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Smart Graphics, Andreas Butz; Brian Fisher; Antonio Kr?ger; Patric


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Цена: 65210.00T
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При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Andreas Butz; Brian Fisher; Antonio Kr?ger; Patric
Название:  Smart Graphics
ISBN: 9783540854104
Издательство: Springer
Классификация:






ISBN-10: 354085410X
Обложка/Формат: Paperback
Страницы: 288
Вес: 0.43 кг.
Дата издания: 2008
Серия: Lecture Notes in Computer Science
Язык: English
Иллюстрации: Illustrations
Размер: 236 x 152 x 18
Читательская аудитория: Professional & vocational
Подзаголовок: 9th international symposium, sg 2008, rennes, france, august 27-29, 2008 ; proceedings
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Constitutes the refereed proceedings of the 9th International Symposium on Smart Graphics, SG 2008, held in Rennes, France in August 2008. This title includes papers that are organized in topical sections on sketching, navigation and selection, studies and evaluation, camera planning, as well as visualization.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 52150.00 T
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Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


Smart Graphics

Автор: Robyn Taylor; Pierre Boulanger; Antonio Kr?ger; Pa
Название: Smart Graphics
ISBN: 3642135439 ISBN-13(EAN): 9783642135439
Издательство: Springer
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Цена: 65210.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010.

Graphics Recognition: Achievements, Challenges, and Evolution

Автор: Jean-Marc Ogier; Wenyin Liu; Josep Llados
Название: Graphics Recognition: Achievements, Challenges, and Evolution
ISBN: 364213727X ISBN-13(EAN): 9783642137273
Издательство: Springer
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Цена: 65210.00 T
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Описание: This book contains refereed and improved papers presented at the 8th IAPR Workshop on Graphics Recognition (GREC 2009), held in La Rochelle, France, July 22-23, 2009. GREC 2009 continued the tradition of past workshops held in the Penn State University, USA (GREC 1995, LNCS Volume 1072, Springer Verlag, 1996);

Game AI Pro 2

Автор: Rabin Steven
Название: Game AI Pro 2
ISBN: 1482254794 ISBN-13(EAN): 9781482254792
Издательство: Taylor&Francis
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Цена: 117390.00 T
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Описание:

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.
In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.

  • Covers a wide range of AI in games, with topics applicable to almost any game
  • Touches on most, if not all, of the topics necessary to get started in game AI
  • Provides real-life case studies of game AI in published commercial games
  • Gives in-depth, technical solutions from some of the industry's best-known games
  • Includes downloadable demos and/or source code, available at http: //www.gameaipro.com

Artificial Intelligence Techniques for Computer Graphics

Автор: Dimitri Plemenos; Georgios Miaoulis
Название: Artificial Intelligence Techniques for Computer Graphics
ISBN: 3540851275 ISBN-13(EAN): 9783540851271
Издательство: Springer
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Цена: 158380.00 T
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Описание: Present the work of the Intelligent Computer Graphics community. This volume contains papers from the last 3IA Conference (3IA`2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems.

Computer Vision/Computer Graphics Collaboration Techniques

Автор: Andr? Gagalowicz; Wilfried Philips
Название: Computer Vision/Computer Graphics Collaboration Techniques
ISBN: 3642018106 ISBN-13(EAN): 9783642018107
Издательство: Springer
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Цена: 83850.00 T
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Описание: This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009.

Smart Graphics

Автор: Andreas Butz; Brian Fisher; Marc Christie; Antonio
Название: Smart Graphics
ISBN: 364202114X ISBN-13(EAN): 9783642021145
Издательство: Springer
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Цена: 65210.00 T
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Описание: Constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. This book includes sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.

Essential Skills in Character Rigging

Автор: Zeman
Название: Essential Skills in Character Rigging
ISBN: 1482235234 ISBN-13(EAN): 9781482235234
Издательство: Taylor&Francis
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Цена: 69410.00 T
Наличие на складе: Невозможна поставка.
Описание:

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.

The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.

Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.



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