Artificial Intelligence Techniques for Computer Graphics, Dimitri Plemenos; Georgios Miaoulis
Автор: Ertel Название: Introduction to Artificial Intelligence ISBN: 0857292986 ISBN-13(EAN): 9780857292988 Издательство: Springer Рейтинг: Цена: 32560.00 T Наличие на складе: Невозможна поставка. Описание: This concise and accessible textbook supports a foundation or module course on A.I., covering a broad selection of the subdisciplines within this field. The book presents concrete algorithms and applications in the areas of agents, logic, search, reasoning under uncertainty, machine learning, neural networks and reinforcement learning. Topics and features: presents an application-focused and hands-on approach to learning the subject; provides study exercises of varying degrees of difficulty at the end of each chapter, with solutions given at the end of the book; supports the text with highlighted examples, definitions, and theorems; includes chapters on predicate logic, PROLOG, heuristic search, probabilistic reasoning, machine learning and data mining, neural networks and reinforcement learning; contains an extensive bibliography for deeper reading on further topics; supplies additional teaching resources, including lecture slides and training data for learning algorithms, at an associated website.
Автор: Millington, Ian, Funge, John Название: Artificial Intelligence for Games ISBN: 0123747317 ISBN-13(EAN): 9780123747310 Издательство: Taylor&Francis Рейтинг: Цена: 72470.00 T Наличие на складе: Поставка под заказ. Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Автор: Bringsjord Название: Artificial Intelligence and Literary Creativity ISBN: 080581986X ISBN-13(EAN): 9780805819861 Издательство: Taylor&Francis Рейтинг: Цена: 148010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Now that IBM`s Deep Blue computer beat the world`s greatest human chess player, Gary Kasparov, this book will see if a story can be written better by a human or a machine.
Автор: Bringsjord Название: Artificial Intelligence and Literary Creativity ISBN: 0805819878 ISBN-13(EAN): 9780805819878 Издательство: Taylor&Francis Рейтинг: Цена: 44910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Now that IBM`s Deep Blue computer beat the world`s greatest human chess player, Gary Kasparov, this book will see if a story can be written better by a human or a machine.
Автор: Huimin Lu; Yujie Li Название: Artificial Intelligence and Computer Vision ISBN: 331946244X ISBN-13(EAN): 9783319462448 Издательство: Springer Рейтинг: Цена: 130430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This edited book presents essential findings in the research fields of artificial intelligence and computer vision, with a primary focus on new research ideas and results for mathematical problems involved in computer vision systems. The book provides an international forum for researchers to summarize the most recent developments and ideas in the field, with a special emphasis on the technical and observational results obtained in the past few years.