Designing the User Experience of Game Development Tools, Lightbown, David
Автор: Sylvester Tynan Название: Designing Games ISBN: 1449337937 ISBN-13(EAN): 9781449337933 Издательство: Wiley Рейтинг: Цена: 50570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment.
Автор: Antonio Carrizo Moreira, Oscar Bernardes, Vanessa Amorim Название: Handbook of Research on Gamification Dynamics and User Experience Design ISBN: 1668442914 ISBN-13(EAN): 9781668442913 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 395470.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Discusses the dynamics of gamification, and the ways games may be designed with an emphasis on user experience. Covering topics such as user engagement, design principles, user motivations, gamification artifacts, and more, this book is an ideal reference for game developers, interdisciplinary researchers, technology developers, and academics.
Автор: Bernhaupt Regina Название: Game User Experience Evaluation ISBN: 3319159844 ISBN-13(EAN): 9783319159843 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Нет в наличии. Описание: Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches.
New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
Автор: Kulshreshth Название: Designing Immersive Video Games Using 3DUI Technologies ISBN: 3319779524 ISBN-13(EAN): 9783319779522 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.
Автор: Ahram Tareq, Falcгo Christianne Название: Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the Ahfe 2020 Virtual Conferences on Usability and User Expe ISBN: 3030518272 ISBN-13(EAN): 9783030518271 Издательство: Springer Рейтинг: Цена: 186330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr. Название: Designing Immersive Video Games Using 3DUI Technologies ISBN: 3030085821 ISBN-13(EAN): 9783030085827 Издательство: Springer Рейтинг: Цена: 102480.00 T Наличие на складе: Нет в наличии. Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
Автор: Zarrar Chishti Название: Cross Over to HTML5 Game Development ISBN: 1484232909 ISBN-13(EAN): 9781484232903 Издательство: Springer Рейтинг: Цена: 25150.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.
With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.
What You'll Learn
Quickly identify the core similarities and differences between HTML5 and other coding standards
Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project
Download graphics and media to use in sample projects throughout the book
Who This Book Is For Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.
Автор: Trefry, Gregory Название: Casual Game Design ISBN: 0123749530 ISBN-13(EAN): 9780123749536 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Нет в наличии.
Автор: Horton John Название: Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language ISBN: 1789615402 ISBN-13(EAN): 9781789615401 Издательство: Неизвестно Рейтинг: Цена: 47810.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.
Автор: Redstone Steve, Zombie Martin Название: Guide For Minecraft: An unofficial guide full of secrets, adventures, and tricks based on 10 years of Minecraft experience ISBN: 1801113149 ISBN-13(EAN): 9781801113144 Издательство: Неизвестно Рейтинг: Цена: 14670.00 T Наличие на складе: Нет в наличии. Описание: Do you want to be a great Minecraft player?How do you live through your first day? Do you stay awake at night looking out your window as skeletons and zombies go around in the dark hours ?
All you need is education, education, education and......a lot of nice pictures.
Well, we have exactly what you are looking for in your gaming experience. All of this and much more is contained within these book.
Amaze and astound your friends by bucketing them with diamonds.
Know what plants do and how to use them
Is fishing for you? Farming? Mining? Woodcutting? Or perhaps you are someone who wants to try it all
You will become an all-rounded Minecraft player
Use Redstone by doing a simple door trick that looks super professional and yet requires no understanding of how Redstone works.
Learn how to enchant like an insane magician by manipulation of enchanting and learning how to level really fast.
You will be prepared when you walk into a village
This book is a compilation of over thirteen years of solid Minecraft play. We are talking about experience from back when Minecraft was in version 2.
If you want to change your gaming experience one Minecraft block at a time and see the greatest and fastest way to diamond ever conceived in the game of Minecraft, look no further, this book goes into your collection.
We know Minecraft, do you?
Автор: Schmidt Название: Assessing the Quality of Experience of Cloud Gaming Services ISBN: 3031060105 ISBN-13(EAN): 9783031060106 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
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