Автор: Brown Название: Sexuality in Role-Playing Games ISBN: 1138097705 ISBN-13(EAN): 9781138097704 Издательство: Taylor&Francis Рейтинг: Цена: 59110 T Наличие на складе: Поставка под заказ. Описание: Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.
Автор: Laycock Joseph P. Название: Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds ISBN: 0520284925 ISBN-13(EAN): 9780520284920 Издательство: Wiley Рейтинг: Цена: 33000 T Наличие на складе: Поставка под заказ. Описание: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. This book explores both the history and the sociological significance of this panic. It is suitable for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Автор: Simkins David Название: The Arts of Larp: Design, Literacy, Learning and Community in Live Action Role Playing ISBN: 0786496010 ISBN-13(EAN): 9780786496013 Издательство: Eurospan Рейтинг: Цена: 48320 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This ethnography of a live action role-playing (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
Автор: Finseth Carly Название: Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games ISBN: 1476670544 ISBN-13(EAN): 9781476670546 Издательство: Eurospan Рейтинг: Цена: 64420 T Наличие на складе: Невозможна поставка. Описание: Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
Автор: Schallegger Rene Reinhold Название: The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium ISBN: 1476664935 ISBN-13(EAN): 9781476664934 Издательство: Eurospan Рейтинг: Цена: 88580 T Наличие на складе: Поставка под заказ. Описание: For Johan Huizinga, play is the motor of humanity’s cultural development, and it has accompanied us through history. However, since the late 20th century, its influence has been more pervasive than ever before, and gamification has become a buzzword in social and cultural life. Hand in hand with this cultural turn, theories of Postmodernism emerged, also privileging interactive playful behavior. If play drives culture, understanding it is therefore understanding culture in Postmodern times.Many of the core concepts of Postmodern thought also inform the new medium of the pen&paper role-playing game that coalesced at about the same time as Postmodern theories, a symptom of and feeding into the processes of cultural change. Analyzing these language games beyond their entertainment value shows how current socio-political conditions affect the shifting dynamic and mutual relationship between individual and society. A deep exploration of the complex interrelationship between narrative, game, players, and society raises questions of authority, agency, and responsibility that provide insights into the crisis of engagement that we see in our societies, while at the same time offering a new and original appreciation of the socio-political potential in games as the leading medium of the 21st century.
Автор: Waggoner Zach Название: My Avatar, My Self: Identity in Video Role-Playing Games ISBN: 0786441097 ISBN-13(EAN): 9780786441099 Издательство: Eurospan Рейтинг: Цена: 38280 T Наличие на складе: Поставка под заказ. Описание: Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee`s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player`s sense of self.
Автор: Triumph Books Название: The Big Book of Fortnite: The Deluxe Unofficial Guide to Battle Royale ISBN: 162937640X ISBN-13(EAN): 9781629376400 Издательство: Gazelle Book Services Рейтинг: Цена: 28190 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Fortnite: Battle Royale has taken the world by storm, combining the high-octane action of traditional shooters with the creative construction elements of sandbox games like Minecraft. With 50 million players and counting, competition is fierce, and strategy is essential. Once you jump from the Battle Bus onto the island below, there can be only one goal: survival. The Big Book of Fortnite has all the tips and tricks you need to master the melee, whether youre playing on a console, PC, or your phone. Illustrated with dozens of full-color screenshots, find essential information on big-picture offensive and defensive tactics, best practices for building, and indispensable combat techniques. Learn all about uncovering loot, optimizing weapons use, exploring map locations, establishing fortresses, and completing challenges—in solo, duo, or squad mode. This comprehensive guide is fully up to date and even includes features on top Twitch streamers and the many celebrities who are Fortnite superfans. The battle is on! Make sure youre the last player standing.
Автор: Hergenrader, Trent (rochester Institute Of Technology, Usa) Название: Collaborative worldbuilding for writers and gamers ISBN: 1350016675 ISBN-13(EAN): 9781350016675 Издательство: Bloomsbury Academic Рейтинг: Цена: 110000 T Наличие на складе: Поставка под заказ. Описание: The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.
Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.
The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Автор: Hergenrader Trent Название: Collaborative Worldbuilding for Writers and Gamers ISBN: 1350016667 ISBN-13(EAN): 9781350016668 Издательство: Bloomsbury Academic Рейтинг: Цена: 31610 T Наличие на складе: Поставка под заказ. Описание:
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.
Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.
The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?
Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.
The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Автор: Hoffman Eric Название: Magic Capes, Amazing Powers: Transforming Superhero Play in the Classroom ISBN: 1605546550 ISBN-13(EAN): 9781605546551 Издательство: Eurospan Рейтинг: Цена: 48320 T Наличие на складе: Поставка под заказ. Описание: Help children discover positive answers to their question about the world by supporting safe superhero play. For as long as there have been heroes and villains in our books, on our TVs, and in our everyday lives, children have been imitating them in their play. Superhero play remains a wonderful, developmentally appropriate way for children to explore power, experience adventure, and investigate big questions about the world. Yet many adults are troubled by the effects media storylines, stereotypes, and violence have on children’s superhero play.Magic Capes, Amazing Powers takes an in-depth look at why children are so strongly attracted to superhero and weapons play. It also examines the concerns felt by families and teachers and suggests practical solutions that take into account the needs of both children and their caregivers. It explores how the use of redirection, storytelling, dramatic play materials, anti-bias curriculum, and clear limit setting can guide superhero play in a positive direction, one that addresses caregiver concerns and allows children to do what they do best—play!
Автор: Torner Evan, White William J. Название: Immersive Gameplay: Essays on Participatory Media and Role-Playing ISBN: 0786468343 ISBN-13(EAN): 9780786468348 Издательство: Eurospan Рейтинг: Цена: 48320 T Наличие на складе: Поставка под заказ. Описание: This collection of all-new essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in our analyses of contemporary media products, and demonstrate methods that allow us to see those game rules in action during the contested process of play.
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