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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games, Nae Andrei


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Автор: Nae Andrei
Название:  Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Перевод названия: Андрей Нае: Кризис погружения, повествования и половой определённости в видеоиграх ужасов выживания
ISBN: 9780367894115
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0367894114
Обложка/Формат: Hardcover
Страницы: 224
Вес: 0.59 кг.
Дата издания: 10.09.2021
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 1 line drawings, black and white; 1 illustrations, black and white
Размер: 23.39 x 15.60 x 1.42 cm
Читательская аудитория: Undergraduate
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Media Environments and Mental Disorder: The Psychology of Information Immersion

Автор: William Indick
Название: Media Environments and Mental Disorder: The Psychology of Information Immersion
ISBN: 1476678820 ISBN-13(EAN): 9781476678825
Издательство: Mare Nostrum (Eurospan)
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Цена: 59130.00 T
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Описание: Uses the `media ecology` model to explore the effects of media on mental disorders. The book traces the development of media from the most basic forms to the most technologically complex media created to date, showing how each medium of communication relates to specific mental disorders.

Immersion and Distance: Aesthetic Illusion in Literature and Other Media

Название: Immersion and Distance: Aesthetic Illusion in Literature and Other Media
ISBN: 9042036575 ISBN-13(EAN): 9789042036574
Издательство: Brill
Цена: 151420.00 T
Наличие на складе: Невозможна поставка.
Описание: Readers who appear to be lost in a storyworld, members of theatre or cinema audiences who are moved to tears while watching a performance, beholders of paintings who are absorbed by the representations in front of them, players of computer games entranced by the fictional worlds in which they interactively participate – all of these mental states of imaginative immersion are variants of ‘aesthetic illusion’, as long as the recipients, although thus immersed, are still residually aware that they are experiencing not real life but life-like representations created by artefacts.Aesthetic illusion is one of the most forceful effects of reception processes in representational media and thus constitutes a powerful allurement to expose ourselves, again and again to, e.g., printed stories, pictures and films, be they factual or fictional. In contrast to traditional discussions of this phenomenon, which tend to focus on one medium or genre from one discipline only, the present volume explores aesthetic illusion, as well as its reverse side, the breaking of illusion, from a highly innovative multidisciplinary and transmedial perspective. The essays assembled stem from disciplines that range from literary theory to art history and include contributions on drama, lyric poetry, the visual arts, photography, architecture, instrumental music and computer games, as well as reflections on the cognitive foundations of aesthetic illusion from an evolutionary perspective. The contributions to individual media and aspects of aesthetic illusion are prefaced by a detailed theoretical introduction.Owing to its transmedial and multidisciplinary scope, the volume will be relevant to students and scholars from a wide variety of fields: cultural history at large, intermediality and media studies, as well as, more particularly, literary studies, music, film, and art history.

Virtual Realities: Case Studies in Immersion and Phenomenology

Автор: Bender Stuart Marshall, Broderick Mick
Название: Virtual Realities: Case Studies in Immersion and Phenomenology
ISBN: 3030825469 ISBN-13(EAN): 9783030825461
Издательство: Springer
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Цена: 55890.00 T
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Описание: Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media.

Game Writing: Narrative Skills for Videogames

Автор: Chris Bateman
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348957 ISBN-13(EAN): 9781501348952
Издательство: Bloomsbury Academic
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Цена: 100320.00 T
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Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Gender and contemporary horror in comics, games and transmedia

Название: Gender and contemporary horror in comics, games and transmedia
ISBN: 178769108X ISBN-13(EAN): 9781787691087
Издательство: Emerald
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Цена: 98910.00 T
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Описание: Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre`s appeal.

Place and Immersion in Contemporary Transmedia Storytelling

Автор: Hancox, Donna
Название: Place and Immersion in Contemporary Transmedia Storytelling
ISBN: 0367222388 ISBN-13(EAN): 9780367222383
Издательство: Taylor&Francis
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Цена: 148010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book proposes that the theory and practice of transmedia storytelling must be re-considered from a social impact and community development perspective, and that time has come for a rigorous critique of the limited ways in which it has been commonly represented.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 28500.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.


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