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Computers and Games, Jonathan Schaeffer; Martin M?ller; Yngvi Bj?rnsson


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Автор: Jonathan Schaeffer; Martin M?ller; Yngvi Bj?rnsson
Название:  Computers and Games
ISBN: 9783540205456
Издательство: Springer
Классификация:
ISBN-10: 3540205454
Обложка/Формат: Paperback
Страницы: 436
Вес: 0.62 кг.
Дата издания: 12.11.2003
Серия: Lecture Notes in Computer Science
Язык: English
Размер: 234 x 156 x 23
Основная тема: Popular Science
Подзаголовок: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book constitutes the thoroughly refereed post-proceedings of the Third International Conference on Computers and Games, CG 2002, held in Edmonton, Alberta, Canada in July 2002.The 27 revised full papers presented were carefully selected during two rounds of reviewing and improvement.

Advances in Computer Games

Автор: H. Jaap van den Herik; Shun-Chin Hsu; Tsan-sheng H
Название: Advances in Computer Games
ISBN: 3540488871 ISBN-13(EAN): 9783540488873
Издательство: Springer
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Цена: 65210.00 T
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Описание: Constitutes the refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. This book contains 20 papers that cover various aspects of artificial intelligence in computer-game playing.

Computers and Games

Автор: H. Jaap van den Herik; Hiroyuki Iida
Название: Computers and Games
ISBN: 3540657665 ISBN-13(EAN): 9783540657668
Издательство: Springer
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Цена: 74530.00 T
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Описание: These papers represent the proceedings of the First International Conference on Computer and Games. They are organized into topical sections and address all aspects of computers and games, including game playing programs, mathematical games learning algorithms, cognitive aspects and game theory.

Sound Play: Video Games and the Musical Imagination

Автор: Cheng William, Cheng Willam
Название: Sound Play: Video Games and the Musical Imagination
ISBN: 0199969973 ISBN-13(EAN): 9780199969975
Издательство: Oxford Academ
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Цена: 35890.00 T
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Описание: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people`s engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.

Handbook of Digital Games

Автор: Angelides
Название: Handbook of Digital Games
ISBN: 1118328035 ISBN-13(EAN): 9781118328033
Издательство: Wiley
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Цена: 142510.00 T
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Описание: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.

The First World War in Computer Games

Автор: Kempshall
Название: The First World War in Computer Games
ISBN: 1137491752 ISBN-13(EAN): 9781137491756
Издательство: Springer
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Цена: 55890.00 T
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Описание: The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Computer Games as a Sociocultural Phenomenon

Автор: Jahn-Sudmann
Название: Computer Games as a Sociocultural Phenomenon
ISBN: 0230545440 ISBN-13(EAN): 9780230545441
Издательство: Springer
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Цена: 93160.00 T
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Описание: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Characteristics of Games

Автор: Elias George Skaff
Название: Characteristics of Games
ISBN: 026201713X ISBN-13(EAN): 9780262017138
Издательство: Random House (USA)
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Цена: 30650.00 T
Наличие на складе: Невозможна поставка.
Описание:

Understanding games -- whether computer games, card games, board games, or sports -- by analyzing certain common traits.

Characteristics of Games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Characteristics of Games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.


Uncertainty in Games

Автор: Costikyan Greg
Название: Uncertainty in Games
ISBN: 0262527537 ISBN-13(EAN): 9780262527538
Издательство: MIT Press
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Цена: 16870.00 T
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Описание:

How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.

In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.

Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.


Video Games Around the World

Автор: Wolf Mark J. P.
Название: Video Games Around the World
ISBN: 0262527162 ISBN-13(EAN): 9780262527163
Издательство: MIT Press
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Цена: 50790.00 T
Наличие на складе: Нет в наличии.
Описание:

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.

Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.


Africa - Arab World - Argentina - Australia - Austria - Brazil - Canada - China - Colombia - Czech Republic - Finland - France - Germany - Hong Kong - Hungary - India - Indonesia - Iran - Ireland - Italy - Japan - Mexico - The Netherlands - New Zealand - Peru - Poland - Portugal - Russia - Scandinavia - Singapore - South Korea - Spain - Switzerland - Thailand - Turkey - United Kingdom - United States of America - Uruguay - Venezuela



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