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On video games, Murray, Soraya (uc Santa Cruz, Usa)


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Автор: Murray, Soraya (uc Santa Cruz, Usa)
Название:  On video games
ISBN: 9781350217706
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1350217700
Обложка/Формат: Paperback
Страницы: 336
Вес: 0.45 кг.
Дата издания: 25.02.2021
Серия: Sociology
Язык: English
Иллюстрации: 29 bw illus
Размер: 23.39 x 15.60 x 1.47 cm
Читательская аудитория: Postgraduate, research & scholarly
Ключевые слова: Computer games design,Media studies,Popular culture, COMPUTERS / Digital Media / Video & Animation,GAMES / Video & Electronic,SOCIAL SCIENCE / Gender Studies,SOCIAL SCIENCE / Popular Culture
Подзаголовок: The visual politics of race, gender and space
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Поставляется из: Англии
Описание: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murrays insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassins Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

Role-playing game studies

Название: Role-playing game studies
ISBN: 0815369204 ISBN-13(EAN): 9780815369202
Издательство: Taylor&Francis
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Цена: 56130.00 T
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Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

Gaming and the Divine: A New Systematic Theology of Video Games

Автор: Frank G. Bosman
Название: Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 1138579564 ISBN-13(EAN): 9781138579569
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: This book formulates a new theological approach to the study of religion in gaming.

Translation and Localisation in Video Games

Автор: Bernal-Merino
Название: Translation and Localisation in Video Games
ISBN: 113880553X ISBN-13(EAN): 9781138805538
Издательство: Taylor&Francis
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Цена: 178640.00 T
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Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.

Beyond the Sea: Navigating Bioshock

Автор: Felan Parker, Jessica Aldred
Название: Beyond the Sea: Navigating Bioshock
ISBN: 0773554971 ISBN-13(EAN): 9780773554979
Издательство: Mare Nostrum (Eurospan)
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Цена: 117040.00 T
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Описание: The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

Beyond the Sea: Navigating Bioshock

Автор: Parker Felan, Aldred Jessica
Название: Beyond the Sea: Navigating Bioshock
ISBN: 077355498X ISBN-13(EAN): 9780773554986
Издательство: Mare Nostrum (Eurospan)
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Цена: 33400.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
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Цена: 148010.00 T
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Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Japanese Horror Culture: Critical Essays on Film, Literature, Anime, Video Games

Автор: Berns Fernando Gabriel Pagnoni, Bhattacharjee Subashish, Saha Ananya
Название: Japanese Horror Culture: Critical Essays on Film, Literature, Anime, Video Games
ISBN: 1793647054 ISBN-13(EAN): 9781793647054
Издательство: Bloomsbury
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Цена: 84150.00 T
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Описание: This book investigates the philosophical, socio-cultural, and artistic world of Japanese horror through a varied range of case studies, including video games (Rule of Rose), manga (Uzumaki), and anime (the classic Devilman). Film is represented with well-known works such as Ringu and overlooked filmmakers like Mari Asato.

Video games and pop culture

Автор: Robert B. Marks, Marks
Название: Video games and pop culture
ISBN: 192753741X ISBN-13(EAN): 9781927537411
Издательство: Неизвестно
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Цена: 12630.00 T
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Описание: The collected second year of Garwulf`s Corner from The Escapist, unpublished installments, as well as the collected The Most Important PC Games of All Time.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138097705 ISBN-13(EAN): 9781138097704
Издательство: Taylor&Francis
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Цена: 48990.00 T
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Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.


Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138812552 ISBN-13(EAN): 9781138812550
Издательство: Taylor&Francis
Рейтинг:
Цена: 163330.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.


How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Автор: Rogers Ryan
Название: How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society
ISBN: 1498513077 ISBN-13(EAN): 9781498513074
Издательство: Неизвестно
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Цена: 179320.00 T
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Описание: How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society by analyzing the positive and negative effects of game rules, feedback, and self-presentation.

Playing with Religion in Digital Games

Автор: HEIDI A. CAMPBELL
Название: Playing with Religion in Digital Games
ISBN: 0253012538 ISBN-13(EAN): 9780253012531
Издательство: Wiley EDC
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Цена: 27450.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.


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