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Game feel, Swink, Steve


Варианты приобретения
Цена: 34120T
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: 11 шт.  Склад Америка: 96 шт.  
При оформлении заказа до: 29 окт 2023
Ориентировочная дата поставки: начало Декабря

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Автор: Swink, Steve   (Стив Свинк)
Название:  Game feel   (Стив Свинк: Чувство игры)
Издательство: Taylor&Francis
Классификация:
ISBN: 0123743281
ISBN-13(EAN): 9780123743282
Обложка/Формат: Paperback
Страницы: 376
Вес: 0.708 кг.
Дата издания: 19.11.2008
Язык: English
Размер: 232 x 191 x 22
Читательская аудитория: Professional & vocational
Рейтинг:
Поставляется из: Англии
Описание: Feel is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring feel to the forefront and gives it a proper voice.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
Рейтинг:
Цена: 22180 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
Рейтинг:
Цена: 28510 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Game Engine Architecture, Second Edition

Автор: Gregory Jason
Название: Game Engine Architecture, Second Edition
ISBN: 1466560010 ISBN-13(EAN): 9781466560017
Издательство: Taylor&Francis
Рейтинг:
Цена: 38470 T
Наличие на складе: Нет в наличии.
Описание:

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.

New to the Second Edition

  • Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
  • New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
  • Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
  • Insight into the making of Naughty Dog's latest hit, The Last of Us

The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.

An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.


Game User Experience Evaluation

Автор: Bernhaupt Regina
Название: Game User Experience Evaluation
ISBN: 3319159844 ISBN-13(EAN): 9783319159843
Издательство: Springer
Рейтинг:
Цена: 76860 T
Наличие на складе: Нет в наличии.
Описание: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches.

New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.


Pixel Art for Game Developers

Автор: Silber
Название: Pixel Art for Game Developers
ISBN: 1482252309 ISBN-13(EAN): 9781482252309
Издательство: Taylor&Francis
Рейтинг:
Цена: 41380 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.

The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

  • Create tilesets to build game environments
  • Understand light and shadow
  • Work efficiently with pixels
  • Use atmospheric and linear perspective
  • Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.
--Chris Totten, George Mason University, Washington, DC, USA


Game Ai Pro 3

Название: Game Ai Pro 3
ISBN: 1498742580 ISBN-13(EAN): 9781498742580
Издательство: Taylor&Francis
Рейтинг:
Цена: 54450 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

  • Contains 42 chapters from 50 of the game industry's top developers and researchers.
  • Provides real-life case studies of game AI in published commercial games.
  • Covers a wide range of AI in games, with topics applicable to almost any game.
  • Includes downloadable demos and/or source code, available at http: //www.gameaipro.com

SECTION EDITORS

Neil Kirby General Wisdom

Alex Champandard Architecture

Nathan Sturtevant Movement and Pathfinding

Damian Isla Character Behavior

Kevin Dill Tactics and Strategy; Odds and Ends


Procedural Generation In Game Desig

Название: Procedural Generation In Game Desig
ISBN: 1498799191 ISBN-13(EAN): 9781498799195
Издательство: Taylor&Francis
Рейтинг:
Цена: 38470 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design

Interactive Stories and Video Game Art

Автор: Solarski Chris
Название: Interactive Stories and Video Game Art
ISBN: 1498781500 ISBN-13(EAN): 9781498781503
Издательство: Taylor&Francis
Рейтинг:
Цена: 34120 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories

Beginning Platino Game Engine

Автор: Nandy
Название: Beginning Platino Game Engine
ISBN: 1484224833 ISBN-13(EAN): 9781484224830
Издательство: Springer
Рейтинг:
Цена: 18860 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.

The Well-Played Game: A Player`s Philosophy

Автор: DeKoven Bernie, De Koven Bernard
Название: The Well-Played Game: A Player`s Philosophy
ISBN: 0262019175 ISBN-13(EAN): 9780262019170
Издательство: MIT Press
Рейтинг:
Цена: 25350 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Reprint of: Garden City, N.Y.: Anchor Press, 1978. With new preface.

Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)

Автор: Ladd
Название: Introductory Programming with Simple Games - Using Java and the Freely Available Networked Game Engine (WSE)
ISBN: 0470212845 ISBN-13(EAN): 9780470212844
Издательство: Wiley
Рейтинг:
Цена: 110090 T
Наличие на складе: Нет в наличии.
Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.

Inside the Video Game Industry

Автор: Nichols Randy
Название: Inside the Video Game Industry
ISBN: 0415828287 ISBN-13(EAN): 9780415828284
Издательство: Taylor&Francis
Рейтинг:
Цена: 35570 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.


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