Classic Home Video Games, 1972-1984: A Complete Reference Guide, Brett Weiss
Автор: Lilly Eliott J. Название: Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students ISBN: 1624650201 ISBN-13(EAN): 9781624650208 Издательство: Hachette Book Group Рейтинг: Цена: 26390.00 T Наличие на складе: Поставка под заказ. Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
Автор: Juul Jesper Название: A Casual Revolution: Reinventing Video Games and Their Players ISBN: 0262517396 ISBN-13(EAN): 9780262517393 Издательство: MIT Press Рейтинг: Цена: 20260.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.
With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Автор: Weiss Brett Название: Classic Home Video Games, 1989 1990: A Complete Guide to Sega Genesis, Neo Geo and Turbografx-16 Games ISBN: 1476667942 ISBN-13(EAN): 9781476667942 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Автор: Green Amy M. Название: Storytelling in Video Games: The Art of the Digital Narrative ISBN: 1476668760 ISBN-13(EAN): 9781476668765 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 49890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games. The book then moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title`s story.
Автор: Brett Weiss Название: Classic Home Video Games, 1985-1988: A Complete Reference Guide ISBN: 0786469374 ISBN-13(EAN): 9780786469376 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
Название: Bowker`s Complete Video Directory 2017, 4 Volume Set ISBN: 1682174867 ISBN-13(EAN): 9781682174869 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 842690.00 T Наличие на складе: Невозможна поставка. Описание: Completely updated for 2017, this 7,900-page reference directory provides details on over 60,000 feature films and filmed performing arts/other entertainment events, as well as over 90,000 documentaries, religious videos, and other videos directed toward specialized audiences. 2017`s Complete Video Directory is separated into four large volumes and contains fourteen thorough indexes.
Автор: Macnaughtan Don Название: The Whedonverse Catalog: A Complete Guide to Works in All Media ISBN: 1476670595 ISBN-13(EAN): 9781476670591 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 49890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The director, producer and screenwriter Joss Whedon is acclaimed as a major creative force in television, movies, comic books, and a host of other media. His output has been so vast and diverse that tracking everything he has created has become an ongoing challenge. This inventory and bibliographic guide provides a complete, accurate, and authoritative survey of Whedon`s work.
Автор: Tringham Название: Science Fiction Video Games ISBN: 148220388X ISBN-13(EAN): 9781482203882 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Невозможна поставка. Описание:
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.
Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Автор: Drew Bernard a. Название: Motion Picture Series and Sequels: A Reference Guide ISBN: 1138976504 ISBN-13(EAN): 9781138976504 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In 1989 alone, for example, there were some forty-five major motion pictures which were sequels or part of a series. The film series phenomenon crosses all genres and has been around since the silent film era. This reference guide, in alphabetical order, lists some 906 English Language motion pictures, from 1899 to 1990, when the book was initially published. A brief plot description is given for each series entry, followed by the individual film titles with corresponding years, directors and performers. Animated pictures, documentaries and concert films are not included but movies released direct to video are.
Автор: Juul Jesper Название: The Art of Failure: An Essay on the Pain of Playing Video Games ISBN: 0262529955 ISBN-13(EAN): 9780262529952 Издательство: MIT Press Рейтинг: Цена: 22510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Автор: Guy Blacknes Название: The Ultimate Reference Guide to Snes Fighting Games ISBN: 1989120172 ISBN-13(EAN): 9781989120170 Издательство: Неизвестно Цена: 24590.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Are you a fan of the original Super Nintendo or SNES Classic Edition?
This is a must have guide for anyone who has the SNES Classic Edition or an original SNES.
In this guide, you will find tips, tricks, and strategies to the most popular SNES Fighting Games.Take a trip down memory lane and relive some of the most classic SNES secrets ever made.
Strategies on how to beat bosses, which power-ups help you the most:
Choose Your Character. Complete pages devoted to each playable character for every game give you character descriptions and backstory, allowing you to discover your favorite fighters.
Master the Moves. A Special Moves table is located on every character page. Learn the moves only that character can perform.
Unlock the Secrets. Cheats and codes allow you to unlock characters. It's your choice to accomplish it the originally way or skip right into having a full roster.
Experience History. History sections and trivia for each game provide context. Not only will you learn characters and moves, you willl learn about the development of some of the most popular SNES fighting games ever created.
And So Much More. Whether you want to master the basics or become and expert, the information inside this book will help you play with confidence.
Pages of passwords, codes, and hidden items which make playing these games for the first time and mastering these games that much easier.
Автор: Edgerton Название: American Film Exhibition and an Analysis of the Motion Picture Industry`s Market Structure 1963-1980 ISBN: 113896655X ISBN-13(EAN): 9781138966550 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This study looks at how the movie industry organisation functioned between the late ‘40s and 1983 when it was originally published. It describes the changing role of domestic exhibition through this time and analyses the wider film industry to provide a model of the exhibition structure in relation to production, distribution and outside factors. It addresses the growing issues of the cable and video markets as competition to the film exhibition business at that time and looks forward into a highly turbulent environment. With particular interest now as the film industry address a new range of threats and adaptations of its working structure, this book offers and integral understanding of a key stage in cinema history.
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