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The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames, Christopher McMahon


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Автор: Christopher McMahon
Название:  The Corruption of Play: Mapping the Ideological Play-Space of AAA Videogames
ISBN: 9781801177375
Издательство: Emerald
Классификация:


ISBN-10: 1801177376
Обложка/Формат: Hardback
Страницы: 240
Вес: 0.38 кг.
Дата издания: 13.10.2022
Серия: Sociology
Язык: English
Размер: 23.19 x 15.80 x 1.80 cm
Читательская аудитория: Professional and scholarly
Ключевые слова: Media studies,Social theory,Sociology: sport & leisure, SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Popular Culture
Подзаголовок: Mapping the ideological play-space of aaa videogames
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Поставляется из: Англии
Описание: The Corruption of Play explores how neoliberal ideology corrupts play in AAA videogames by creating conditions in which play becomes unbound from leisure, allowing play to be understood, undertaken, and assessed in economic terms, and fundamentally undermining the nature of play.

Ideological Media and American Politics: How Television News Shapes Political Views and Behaviors

Автор: Cassino Dan
Название: Ideological Media and American Politics: How Television News Shapes Political Views and Behaviors
ISBN: 1138900125 ISBN-13(EAN): 9781138900127
Издательство: Taylor&Francis
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Цена: 47970.00 T
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Описание:

In recent years, scholars have argued that the ability of people to choose which channel they want to watch means that television news is just preaching to the choir, and doesn't change any minds. However, this book shows that the media still has an enormous direct impact on American society and politics.

While past research has emphasized the indirect effects of media content on attitudes - through priming or framing, for instance - Dan Cassino argues that past data on both the public opinion and the media side wasn't detailed enough to uncover it. Using a combination of original national surveys, large scale content analysis of news coverage along with data sets as disparate as FBI gun background checks and campaign contribution records, Cassino discusses why it's important to treat different media sources separately, estimating levels of ideological bias for television media sources as well as the differences in the topics that the various media sources cover. Taking this into account proves that exposure to some media sources can serve to actually make Americans less knowledgeable about current affairs, and more likely to buy into conspiracy theories.

Even in an era of declining viewership, the media - especially Fox News - are shaping our society and our politics. This book documents how this is happening, and shows the consequences for Americans. The quality of journalism is more than an academic question: when coverage focuses on questionable topics, or political bias, there are consequences.


Transatlantic Russian Jewishness: Ideological Voyages of the Yiddish Daily Forverts in the First Half of the Twentieth Century

Название: Transatlantic Russian Jewishness: Ideological Voyages of the Yiddish Daily Forverts in the First Half of the Twentieth Century
ISBN: 1644693631 ISBN-13(EAN): 9781644693636
Издательство: Mare Nostrum (Eurospan)
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Цена: 97950.00 T
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Описание: In the early decades of the twentieth century, tens of thousands of Yiddish speaking immigrants actively participated in the American Socialist and labour movement. They formed the milieu of the hugely successful daily Forverts (Forward). This book focuses on the newspaper`s reaction to the political developments in the home country.

Visualizing Digital Discourse: Interactional, Institutional and Ideological Perspectives

Автор: Christa Durscheid, Crispin Thurlow, Federica Diemoz
Название: Visualizing Digital Discourse: Interactional, Institutional and Ideological Perspectives
ISBN: 1501527134 ISBN-13(EAN): 9781501527135
Издательство: Walter de Gruyter
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Цена: 30930.00 T
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Описание:

The first dedicated volume of its kind, Visualizing Digital Discourse brings together sociolinguists and discourse analysts examining the role of visual communication in digital media. The volume showcases work from leading, established and emerging scholars from across Europe, covering a diverse range of digital media platforms such as messaging, video-chat, gaming and wikis; visual modalities such as emojis, video and layout; methodologies like discourse analysis, ethnography and conversation analysis; as well as data from different languages. With an opening chapter by Rodney Jones, the volume is organized into three parts: Besides Words and Writing, The Social Life of Images, and Designing Multimodal Texts. From the perspective of these broad domains, chapters tackle some of the major ideological, interactional and institutional implications of visuality for digital discourse studies. The first part, beginning with a co-authored chapter by Crispin Thurlow, focuses on micro-level visual practices and their macro-level framing – all with particular regard for emojis. The second part, beginning with a chapter from Sirpa Leppanen, examines the ways visual resources are used for managing personal relations, and the wider cultural politics of visual representation in these practices. The third part, beginning with a chapter by Hartmut Stockl, considers organizational contexts where users deploy visual resources for more transactional, often commercial ends.


Inside the New Media of Videogames: Exploring Digital Space and Time

Автор: Alex Wade
Название: Inside the New Media of Videogames: Exploring Digital Space and Time
ISBN: 1441170685 ISBN-13(EAN): 9781441170682
Издательство: Bloomsbury Academic
Цена: 63360.00 T
Наличие на складе: Невозможна поставка.
Описание: With their significant impact upon economic, social and political spheres, videogames are a crucial site of sociological research.The spaces in which videogames are played are often referred to by generic terms which do not adequately incorporate or convey the experiences of those who use technologies as a means of communication, work and play.Placing Lefebvre's The Production of Space (1991/1974) as its cornerstone, Exploring Videogames through Digital Space and Time examines how Lefebvre's conceptual typology of space can be used as a tool of analysis, arguing that the experiences of postindustrial society is concurrent to experiences of space: transient and in flux.Following a discussion of the influence of Lefebvre's writing upon contemporary considerations of space and specifically drawing on the work of Baudrillard, Bourdieu, McLuhan and Virilio, the book engages with the problem of identifying, defining and describing the spaces produced by videogames.It achieves this by revising and updating Lefebvre's typology and therefore offering an original and critical model for engaging with the complex spaces produced by videogames.Following a critique of the current uses of spatial terminology in literature specific to videogames, Exploring Videogames through Digital Space and Time applies the updated model of space to a critical and empirical study of the play, production, consumption and politics of videogames.Throughout the progression of the book it becomes apparent that the impact of digital space is symptomatic of wider sociological changes in interaction, politics, work, perception of time, everyday life and the body.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
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Цена: 84480.00 T
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Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

How to Do Things with Videogames

Автор: Bogost Ian
Название: How to Do Things with Videogames
ISBN: 081667647X ISBN-13(EAN): 9780816676477
Издательство: Marston Book Services
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Цена: 19790.00 T
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Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation

Best Before: Videogames, Supersession and Obsolescence

Автор: James Newman
Название: Best Before: Videogames, Supersession and Obsolescence
ISBN: 0415577918 ISBN-13(EAN): 9780415577915
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software.

Videogames

Автор: James Newman
Название: Videogames
ISBN: 0415669154 ISBN-13(EAN): 9780415669153
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Virtual History: How Videogames Portray the Past

Автор: A. Martin Wainwright
Название: Virtual History: How Videogames Portray the Past
ISBN: 1138069086 ISBN-13(EAN): 9781138069084
Издательство: Taylor&Francis
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Цена: 148010.00 T
Наличие на складе: Невозможна поставка.
Описание: Virtual History examines popular historical video games released over the last decade and explores their portrayal of history. Supported by examples and screenshots, it is useful for those studying the portrayal of history through videogames as well as media and world history more generally.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
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Цена: 28500.00 T
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Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Ideological Representation and Power in Social Relations (Rle Social Theory): Literary and Social Theory

Автор: Gane Mike
Название: Ideological Representation and Power in Social Relations (Rle Social Theory): Literary and Social Theory
ISBN: 1138783102 ISBN-13(EAN): 9781138783102
Издательство: Taylor&Francis
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Цена: 45930.00 T
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Описание: This collection reflects the French influence on literary and representational theory which has been predominant in recent years. It contains stimulating essays on the fiction of Perault, Borges, James, Eco and Tournier. These are complemented by theoretical essays on power and representation which provide powerful critiques of Barthes, Derrida, Deleuze and Marin, writers central to the contemporary debate. Finally, two perceptive essays reflect upon and attempt to redirect current theory, drawing on and confronting the writings of Michel Foucault.

Ideological Representation and Power in Social Relations

Автор: Gane
Название: Ideological Representation and Power in Social Relations
ISBN: 1138972266 ISBN-13(EAN): 9781138972261
Издательство: Taylor&Francis
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Цена: 15300.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This collection reflects the French influence on literary and representational theory which has been predominant in recent years. It contains stimulating essays on the fiction of Perault, Borges, James, Eco and Tournier. These are complemented by theoretical essays on power and representation which provide powerful critiques of Barthes, Derrida, Deleuze and Marin, writers central to the contemporary debate. Finally, two perceptive essays reflect upon and attempt to redirect current theory, drawing on and confronting the writings of Michel Foucault.


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