Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7 707 857-29-98
  +7(7172) 65-23-70
  10:00-18:00 пн-пт
  shop@logobook.kz
   
    Поиск книг                        
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Бестселлеры | |
 

Physically Based Shader Development for Unity 5, Claudia Doppioslash


Варианты приобретения
Цена: 27940T
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 250 шт.  
При оформлении заказа до: 2 май 2025
Ориентировочная дата поставки: Июнь
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Claudia Doppioslash
Название:  Physically Based Shader Development for Unity 5
Издательство: Springer
Классификация:
ISBN: 1484233085
ISBN-13(EAN): 9781484233085
Обложка/Формат: Paperback
Страницы: 244
Вес: 0.458 кг.
Дата издания: 06.12.2017
Язык: English
Издание: 1st ed.
Иллюстрации: 75 illustrations, color; 38 illustrations, black and white; xxiii, 232 p. 113 illus., 75 illus. in color.
Размер: 196 x 262 x 24
Читательская аудитория: Professional & vocational
Рейтинг:
Поставляется из: Германии
Описание: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally youll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.
By the end of your journey youll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.

What You Will Learn
  • Master shader programming
  • Gain all you need to know about physically based shading
  • Take almost full control of the shader subsystem
  • Discover what you can achieve with that control
  • Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For
Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.


Shadow Algorithms Data Miner

Автор: Woo
Название: Shadow Algorithms Data Miner
ISBN: 1439880239 ISBN-13(EAN): 9781439880234
Издательство: Taylor&Francis
Рейтинг:
Цена: 58820 T
Наличие на складе: Невозможна поставка.
Описание:

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.





With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.



Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2)
ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz
Kaspi QR
   В Контакте     В Контакте Мед  Мобильная версия