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Playing with Videogames, Newman, James


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Автор: Newman, James
Название:  Playing with Videogames
ISBN: 9780415385237
Издательство: Taylor&Francis
Классификация:

ISBN-10: 0415385237
Обложка/Формат: Paperback
Страницы: 214
Вес: 0.36 кг.
Дата издания: 26.06.2008
Язык: English
Размер: 232 x 157 x 18
Читательская аудитория: Undergraduate
Рейтинг:
Поставляется из: Европейский союз

Playing with Videogames

Автор: Newman, James
Название: Playing with Videogames
ISBN: 0415385229 ISBN-13(EAN): 9780415385220
Издательство: Taylor&Francis
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Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Exploring Videogames with Deleuze and Guattari

Автор: Cremin, Colin
Название: Exploring Videogames with Deleuze and Guattari
ISBN: 1138925535 ISBN-13(EAN): 9781138925533
Издательство: Taylor&Francis
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Цена: 58170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Best Before: Videogames, Supersession and Obsolescence

Автор: James Newman
Название: Best Before: Videogames, Supersession and Obsolescence
ISBN: 0415577918 ISBN-13(EAN): 9780415577915
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software.

Videogames and Postcolonialism

Автор: Souvik Mukherjee
Название: Videogames and Postcolonialism
ISBN: 3319548212 ISBN-13(EAN): 9783319548210
Издательство: Springer
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Цена: 51230.00 T
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Описание: 1. Videogames and Postcolonialism: An Introduction.- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames.- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames.- 4. Playing Alternative Histories: Postcolonialism, History and Videogames.- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.

Videogames, Identity and Digital Subjectivity

Автор: Gallagher, Rob
Название: Videogames, Identity and Digital Subjectivity
ISBN: 0367885352 ISBN-13(EAN): 9780367885359
Издательство: Taylor&Francis
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Цена: 42870.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames

Автор: Christopher McMahon
Название: The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames
ISBN: 1801177376 ISBN-13(EAN): 9781801177375
Издательство: Emerald
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Цена: 93490.00 T
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Описание: The Corruption of Play explores how neoliberal ideology corrupts play in AAA videogames by creating conditions in which play becomes unbound from leisure, allowing play to be understood, undertaken, and assessed in economic terms, and fundamentally undermining the nature of play.

Videogames and Postcolonialism: Empire Plays Back

Автор: Mukherjee Souvik
Название: Videogames and Postcolonialism: Empire Plays Back
ISBN: 3319854933 ISBN-13(EAN): 9783319854939
Издательство: Springer
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Цена: 65210.00 T
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Описание: 1. Videogames and Postcolonialism: An Introduction.- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames.- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames.- 4. Playing Alternative Histories: Postcolonialism, History and Videogames.- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.

Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames

Автор: Heritage Frazer
Название: Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames
ISBN: 3030743977 ISBN-13(EAN): 9783030743970
Издательство: Springer
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Цена: 121110.00 T
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Описание: This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.

Representations of Poverty in Videogames

Автор: Crowley
Название: Representations of Poverty in Videogames
ISBN: 3031001435 ISBN-13(EAN): 9783031001437
Издательство: Springer
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Цена: 102480.00 T
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Описание: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player`s economic expectations.

Exploring Videogames with Deleuze and Guattari

Автор: Cremin
Название: Exploring Videogames with Deleuze and Guattari
ISBN: 1138925527 ISBN-13(EAN): 9781138925526
Издательство: Taylor&Francis
Рейтинг:
Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari`s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.

Playback – A Genealogy of 1980s British Videogames

Автор: Alex Wade
Название: Playback – A Genealogy of 1980s British Videogames
ISBN: 1628924896 ISBN-13(EAN): 9781628924893
Издательство: Bloomsbury Academic
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Цена: 126720.00 T
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Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.


Best Before

Автор: Newman, James
Название: Best Before
ISBN: 0415577926 ISBN-13(EAN): 9780415577922
Издательство: Taylor&Francis
Рейтинг:
Цена: 43890.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.


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