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An Introduction to Computer Graphics for Artists, Andrew Paquette


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Цена: 60550.00T
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Склад Америка: 212 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Andrew Paquette
Название:  An Introduction to Computer Graphics for Artists
ISBN: 9781447150992
Издательство: Springer
Классификация:



ISBN-10: 1447150996
Обложка/Формат: Paperback
Страницы: 322
Вес: 0.71 кг.
Дата издания: 29.05.2013
Язык: English
Издание: 2nd ed. 2013
Иллюстрации: 20 tables, black and white; 243 illustrations, color; 11 illustrations, black and white; xxxvii, 322 p. 254 illus., 243 illus. in color.
Размер: 233 x 152 x 21
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory, basic skills, detailed illustrations and practice projects.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 52150.00 T
Наличие на складе: Есть
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


3D Engine Design for Virtual Globes

Автор: Cozzi
Название: 3D Engine Design for Virtual Globes
ISBN: 1568817118 ISBN-13(EAN): 9781568817118
Издательство: Taylor&Francis
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Цена: 112290.00 T
Наличие на складе: Невозможна поставка.
Описание:

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

An Introduction to Computer Simulation in Applied Science

Автор: F. Abraham
Название: An Introduction to Computer Simulation in Applied Science
ISBN: 1468419765 ISBN-13(EAN): 9781468419764
Издательство: Springer
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Цена: 46570.00 T
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Описание: This set of lectures is the outgrowth of a new course in the Department of Materials Science at Stanford University. The course was designed to teach students a new way to wrestle with "systems" problems in the materials science work area that require the synthesis and interactions of several disciplines of knowledge.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 69410.00 T
Наличие на складе: Невозможна поставка.
Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.


Shadow Algorithms Data Miner

Автор: Woo
Название: Shadow Algorithms Data Miner
ISBN: 1439880239 ISBN-13(EAN): 9781439880234
Издательство: Taylor&Francis
Рейтинг:
Цена: 74510.00 T
Наличие на складе: Невозможна поставка.
Описание:

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.





With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.


Watercolor Sketching: An Introduction

Автор: Laseau Paul
Название: Watercolor Sketching: An Introduction
ISBN: 0393733483 ISBN-13(EAN): 9780393733488
Издательство: Wiley
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Цена: 21110.00 T
Наличие на складе: Поставка под заказ.
Описание: A step-by-step course in creating watercolor sketches.

Intelligent Computer Graphics 2009

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Intelligent Computer Graphics 2009
ISBN: 3642034519 ISBN-13(EAN): 9783642034510
Издательство: Springer
Рейтинг:
Цена: 158380.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution.

Intelligent Computer Graphics 2010

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Intelligent Computer Graphics 2010
ISBN: 3642265804 ISBN-13(EAN): 9783642265808
Издательство: Springer
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Цена: 158380.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume presents the current work of the Intelligent Computer Graphics community, offering selected extended papers from the latest 3IA Conference (3IA`2010: Athens). Covers rendering, viewpoint quality, scene understanding, intelligent lighting, and more.

Introduction to C++ Programming and Graphics

Автор: Constantine Pozrikidis
Название: Introduction to C++ Programming and Graphics
ISBN: 1441943374 ISBN-13(EAN): 9781441943378
Издательство: Springer
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Цена: 58650.00 T
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Описание:

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.


Introduction to Physical Modeling with Modelica

Автор: Tiller
Название: Introduction to Physical Modeling with Modelica
ISBN: 0792373677 ISBN-13(EAN): 9780792373674
Издательство: Springer
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Цена: 85670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This title describes "Modelica", a modelling language that can be used to simulate both continuous and discrete behaviour, It provides the necessary background to develop Modelica models of almost any physical system. The author starts with basic differential equations from several engineering domains and describes how these equations can be used to create reusable component models. Next, he describes techniques for modelling complex non-linear behaviour, exploiting the powerful array handling features and mixing continuous and discrete behaviour.

The second part of the book focuses on effective use of all the language features provided by the Modelica modelling language. This includes, among other things, discussions on maximizing the reusability of component models being developed, managing the model development process, and making models as computationally efficient as possible. The book includes a companion CD-ROM with the Modelica source code for all examples as well as an evaluation copy of Dymola.

Using Dymola, readers can immediately begin to explore the dynamics of the models included with the book or to develop their own models. Nearly 100 examples of mechanical, electrical, biological, chemical, thermal and hydraulic models are included.

Artificial Intelligence Techniques for Computer Graphics

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Artificial Intelligence Techniques for Computer Graphics
ISBN: 3540851275 ISBN-13(EAN): 9783540851271
Издательство: Springer
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Цена: 158380.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Present the work of the Intelligent Computer Graphics community. This volume contains papers from the last 3IA Conference (3IA`2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems.

Computer Vision/Computer Graphics Collaboration Techniques

Автор: Andr? Gagalowicz; Wilfried Philips
Название: Computer Vision/Computer Graphics Collaboration Techniques
ISBN: 3642018106 ISBN-13(EAN): 9783642018107
Издательство: Springer
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Цена: 83850.00 T
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Описание: This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009.


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