Frontiers of Dynamic Games: Game Theory and Management, St. Petersburg, 2018, Petrosyan Leon A., Mazalov Vladimir V., Zenkevich Nikolay A.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Название: Role-playing game studies ISBN: 0815369204 ISBN-13(EAN): 9780815369202 Издательство: Taylor&Francis Рейтинг: Цена: 56130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.
Название: Procedural Generation In Game Desig ISBN: 1498799191 ISBN-13(EAN): 9781498799195 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.
Key Features:
Introduces the differences between static/traditional game design and procedural game design
Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
Includes industry leaders' experiences and lessons from award-winning games
World's finest guide for how to begin thinking about procedural design
Автор: Yeung David, Luckraz Shravan, Leong Chee Kian Название: Frontiers in Games and Dynamic Games: Theory, Applications, and Numerical Methods ISBN: 3030397882 ISBN-13(EAN): 9783030397883 Издательство: Springer Рейтинг: Цена: 74530.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This contributed volume presents the state-of-the-art of games and dynamic games, featuring several chapters based on plenary sessions at the ISDG-China Chapter Conference on Dynamic Games and Game Theoretic Analysis, which was held from August 3-5, 2017 at the Ningbo campus of the University of Nottingham, China.
Автор: Chris Bolsmann, George Kioussis Название: Soccer Frontiers: The Global Game in the United States, 1863-1913 ISBN: 1621906124 ISBN-13(EAN): 9781621906124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 54340.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The early history of soccer in the United States has received relatively little scholarly attention. While the sport's failure to make cultural inroads has been the source of much reflection and retrospection, other pastimes such as baseball, basketball, and American football have been covered far more extensively. Soccer Frontiers helps to fill this gap and correct the widespread notion that soccer was unfamiliar in the United States before the late twentieth century.Editors Chris Bolsmann and George N. Kioussis's collection sheds light on America's little-known soccer history by focusing on the game's presence in major American cities between 1863 and 1913. As waves of immigrants arrived and American cities began to industrialize and become sizable cultural hubs, soccer, too, began to flourish. With essays focused on the years between the Civil War and World War I—a period which saw the creation of both the English Football Association and the US Soccer Federation—this volume also offers diverse regional representation, moving from New England to the South to the West Coast.Soccer Frontiers seeks to identify the distinctive yet understudied traits of American soccer, thereby contributing an important missing piece to the broader puzzle of American sport history.
Автор: Ahearn Luke Название: 3D Game Textures ISBN: 1138920061 ISBN-13(EAN): 9781138920064 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
Автор: Cooper Название: Game Anim ISBN: 1138094870 ISBN-13(EAN): 9781138094871 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Нет в наличии. Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
Автор: Petrosyan Leon A., Mazalov Vladimir V., Zenkevich Nikolay A. Название: Frontiers of Dynamic Games: Game Theory and Management, St. Petersburg, 2019 ISBN: 3030519406 ISBN-13(EAN): 9783030519407 Издательство: Springer Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Competition as a Hierarchical Multistage Game.- Information Exchange in Price Setting Mixed Duopoly.- Reflexive and Epistemic Properties of the Tullock Rent-Seeking Game.- Solution of Differential Games with Network Structure in Marketing.- Penalty Method for Games of Constraints.- Adjustment Dynamics in Network Games with Stochastic Parameters.- New Characteristic Function for Cooperative Games with Hypergraph Communication Structure.- Minimax Generalized Solutions of Hamilton-Jacobi Equations in Dynamic Bimatrix Games.- Analysis of Economic Behaviour in Evolutionary Model of Tax Control under Information Diffusion.- Cooperation Enforcing in Multistage Multicriteria Game: New Algorithm and Its Implementation.- Complementarity of Goods and Cooperation Among Firms in a Dynamic Duopoly.- Cooperative Solutions for the Eurasian Gas Network.- Optimal Incentive Strategy in a Continuous Time Inverse Stackelberg Game.- The Looking Forward Approach in a Differential Game Model of the Oil Market with Non-Transferable Utility.- Cooperative Decision Making in Cooperative Control Systems by Means of Game Theory.- Social Inefficiency of Free Entry under the Product Diversity.- An Alternative Pursuit Strategy in the Game of Obstacle Tag.
Автор: Petrosyan Название: Frontiers of Dynamic Games ISBN: 3319929879 ISBN-13(EAN): 9783319929873 Издательство: Springer Рейтинг: Цена: 79190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: It covers a wide spectrum of topics, among which are: game theory and management applications in fields such as: strategic management, industrial organization, marketing, operations and supply chain management, public management, financial management, human resources, energy and resource management, and others;
Автор: Leon A. Petrosyan; Vladimir V. Mazalov; Nikolay A. Название: Frontiers of Dynamic Games ISBN: 3030065634 ISBN-13(EAN): 9783030065638 Издательство: Springer Рейтинг: Цена: 79190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This volume collects contributions from the talks given at the Game Theory and Management Conference held in St. Petersburg, Russia, in June 2017. It covers a wide spectrum of topics, among which are: game theory and management applications in fields such as: strategic management, industrial organization, marketing, operations and supply chain management, public management, financial management, human resources, energy and resource management, and others; cooperative games; dynamic games; evolutionary games; stochastic games.
Автор: Leon A. Petrosyan; Vladimir V. Mazalov; Nikolay A. Название: Frontiers of Dynamic Games ISBN: 3030236986 ISBN-13(EAN): 9783030236984 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is devoted to game theory and its applications to environmental problems, economics, and management. It collects contributions originating from the 12th International Conference on “Game Theory and Management” 2018 (GTM2018) held at Saint Petersburg State University, Russia, from 27 to 29 June 2018.
Автор: Heussner Tobias Название: Game Narrative Toolbox ISBN: 1138787086 ISBN-13(EAN): 9781138787087 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Нет в наличии. Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
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