Smart Graphics, Andreas Butz; Brian Fisher; Antonio Kr?ger; Patric
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 52150.00 T Наличие на складе: Есть Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: Robyn Taylor; Pierre Boulanger; Antonio Kr?ger; Pa Название: Smart Graphics ISBN: 3642135439 ISBN-13(EAN): 9783642135439 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010.
Автор: Jean-Marc Ogier; Wenyin Liu; Josep Llados Название: Graphics Recognition: Achievements, Challenges, and Evolution ISBN: 364213727X ISBN-13(EAN): 9783642137273 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book contains refereed and improved papers presented at the 8th IAPR Workshop on Graphics Recognition (GREC 2009), held in La Rochelle, France, July 22-23, 2009. GREC 2009 continued the tradition of past workshops held in the Penn State University, USA (GREC 1995, LNCS Volume 1072, Springer Verlag, 1996);
Автор: Rabin Steven Название: Game AI Pro 2 ISBN: 1482254794 ISBN-13(EAN): 9781482254792 Издательство: Taylor&Francis Рейтинг: Цена: 117390.00 T Наличие на складе: Невозможна поставка. Описание:
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.
Covers a wide range of AI in games, with topics applicable to almost any game
Touches on most, if not all, of the topics necessary to get started in game AI
Provides real-life case studies of game AI in published commercial games
Gives in-depth, technical solutions from some of the industry's best-known games
Includes downloadable demos and/or source code, available at http: //www.gameaipro.com
Автор: Dimitri Plemenos; Georgios Miaoulis Название: Artificial Intelligence Techniques for Computer Graphics ISBN: 3540851275 ISBN-13(EAN): 9783540851271 Издательство: Springer Рейтинг: Цена: 158380.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Present the work of the Intelligent Computer Graphics community. This volume contains papers from the last 3IA Conference (3IA`2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems.
Автор: Andr? Gagalowicz; Wilfried Philips Название: Computer Vision/Computer Graphics Collaboration Techniques ISBN: 3642018106 ISBN-13(EAN): 9783642018107 Издательство: Springer Рейтинг: Цена: 83850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009.
Автор: Andreas Butz; Brian Fisher; Marc Christie; Antonio Название: Smart Graphics ISBN: 364202114X ISBN-13(EAN): 9783642021145 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. This book includes sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.
Автор: Zeman Название: Essential Skills in Character Rigging ISBN: 1482235234 ISBN-13(EAN): 9781482235234 Издательство: Taylor&Francis Рейтинг: Цена: 69410.00 T Наличие на складе: Невозможна поставка. Описание:
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.
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