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Interface Support for Creativity, Productivity, and Expression in Computer Graphics, Anna Ursyn


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Цена: 189420.00T
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Склад Америка: 173 шт.  
При оформлении заказа до: 2025-09-08
Ориентировочная дата поставки: начало Октября
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Автор: Anna Ursyn
Название:  Interface Support for Creativity, Productivity, and Expression in Computer Graphics
ISBN: 9781522573715
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1522573712
Обложка/Формат: Hardcover
Страницы: 395
Вес: 1.16 кг.
Дата издания: 30.10.2018
Серия: Advances in multimedia and interactive technologies
Язык: English
Размер: 279 x 216 x 22
Читательская аудитория: Professional and scholarly
Ключевые слова: Information technology: general issues,Web graphics & design,Graphics programming,Computer science, COMPUTERS / General,COMPUTERS / Computer Engineering,COMPUTERS / Computer Graphics
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Поставляется из: Англии
Описание: Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications.Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.

GPU Pro 7

Автор: Engel Wolfgang
Название: GPU Pro 7
ISBN: 149874253X ISBN-13(EAN): 9781498742535
Издательство: Taylor&Francis
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Цена: 91860.00 T
Наличие на складе: Нет в наличии.
Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


User Experience Design: A Practical Introduction

Автор: Allanwood Gavin, Beare Peter
Название: User Experience Design: A Practical Introduction
ISBN: 1350021709 ISBN-13(EAN): 9781350021709
Издательство: Bloomsbury Academic
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Цена: 26390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.

Computer graphics with open gl

Автор: Hearn, Donald Baker, M.pauline Carithers, Warren
Название: Computer graphics with open gl
ISBN: 0132484579 ISBN-13(EAN): 9780132484572
Издательство: Pearson Education
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Цена: 144830.00 T
Наличие на складе: Нет в наличии.
Описание: Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics.Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.


Web and Digital for Graphic Designers

Автор: Neil Leonard, Andrew Way, Frederique Santune
Название: Web and Digital for Graphic Designers
ISBN: 1350027553 ISBN-13(EAN): 9781350027558
Издательство: Bloomsbury Academic
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Цена: 31670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Creative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started. In this book the authors take you through all you need to know about designing for the web and digital, from initial concepts and client needs, through layout and typography to basic coding, e-commerce and working with different platforms. The companion website provides step-by-step tutorial videos, HTML/CSS styling tips and links to useful resources to really help you get to grips with all the aspects of web design. Working alongside the text are interviews with international designers and critical commentaries looking at best practice and theoretical considerations. Written for graphic designers, this book delivers more than just an instruction manual – it provides a complete overview of designing for the web.

Advances in Computer Graphics V

Автор: Werner Purgathofer; J?rgen Sch?nhut
Название: Advances in Computer Graphics V
ISBN: 3642647987 ISBN-13(EAN): 9783642647987
Издательство: Springer
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Цена: 46570.00 T
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Описание: The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems.

Computer Graphics

Автор: T.L. Kunii
Название: Computer Graphics
ISBN: 364285964X ISBN-13(EAN): 9783642859649
Издательство: Springer
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Цена: 46570.00 T
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Описание: Proceedings of InterGraphics `83

An Introduction to Computer Graphics for Artists

Автор: Andrew Paquette
Название: An Introduction to Computer Graphics for Artists
ISBN: 1447150996 ISBN-13(EAN): 9781447150992
Издательство: Springer
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Цена: 60550.00 T
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Описание: Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory, basic skills, detailed illustrations and practice projects.

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications

Автор: Haim Levkowitz
Название: Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications
ISBN: 147577060X ISBN-13(EAN): 9781475770605
Издательство: Springer
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Цена: 186330.00 T
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Implicit Objects in Computer Graphics

Автор: Luiz Velho; Jonas Gomes; Luiz H. de Figueiredo
Название: Implicit Objects in Computer Graphics
ISBN: 1475777388 ISBN-13(EAN): 9781475777383
Издательство: Springer
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Цена: 93160.00 T
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Описание: Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animation implicit objects. Topics and features: *Broad, conceptual approach covers the fundamental algorithms and ideas *Integrated and up-to-date overview of the main developments surrounding implicit objects *Organized and cohesive presentation combines theory and practice *Provides thorough explanation of key problems and challenges in the field

Design, Representations, and Processing for Additive Manufacturing

Автор: Marco Attene, Marco Livesu, Sylvain Lefebvre, Thomas Funkhouser, Szymon Rusinkiewicz, Stefano Ellero, Jonas Martinez, Amit Haim Bermano
Название: Design, Representations, and Processing for Additive Manufacturing
ISBN: 1681733579 ISBN-13(EAN): 9781681733579
Издательство: Mare Nostrum (Eurospan)
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Цена: 82230.00 T
Наличие на складе: Невозможна поставка.
Описание: The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called ""computational fabrication"" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

Exploring Representation in Evolutionary Level Design

Автор: Daniel Ashlock
Название: Exploring Representation in Evolutionary Level Design
ISBN: 1681733323 ISBN-13(EAN): 9781681733326
Издательство: Mare Nostrum (Eurospan)
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Цена: 87780.00 T
Наличие на складе: Невозможна поставка.
Описание: Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features.The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

Virtual Material Acquisition and Representation for Computer Graphics

Автор: Dar`ya Guarnera, Giuseppe Claudio Guarnera
Название: Virtual Material Acquisition and Representation for Computer Graphics
ISBN: 1681731452 ISBN-13(EAN): 9781681731452
Издательство: Mare Nostrum (Eurospan)
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Цена: 46200.00 T
Наличие на складе: Невозможна поставка.
Описание: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.


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