects, this innovative book presents readers with historical perspectives, current issues, and practical suggestions for implementing an outcome assessment project.
Автор: Michael Austin Название: Music Video Games: Performance, Politics, and Play ISBN: 1501308521 ISBN-13(EAN): 9781501308529 Издательство: Bloomsbury Academic Рейтинг: Цена: 147840.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.
Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
Автор: Huntemann Nina Название: How to Play Video Games ISBN: 1479827983 ISBN-13(EAN): 9781479827985 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 30090.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Forty original contributions on games and gaming culture
What does Pok mon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality.
Unlike other media technologies, video games demand engagement like no other, which begs the question--what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Автор: Quijano Johansen Название: The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play ISBN: 1476673934 ISBN-13(EAN): 9781476673936 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 60990.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don`t work) together to create a cohesive experience and to provide a unified framework for understanding video games.
Автор: Anne-Marie Schleiner Название: Transnational Play: Piracy, Urban Art, and Mobile Games ISBN: 9463728902 ISBN-13(EAN): 9789463728904 Издательство: NBN International Рейтинг: Цена: 140800.00 T Наличие на складе: Нет в наличии. Описание: Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokemon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
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