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Game Design Tools, Ricchiuti, Diego


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Цена: 127600.00T
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Автор: Ricchiuti, Diego
Название:  Game Design Tools
ISBN: 9781032134802
Издательство: Taylor&Francis
Классификация:




ISBN-10: 1032134801
Обложка/Формат: Hardback
Страницы: 248
Вес: 0.56 кг.
Дата издания: 30.12.2022
Иллюстрации: 5 tables, black and white; 40 line drawings, color; 8 line drawings, black and white; 40 illustrations, color; 8 illustrations, black and white
Размер: 241 x 161 x 19
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Cognitive, psychological, and practical approaches
Рейтинг:
Поставляется из: Европейский союз

The Game Narrative Toolbox

Автор: Heussner, Tobias
Название: The Game Narrative Toolbox
ISBN: 1032438967 ISBN-13(EAN): 9781032438962
Издательство: Taylor&Francis
Рейтинг:
Цена: 73200.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 84710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

3D Math Primer for Graphics and Game Development

Автор: Dunn Fletcher
Название: 3D Math Primer for Graphics and Game Development
ISBN: 1568817231 ISBN-13(EAN): 9781568817231
Издательство: Taylor&Francis
Рейтинг:
Цена: 107190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices.

It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
Рейтинг:
Цена: 58170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Автор: Engelstein Geoffrey, Shalev Isaac
Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
ISBN: 1032015810 ISBN-13(EAN): 9781032015811
Издательство: Taylor&Francis
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Цена: 63280.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 38010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Game feel

Автор: Swink, Steve
Название: Game feel
ISBN: 0123743281 ISBN-13(EAN): 9780123743282
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

The Game Music Toolbox

Автор: Aristopoulos, Marios
Название: The Game Music Toolbox
ISBN: 0367705494 ISBN-13(EAN): 9780367705497
Издательство: Taylor&Francis
Рейтинг:
Цена: 38780.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

The Game Music Toolbox

Автор: Aristopoulos, Marios
Название: The Game Music Toolbox
ISBN: 0367705508 ISBN-13(EAN): 9780367705503
Издательство: Taylor&Francis
Рейтинг:
Цена: 137810.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Designing the User Experience of Game Development Tools

Автор: Lightbown, David
Название: Designing the User Experience of Game Development Tools
ISBN: 148224019X ISBN-13(EAN): 9781482240191
Издательство: Taylor&Francis
Рейтинг:
Цена: 56130.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Game Development Tools

Автор: Ansari, Marwan
Название: Game Development Tools
ISBN: 1568814321 ISBN-13(EAN): 9781568814322
Издательство: Taylor&Francis
Рейтинг:
Цена: 53070.00 T
Наличие на складе: Нет в наличии.

Story Mode: The Creative Writer`s Guide to Narrative Video Game Design

Автор: Eric Freeze, Julialicia Case, Salvatore Pane
Название: Story Mode: The Creative Writer`s Guide to Narrative Video Game Design
ISBN: 135030137X ISBN-13(EAN): 9781350301375
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 20050.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core ‘gamers’, Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.


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