Автор: Jahn-Sudmann Название: Computer Games as a Sociocultural Phenomenon ISBN: 0230545440 ISBN-13(EAN): 9780230545441 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Автор: H. Jaap van den Herik; Shun-Chin Hsu; Tsan-sheng H Название: Advances in Computer Games ISBN: 3540488871 ISBN-13(EAN): 9783540488873 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Constitutes the refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. This book contains 20 papers that cover various aspects of artificial intelligence in computer-game playing.
Автор: Tringham Название: Science Fiction Video Games ISBN: 148220388X ISBN-13(EAN): 9781482203882 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Невозможна поставка. Описание:
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.
Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).
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