Classic Home Video Games, 1985-1988: A Complete Reference Guide, Brett Weiss
Автор: Lilly Eliott J. Название: Big Bad World of Concept Art for Video Games: An Insider`s Guide for Students ISBN: 1624650201 ISBN-13(EAN): 9781624650208 Издательство: Hachette Book Group Рейтинг: Цена: 26390.00 T Наличие на складе: Поставка под заказ. Описание: Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice. With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.
Автор: Juul Jesper Название: A Casual Revolution: Reinventing Video Games and Their Players ISBN: 0262517396 ISBN-13(EAN): 9780262517393 Издательство: MIT Press Рейтинг: Цена: 20260.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction.
With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Автор: Tringham Название: Science Fiction Video Games ISBN: 148220388X ISBN-13(EAN): 9781482203882 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Невозможна поставка. Описание:
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.
Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
Автор: Juul Jesper Название: The Art of Failure: An Essay on the Pain of Playing Video Games ISBN: 0262529955 ISBN-13(EAN): 9780262529952 Издательство: MIT Press Рейтинг: Цена: 22510.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Автор: Dhusiya, Mithuraaj Название: Indian horror cinema ISBN: 1138693189 ISBN-13(EAN): 9781138693180 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book studies the hitherto overlooked genre of horror cinema in Indiauncovering some unique and diverse themes that these films deal with, including the fear of the unknown. It focuses on the construction of gender subjectivities in select horror films across seven major languages - Hindi, Tamil, Telugu, Kannada, Bangla, Marathi and Malayalam.
Автор: Guy Blacknes Название: The Ultimate Reference Guide to Snes Fighting Games ISBN: 1989120172 ISBN-13(EAN): 9781989120170 Издательство: Неизвестно Цена: 24590.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Are you a fan of the original Super Nintendo or SNES Classic Edition?
This is a must have guide for anyone who has the SNES Classic Edition or an original SNES.
In this guide, you will find tips, tricks, and strategies to the most popular SNES Fighting Games.Take a trip down memory lane and relive some of the most classic SNES secrets ever made.
Strategies on how to beat bosses, which power-ups help you the most:
Choose Your Character. Complete pages devoted to each playable character for every game give you character descriptions and backstory, allowing you to discover your favorite fighters.
Master the Moves. A Special Moves table is located on every character page. Learn the moves only that character can perform.
Unlock the Secrets. Cheats and codes allow you to unlock characters. It's your choice to accomplish it the originally way or skip right into having a full roster.
Experience History. History sections and trivia for each game provide context. Not only will you learn characters and moves, you willl learn about the development of some of the most popular SNES fighting games ever created.
And So Much More. Whether you want to master the basics or become and expert, the information inside this book will help you play with confidence.
Pages of passwords, codes, and hidden items which make playing these games for the first time and mastering these games that much easier.
A Step by Step Guide on how to get the most of your Nintendo Switch device
If not the best feature of the Nintendo Switch (aside from the games) is the functionality it has. Learn how to use your device to its full capabilities just like the pros do.
Whether you are just getting started or a long time fan, this guide has everything you need to master and enjoy your Switch to the fullest
Heres what you'll get:
-Accessories -Controllers -Settings -Profiles and Accounts -Games + MUCH MORE
Scroll to the top of the page and click add to cart to purchase instantly
Disclaimer:
This author and or rights owner(s) make no claims, promises, or guarantees about the accuracy, completeness, or adequacy of the contents of this book, and expressly disclaims liability for errors and omissions in the contents within. This product is for reference use only.
Автор: Mark Wolf Название: Before the Crash: Early Video Game History ISBN: 0814334504 ISBN-13(EAN): 9780814334508 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 31410.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Contributors examine the early days of video game history before the industry crash that ended the medium`s golden age.
Автор: Hardcastle Daniel Название: Fuck Yeah, Video Games: The Life and Extra Lives of a Professional Nerd ISBN: 1783527870 ISBN-13(EAN): 9781783527878 Издательство: Неизвестно Рейтинг: Цена: 13720.00 T Наличие на складе: Невозможна поставка. Описание: The Sunday Times bestselling memoir through video games by YouTube star DanNerdCubed
Автор: Payne Matthew Thomas, Huntemann Nina B. Название: How to Play Video Games ISBN: 147980214X ISBN-13(EAN): 9781479802142 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 81930.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Forty original contributions on games and gaming culture What does Pok?mon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Автор: Brett Weiss Название: Classic Home Video Games, 1972-1984: A Complete Reference Guide ISBN: 0786469382 ISBN-13(EAN): 9780786469383 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 27720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive, encyclopedia-style entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work. An appendix lists a number of ""homebrew"" titles that have been created by fans and amateur programmers and are available for download or purchase.
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