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Virtual Material Acquisition and Representation for Computer Graphics, Dar`ya Guarnera, Giuseppe Claudio Guarnera


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Автор: Dar`ya Guarnera, Giuseppe Claudio Guarnera
Название:  Virtual Material Acquisition and Representation for Computer Graphics
ISBN: 9781681731452
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1681731452
Обложка/Формат: Paperback
Страницы: 101
Вес: 0.19 кг.
Дата издания: 30.01.2018
Серия: Synthesis lectures on visual computing: computer graphics, animation, computational photography and imaging
Язык: English
Размер: 235 x 191 x 5
Ключевые слова: Graphical & digital media applications,Web graphics & design,Graphics programming,Information visualization, COMPUTERS / Computer Graphics,COMPUTERS / Data Visualization,COMPUTERS / Digital Media / General
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Поставляется из: Англии
Описание: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications

Автор: Haim Levkowitz
Название: Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications
ISBN: 147577060X ISBN-13(EAN): 9781475770605
Издательство: Springer
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Цена: 186330.00 T
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New Advances in Computer Graphics

Автор: Rae Earnshaw; Brian Wyvill
Название: New Advances in Computer Graphics
ISBN: 4431680950 ISBN-13(EAN): 9784431680956
Издательство: Springer
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Цена: 46570.00 T
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Описание: This volume presents the proceedings of the 7th International Confer- ence of the Computer Graphics Society, CG International `89, held at the University of Leeds, UK, June 27-30, 1989.

Computer Graphics 1987

Автор: Tosiyasu L. Kunii
Название: Computer Graphics 1987
ISBN: 4431680594 ISBN-13(EAN): 9784431680598
Издательство: Springer
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Цена: 83850.00 T
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Описание: Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics;

Virtual Material Acquisition and Representation for Computer Graphics

Автор: Dar`ya Guarnera, Giuseppe Claudio Guarnera
Название: Virtual Material Acquisition and Representation for Computer Graphics
ISBN: 1681732645 ISBN-13(EAN): 9781681732640
Издательство: Mare Nostrum (Eurospan)
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Цена: 66530.00 T
Наличие на складе: Невозможна поставка.
Описание: This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Exploring Representation in Evolutionary Level Design

Автор: Daniel Ashlock
Название: Exploring Representation in Evolutionary Level Design
ISBN: 1681733323 ISBN-13(EAN): 9781681733326
Издательство: Mare Nostrum (Eurospan)
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Цена: 87780.00 T
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Описание: Automatic content generation is the production of content for games, web pages, or other purposes by procedural means. Search-based automatic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation of small maps or mazes, the use of L-systems and a generalization of L-system to create terrain maps, the use of cellular automata to create maps, and, finally, the decomposition of the design problem for large, complex maps culminating in the creation of a map for a fantasy game module with designersupplied content and tactical features.The evolutionary algorithms used for the different types of content are generic and similar, with the exception of the novel sparse initialization technique are presented in Chapter 2. The points where the content generation systems vary are in the design of their fitness functions and in the way the space of objects being searched is represented. A large variety of different fitness functions are designed and explained, and similarly radically different representations are applied to the design of digital objects all of which are, essentially, maps for use in games.

GPU Pro 7

Автор: Engel Wolfgang
Название: GPU Pro 7
ISBN: 149874253X ISBN-13(EAN): 9781498742535
Издательство: Taylor&Francis
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Цена: 91860.00 T
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Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


Representation, Inclusion, and Innovation: Multidisciplinary Explorations

Автор: Clayton Lewis
Название: Representation, Inclusion, and Innovation: Multidisciplinary Explorations
ISBN: 1681732505 ISBN-13(EAN): 9781681732503
Издательство: Mare Nostrum (Eurospan)
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Цена: 76690.00 T
Наличие на складе: Невозможна поставка.
Описание: A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways.

Representation, Inclusion, and Innovation: Multidisciplinary Explorations

Автор: Clayton Lewis
Название: Representation, Inclusion, and Innovation: Multidisciplinary Explorations
ISBN: 1681732483 ISBN-13(EAN): 9781681732480
Издательство: Mare Nostrum (Eurospan)
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Цена: 51750.00 T
Наличие на складе: Невозможна поставка.
Описание: A representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways.

Computer graphics with open gl

Автор: Hearn, Donald Baker, M.pauline Carithers, Warren
Название: Computer graphics with open gl
ISBN: 0132484579 ISBN-13(EAN): 9780132484572
Издательство: Pearson Education
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Цена: 144830.00 T
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Описание: Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics.Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.


Advances in Computer Graphics V

Автор: Werner Purgathofer; J?rgen Sch?nhut
Название: Advances in Computer Graphics V
ISBN: 3642647987 ISBN-13(EAN): 9783642647987
Издательство: Springer
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Цена: 46570.00 T
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Описание: The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems.

An Introduction to Computer Graphics for Artists

Автор: Andrew Paquette
Название: An Introduction to Computer Graphics for Artists
ISBN: 1447150996 ISBN-13(EAN): 9781447150992
Издательство: Springer
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Цена: 60550.00 T
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Описание: Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory, basic skills, detailed illustrations and practice projects.

Computer Graphics

Автор: Robert D. Parslow
Название: Computer Graphics
ISBN: 1468485881 ISBN-13(EAN): 9781468485882
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The equipment is still expensive, but it is becoming cheaper, more uses are being found, and f believe that we are just at the stage when the subject is gaining momentum, to become, like computers, a field of immense importance.


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