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Advances in Computer Games, H. Jaap van den Herik; Shun-Chin Hsu; Tsan-sheng H


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Автор: H. Jaap van den Herik; Shun-Chin Hsu; Tsan-sheng H
Название:  Advances in Computer Games
ISBN: 9783540488873
Издательство: Springer
Классификация:
ISBN-10: 3540488871
Обложка/Формат: Paperback
Страницы: 287
Вес: 0.41 кг.
Дата издания: 2006
Серия: Lecture Notes in Computer Science
Язык: English
Иллюстрации: Illustrations
Размер: 234 x 156 x 16
Читательская аудитория: Professional & vocational
Подзаголовок: 11th international conference, acg 2005, taipei, taiwan, september 6-8, 2005, revised papers
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Constitutes the refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. This book contains 20 papers that cover various aspects of artificial intelligence in computer-game playing.

Uncertainty in Games

Автор: Costikyan Greg
Название: Uncertainty in Games
ISBN: 0262527537 ISBN-13(EAN): 9780262527538
Издательство: MIT Press
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Цена: 16870.00 T
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Описание:

How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.

In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.

Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.


Science Fiction Video Games

Автор: Tringham
Название: Science Fiction Video Games
ISBN: 148220388X ISBN-13(EAN): 9781482203882
Издательство: Taylor&Francis
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Цена: 47970.00 T
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Описание:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction.

Delve into a Collection of Science Fiction GamesThe beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).


Computer Games as a Sociocultural Phenomenon

Автор: Jahn-Sudmann
Название: Computer Games as a Sociocultural Phenomenon
ISBN: 0230545440 ISBN-13(EAN): 9780230545441
Издательство: Springer
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Цена: 93160.00 T
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Описание: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

The First World War in Computer Games

Автор: Kempshall
Название: The First World War in Computer Games
ISBN: 1137491752 ISBN-13(EAN): 9781137491756
Издательство: Springer
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Цена: 55890.00 T
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Описание: The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.


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