Frontiers of Dynamic Games: Game Theory and Management, St. Petersburg, 2019, Petrosyan Leon A., Mazalov Vladimir V., Zenkevich Nikolay A.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Petrosyan Название: Frontiers of Dynamic Games ISBN: 3319929879 ISBN-13(EAN): 9783319929873 Издательство: Springer Рейтинг: Цена: 79190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: It covers a wide spectrum of topics, among which are: game theory and management applications in fields such as: strategic management, industrial organization, marketing, operations and supply chain management, public management, financial management, human resources, energy and resource management, and others;
Автор: Leon A. Petrosyan; Vladimir V. Mazalov; Nikolay A. Название: Frontiers of Dynamic Games ISBN: 3030065634 ISBN-13(EAN): 9783030065638 Издательство: Springer Рейтинг: Цена: 79190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This volume collects contributions from the talks given at the Game Theory and Management Conference held in St. Petersburg, Russia, in June 2017. It covers a wide spectrum of topics, among which are: game theory and management applications in fields such as: strategic management, industrial organization, marketing, operations and supply chain management, public management, financial management, human resources, energy and resource management, and others; cooperative games; dynamic games; evolutionary games; stochastic games.
Автор: Leon A. Petrosyan; Vladimir V. Mazalov; Nikolay A. Название: Frontiers of Dynamic Games ISBN: 3030236986 ISBN-13(EAN): 9783030236984 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is devoted to game theory and its applications to environmental problems, economics, and management. It collects contributions originating from the 12th International Conference on “Game Theory and Management” 2018 (GTM2018) held at Saint Petersburg State University, Russia, from 27 to 29 June 2018.
Автор: Heussner Tobias Название: Game Narrative Toolbox ISBN: 1138787086 ISBN-13(EAN): 9781138787087 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Нет в наличии. Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Автор: Chris Bolsmann, George Kioussis Название: Soccer Frontiers: The Global Game in the United States, 1863-1913 ISBN: 1621906124 ISBN-13(EAN): 9781621906124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 54340.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The early history of soccer in the United States has received relatively little scholarly attention. While the sport's failure to make cultural inroads has been the source of much reflection and retrospection, other pastimes such as baseball, basketball, and American football have been covered far more extensively. Soccer Frontiers helps to fill this gap and correct the widespread notion that soccer was unfamiliar in the United States before the late twentieth century.Editors Chris Bolsmann and George N. Kioussis's collection sheds light on America's little-known soccer history by focusing on the game's presence in major American cities between 1863 and 1913. As waves of immigrants arrived and American cities began to industrialize and become sizable cultural hubs, soccer, too, began to flourish. With essays focused on the years between the Civil War and World War I—a period which saw the creation of both the English Football Association and the US Soccer Federation—this volume also offers diverse regional representation, moving from New England to the South to the West Coast.Soccer Frontiers seeks to identify the distinctive yet understudied traits of American soccer, thereby contributing an important missing piece to the broader puzzle of American sport history.
Автор: Rolf F?re; Shawna Grosskopf Название: Intertemporal Production Frontiers: With Dynamic DEA ISBN: 0792397096 ISBN-13(EAN): 9780792397090 Издательство: Springer Рейтинг: Цена: 158380.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This work applies efficiency literature to the case of intertemporal models. Topics covered include: static network models which serve as building blocks for the intertemporal budgeting models and the dynamic models and productivity measurements.
Автор: Rolf F?re; Shawna Grosskopf Название: Intertemporal Production Frontiers: With Dynamic DEA ISBN: 9401073090 ISBN-13(EAN): 9789401073097 Издательство: Springer Рейтинг: Цена: 158380.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Our intention with this book is to extend the efficiency literature to the case of intertemporal models. We do this in steps. First, we introduce static network models which will serve as building blocks for our intertemporal budgeting models and our dynamic models. Next, we devote two chapters to productivity measurements, which we think of as comparative static models. Intertemporal budgeting models and dynamic models are taken up after that. Each chapter, except Chapter One, contains an empirical applica- tion. These applications are coauthored with colleagues and stu- dents; thanks are due to Runar Brannlund, Yijan He, Julius Hor- vath, Pontus Roos, Jerry Whittaker and S. (Lek) Yaisawarng . . We would also like to thank Dale Boisso and Kathy Hayes for gra- ciously sharing their data on Illinois municipalities with us. Two of the applications are already published, namely: "Environmental Regulation and Profitability: Applications to Swedish Pulp and Pa- per Mills," Environmental and Resource Economics 6: 23-36, 1995, (Section 2. 5) and "Productivity and Quality Changes in Swedish Pharmacies," International Journal of Production Economics 39: 137-144, 1995, (Section 3. 5). We are grateful to Kluwer Academic Publishers and Elsevier Science for kindly allowing us to reproduce these publications here. During the summer 1995 we spent a very enjoyable two months at the Center for Economic Studies (CES) at the University of Munich.
Автор: Ahearn Luke Название: 3D Game Textures ISBN: 1138920061 ISBN-13(EAN): 9781138920064 Издательство: Taylor&Francis Рейтинг: Цена: 53070.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
Автор: Rodionov Dmitrii, Kudryavtseva Tatiana, Berawi Mohammed Ali Название: Innovations in Digital Economy: First International Conference, Spbpu Ide 2019, St. Petersburg, Russia, October 24-25, 2019, Revised Selected Papers ISBN: 3030600793 ISBN-13(EAN): 9783030600792 Издательство: Springer Цена: 69870.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the revised and extended papers of the First International Conference on Innovations in Digital Economy, SPBU IDE 2019, held in St. Petersburg, Russia, in October 2019. The 8 papers presented were thoroughly reviewed and selected for publication from 78 submissions.
Автор: Bruel Jean-Michel, Capozucca Alfredo, Mazzara Manuel Название: Frontiers in Software Engineering Education: First International Workshop, Fisee 2019, Villebrumier, France, November 11-13, 2019, Invited Papers ISBN: 3030576620 ISBN-13(EAN): 9783030576622 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: COURSE EXPERIENCE.- Teaching Formal Methods: An Experience Report.- A review of the structure of a course on Advanced Statistics for Data Scientists.- Reflection on Teaching Formal Approaches for Software Development in Higher Education.- Experience of mixed learning strategies in teaching Lean Software Development to third year undergraduate students.- Teaching Theoretical Computer Science at Innopolis University.- LESSONS LEARNT.- Teaching Software Testing to Industrial Practitioners using Distance and Web-Based Learning.- Towards code review guideline in a Classroom.- IT education in St. Petersburg State University.- Ten Unsafe Assumptions When Teaching Topics in Software Engineering.- CURRICULUM AND COURSE DESIGN.-Analysing the SWECOM standard for designing a DevOps education programme.- Teaching Logic, from a Conceptual Viewpoint.- On the Design of a New Software Engineering Curriculum in Computer Engineering.- Collaborative Modelling and Co-simulation in Engineering and Computing Curricula.- COMPETITIONS AND WORKSHOPS.- Designing Interactive Workshops for Software Engineering Educators.- Hackathons as a Part of Software Engineering Education: CASE in Tools Example.- Teaching E cient Recursive Programming and Recursion Elimination using Olympiads and Contests Problems.- EMPIRICAL STUDIES.- Experience in monitoring EEG signals during summer student internships.- A Study of Cooperative Thinking.- TOOLS AND AUTOMATION.- Analysis of Development Tool Usage in Software Engineering Classes.- Applying test-driven development for improved feedback and automation of grading in academic courses on software development.- GLOBALIZATION OF EDUCATION.- Internationalization Strategy of Innopolis University.- Finding the Right Understanding: Twenty-First Century University, Globalization and Internationalization.- TOOLS Workshop: ARTIFICIAL AND NATURAL TOOLS (ANT).- Automated Cross-Language Integration Based on Formal Model of Components.- Scalable Thread-Modular Approach for Data Race Detection.- On the development of the compiler from C to the processor with FPGA accelerator.
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