Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 47180 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Название: Learn C++ for Game Development ISBN: 1430264578 ISBN-13(EAN): 9781430264576 Издательство: Springer Рейтинг: Цена: 27350 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: If you`re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you`ll need to build game apps and applications.
Автор: Sung, Kelvin Keng-wei Chang, Jack Zhu, Robert Pavleas, Jebediah Название: Learn 2d game development with c# ISBN: 143026604X ISBN-13(EAN): 9781430266044 Издательство: Springer Рейтинг: Цена: 26580 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Introducing 2D Game Development in C#
Getting to Know the MonoGame Framework
2D Graphics, Coordinates, and Game State
Getting Things Moving
Pixel-Accurate Collisions
Game Object States and Semiautonomous Behaviors
Sprites, Camera, Action!
Particle Systems
Building Your First 2D Game
Автор: Steffen Itterheim Название: Learn SpriteBuilder for iOS Game Development ISBN: 1484202635 ISBN-13(EAN): 9781484202630 Издательство: Springer Рейтинг: Цена: 30570 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3
Ch. 1: Introduction
Ch. 2: Laying the Groundwork
Ch. 3: Controlling and Scrolling
Ch. 4: Physics and Collisions
Ch. 5: Timelines and Triggers
Ch. 6: Menus and Popovers
Part II: Getting Down to Business with SpriteBuilder
Ch. 7: MainScene and GameState
Ch. 8: Selecting and Unlocking Levels
Ch. 9: Physics Joints
Ch. 10: Soft-Body Plastics
Part III: Now You're a SpriteBuilder Pro!
Ch. 11: Audio and Labels
Ch. 12: Visual Effects and Animations
Ch. 13: Porting to Android
Ch. 14: Debugging and Best Practices
Автор: Mehta Prateek Название: Learn OpenGL ES: for Mobile Game and Graphics Development ISBN: 1430250534 ISBN-13(EAN): 9781430250531 Издательство: Springer Рейтинг: Цена: 26580 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing "
Автор: Blackman Sue Название: Beginning 3D Game Development with Unity 4: All-in-one, Mult ISBN: 1430248998 ISBN-13(EAN): 9781430248996 Издательство: Springer Рейтинг: Цена: 44300 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today`s casual and mobile markets, while also giving you a firm foundation in game logic and design.
Автор: Jacobson Название: The Road to the Unified Software Development Process ISBN: 0521787742 ISBN-13(EAN): 9780521787741 Издательство: Cambridge Academ Рейтинг: Цена: 55080 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides an excellent overview of Ivar Jacobson`s work on the Unified Software Development Process.
Автор: Claudia Doppioslash Название: Physically Based Shader Development for Unity 5 ISBN: 1484233085 ISBN-13(EAN): 9781484233085 Издательство: Springer Рейтинг: Цена: 30610 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you'll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.
What You Will Learn
Master shader programming
Gain all you need to know about physically based shading
Take almost full control of the shader subsystem
Discover what you can achieve with that control
Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Автор: Long, Leland Timothy Название: Learn sprite kit for ios game development ISBN: 143026439X ISBN-13(EAN): 9781430264392 Издательство: Springer Рейтинг: Цена: 30570 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: With Learn Sprite Kit for iOS Game Development, you`ll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple.
Автор: Thorn, Alan Название: Pro unity game development with c# ISBN: 1430267461 ISBN-13(EAN): 9781430267461 Издательство: Springer Рейтинг: Цена: 33790 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.
Автор: Blackman Название: Learn Unity for Windows 10 Game Development ISBN: 1430267585 ISBN-13(EAN): 9781430267584 Издательство: Springer Рейтинг: Цена: 36240 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.What You Will Learn:C# basics for UnityWorking with the Unity EditorManaging assetsUsing the Mecanim animation system2D features and physicsSetting up your game for Windows Phone and other devicesWho This Book Is For:Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.
Автор: Adam Sinicki Название: Learn Unity for Android Game Development ISBN: 1484227034 ISBN-13(EAN): 9781484227039 Издательство: Springer Рейтинг: Цена: 28190 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: 1: Why This is An Incredibly Exciting Time to Develop Games for Android2: An Introduction to Unity and Getting Set Up3: Finding Your Way Around Unity 4: Adding Physics and Getting Started With Coding5: Filling the World with Prefabs, Effectors and Collectables6: Adding Animation, Effects and the HUD7: Making an Android App8: Expanding the Game World With Checkpoints, Levels and Save Files9: Adding More Game Elements - Springs, Moving Platforms, AI and More10: Making the Game Fun and Optimized11: An Introduction to 3D Game Development and Virtual Reality12: How to Publish and Promote Your Android App
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