Learn OpenGL ES: for Mobile Game and Graphics Development, Mehta Prateek
Автор: Dunn Fletcher Название: 3D Math Primer for Graphics and Game Development ISBN: 1568817231 ISBN-13(EAN): 9781568817231 Издательство: Taylor&Francis Рейтинг: Цена: 84620 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.
It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 45930 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Автор: Sellers Graham, Wright Richard S. Jr., Haemel Nich Название: OpenGL SuperBible: Comprehensive Tutorial and Reference ISBN: 0672337479 ISBN-13(EAN): 9780672337475 Издательство: Pearson Education Рейтинг: Цена: 46360 T Наличие на складе: Поставка под заказ. Описание: OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.
Автор: Wolff David Название: OpenGL 4 Shading Language Cookbook ISBN: 1782167021 ISBN-13(EAN): 9781782167020 Издательство: Неизвестно Рейтинг: Цена: 59040 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Develop, deploy, and scale your applications with Google Cloud Platform
Key Features
Create and deploy your applications on Google Cloud Platform
Store and manage source code and debug Cloud-hosted apps with plugins and IDEs
Streamline developer workflows with tools for alerting and managing deployments
Book Description
Google Cloud Platform (GCP) provides autoscaling compute power and distributed in-memory cache, task queues, and datastores to write, build, and deploy Cloud-hosted applications.
With Google Cloud Platform for Developers, you will be able to develop and deploy scalable applications from scratch and make them globally available in almost any language. This book will guide you in designing, deploying, and managing applications running on Google Cloud. You'll start with App Engine and move on to work with Container Engine, compute engine, and cloud functions. You'll learn how to integrate your new applications with the various data solutions on GCP, including Cloud SQL, Bigtable, and Cloud Storage. This book will teach you how to streamline your workflow with tools such as Source Repositories, Container Builder, and StackDriver. Along the way, you'll see how to deploy and debug services with IntelliJ, implement continuous delivery pipelines, and configure robust monitoring and alerting for your production systems.
By the end of this book, you'll be well-versed with all the development tools of Google Cloud Platform, and you'll develop, deploy, and manage highly scalable and reliable applications.
What you will learn
Understand the various service offerings on GCP
Deploy and run services on managed platforms such as App Engine and Container Engine
Securely maintain application states with Cloud Storage, Datastore, and Bigtable
Leverage StackDriver monitoring and debugging to minimize downtime and mitigate issues without impacting users
Design and implement complex software solutions utilizing Google Cloud
Integrate with best-in-class big data solutions such as Bigquery, Dataflow, and Pub/Sub
Who this book is for
Google Cloud Platform for Developers is for application developers. This book will enable you to fully leverage the power of Google Cloud Platform to build resilient and intelligent software solutions.
Автор: Sherman, William R., Название: VR developer gems ISBN: 1138030120 ISBN-13(EAN): 9781138030121 Издательство: Taylor&Francis Рейтинг: Цена: 100740 T Наличие на складе: Невозможна поставка. Описание: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
Название: Learn C++ for Game Development ISBN: 1430264578 ISBN-13(EAN): 9781430264576 Издательство: Springer Рейтинг: Цена: 24970 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: If you`re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you`ll need to build game apps and applications.
Автор: Haney, Stephen Название: Swift 3 game development - ISBN: 1787127753 ISBN-13(EAN): 9781787127753 Издательство: Неизвестно Цена: 42580 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0About This Book* Create and design games for iPhone and iPad using SpriteKit and Swift 3.0* Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game* This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum funWho This Book Is ForIf you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
What You Will Learn* Deliver powerful graphics, physics, and sound in your game by using SpriteKit* Set up the scene using the new capabilities of the scene editor and custom classes* Maximize gameplay with little-known tips and strategies for fun and repeatable action* Make use of animations, graphics, and particles to polish your game* Understand the current mobile monetization landscape to choose the best option for your own situation* Integrate your game with Game Center so that your players can share their high scores and achievements* Publish your game to the App Store and enjoy people playing your gamesIn DetailSwift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups.
To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.
By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approachThis project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.
Автор: Zammetti Frank Название: Learn Corona SDK Game Development ISBN: 1430250682 ISBN-13(EAN): 9781430250685 Издательство: Springer Рейтинг: Цена: 27920 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Part I: Get Ready... Get Set...
1. Introducing Corona
2. Getting To Know Lua
Part II: Go!
3. Application Structure
4. Title, main menu and settings screens
5. The Game, Part I: Core Game Code
6. The Game, Part II: The Main Loop
7. The Game, Part III: Player Control Input
8. The Game, Part IV: Collision Events
9. Wrapping Up
Part III: The Post-Game Show
10. Odds And Ends
11. Testing And Publishing
Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2) ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz