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Successful User Experience, By Elizabeth Rosenzweig, Principal Consultant, Use


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Автор: By Elizabeth Rosenzweig, Principal Consultant, Use
Название:  Successful User Experience
ISBN: 9780443290824
Издательство: Elsevier Science
Классификация:
ISBN-10: 0443290822
Обложка/Формат: Paperback
Страницы: 300
Вес: 0.45 кг.
Дата издания: 01.10.2025
Издание: 2 ed
Размер: 276 x 216
Подзаголовок: Strategies and Roadmaps
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: Successful User Experience: Strategy and Roadmaps, Second Edition offers a comprehensive guide to creating a cohesive User Experience (UX) strategy incorporating tactics, tools, and methodologies. Drawing on over 35 years of experience and refined through UX courses, the author emphasizes the importance of strategic models to align goals with available data and resources. Readers will gain insights into high-level UX planning, goal setting for products or projects, and translating those into actionable steps. This book demonstrates how to integrate high-level planning into actionable steps, how Design Thinking fosters a good UX, and how to set UX goals. It discusses the selection of tools or methodologies throughout the product lifecycle and provides case studies and actionable steps to develop a complete strategy. From product design and development to commercialization, the book emphasizes how UX can contribute to creating stronger products.
Дополнительное описание: Uses strategic models that focus on product design and developmentTeaches how to decipher what tool or methodology is right for a given moment, project, or a specific teamPresents tactics on how to connect the dots between tools, data, and designProvides


      Старое издание
Successful User Experience: Strategies and Roadmaps

Автор: Elizabeth Rosenzweig
Название: Successful User Experience: Strategies and Roadmaps
ISBN: 0128009853 ISBN-13(EAN): 9780128009857
Издательство: Elsevier Science
Цена: 41530 T
Наличие на складе: Невозможна поставка.
Описание:

Successful User Experience: Strategy and Roadmaps provides you with a hands-on guide for pulling all of the User Experience (UX) pieces together to create a strategy that includes tactics, tools, and methodologies. Leveraging material honed in user experience courses and over 25 years in the field, the author explains the value of strategic models to refine goals against available data and resources. You will learn how to think about UX from a high level, design the UX while setting goals for a product or project, and how to turn that into concrete actionable steps. After reading this book, you'll understand:

  • How to bring high-level planning into concrete actionable steps
  • How Design Thinking relates to creating a good UX
  • How to set UX Goals for a product or project
  • How to decide which tool or methodology to use at what point in product lifecycle

This book takes UX acceptance as a point of departure, and builds on it with actionable steps and case studies to develop a complete strategy, from the big picture of product design, development and commercialization, to how UX can help create stronger products. This is a must-have book for your complete UX library.



Prototyping User eXperience in eXtended Reality

Автор: Monica Bordegoni, Marina Carulli, Elena Spadoni
Название: Prototyping User eXperience in eXtended Reality
ISBN: 3031396820 ISBN-13(EAN): 9783031396823
Издательство: Springer
Рейтинг:
Цена: 41920.00 T
Наличие на складе: Поставка под заказ.
Описание: This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users’ feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.

Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies

Автор: Soares
Название: Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies
ISBN: 3031059050 ISBN-13(EAN): 9783031059056
Издательство: Springer
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Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Technological Influences on Creativity and User Experience

Автор: Joshua Fairchild
Название: Technological Influences on Creativity and User Experience
ISBN: 1799843548 ISBN-13(EAN): 9781799843542
Издательство: Mare Nostrum (Eurospan)
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Цена: 206970.00 T
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Описание: Examines how technology shapes and influences users` experiences with a special focus on their interactions with media and new technologies and the impacts of these influences on different aspects of an individual.

Автор: Joshua Fairchild
Название: Technological Influences on Creativity and User Experience
ISBN: 1799881504 ISBN-13(EAN): 9781799881506
Издательство: Mare Nostrum (Eurospan)
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Цена: 159850.00 T
Наличие на складе: Поставка под заказ.
Описание: Examines how technology shapes and influences users` experiences with a special focus on their interactions with media and new technologies and the impacts of these influences on different aspects of an individual.

Human-Computer Interaction. Design and User Experience Case Studies: Thematic Area, Hci 2021, Held as Part of the 23rd Hci International Conference, H

Автор: Kurosu Masaaki
Название: Human-Computer Interaction. Design and User Experience Case Studies: Thematic Area, Hci 2021, Held as Part of the 23rd Hci International Conference, H
ISBN: 3030784673 ISBN-13(EAN): 9783030784676
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Design Case Studies.- Graphic Representations of Spoken Interactions from Journalistic Data: Persuasion and Negotiations.- A Study on Universal Design of Musical Performance System.- Developing a Knowledge-based System for Lean Communications between Designers and Clients.- Learn & Share to Control Your Household Pests: Designing a Communication Based App to Bridge the Gap between Local Guides & The New Users Looking for a Reliable & Affordable Pest Control Solutions.- Developing User Interface Design Strategy to Improve Media Credibility of Mobile Portal News.- Elderly-Centered Design: A New Numeric Typeface for Increased Legibility.- Research on Interactive Experience Design of Peripheral Visual Interface of Autonomous Vehicle.- Human-Centered Design Reflections on Providing Feedback to Primary Care Physicians.- Interaction with Objects and Humans based on Visualized Flow using a Background-oriented Schlieren Method.- Research on Aging Design of News APP Interface Layout Based on Perceptual Features.- Research on Modular Design of Children's Furniture based on Scene Theory.- A Design Method of Children Playground Based on Bionic Algorithm.- Bias in, Bias out - The Similarity-Attraction Effect between Chatbot Designers and Users.- Research on Immersive Virtual Reality Display Design Mode of Cantonese Porcelain based on Embodied Interaction.- Design and Research of Children's Robot Based on Kansei Engineering.- User Experience and Technology Acceptance Studies.- Exploring Citizens' Attitudes towards Voice-Based Government Services in Switzerland.- Too Hot to Enter: Investigating Users' Attitudes toward Thermoscanners in COVID times.- Teens' Conceptual Understanding of Web Search Engines: The Case of Google Search Engine Result Pages (SERPs).- What Futuristic Technology Means for First Responders: Voices from the Field.- Blinking LEDs: Usability and User Experience of Domestic Modem Routers Indicator Lights.- The Smaller the Better? A Study on Acceptance of 3D Display of Exhibits of Museum's Mobile Media.- Research on Information Visualization Design for Public Health Security Emergencies.- Comparative Study of the Interaction of Digital Natives with Mainstream Web Mapping Services.- Success is not Final; Failure is not Fatal - Task Success and User Experience in Interactions with Alexa, Google Assistant and Siri.- Research on the Usability Design of HUD Interactive Interface.- Current Problems, Future Needs: Voices of First Responders about Communication Technology.- Exploring the Antecedents of Verificator Adoption.- Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation between Expert and non-Expert Users.- Verification of the Appropriate Number of Communications between Drivers of Bicycles and Vehicles.- User Assessment of Webpage Usefulness.- How Workarounds Occur in Relation to Automatic Speech Recognition at Danish Hospitals.- Secondary Task Behavioral Analysis Based on Depth Image During Driving.- Research on the Relationship between the Partition Position of the Central Control Display Interface and the Interaction Efficiency.- HCI, Social Distancing, Information, Communication and Work.- Attention-based Design and Selective Exposure Amid COVID-19 Misinformation Sharing.- Digital Communication to Compensate for Social Distancing? - Results of a Survey on the Local Communication App DorfFunk.- An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search.- Feasibility of Estimating Concentration Level for Not Disturbing Remote Office Workers Based on Kana-Kanji Conversion Confirmation Time.- A Smart City Stakeholder Online Meeting Interface.- Fostering Empathy and Privacy: The Effect of Using Expressive Avatars for Remote Communication.- PerformEyebrow: Design and Implementation of an Artificial Eyebrow Device Enabling Augmented Facial Expression.- Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Fac

UX for Xr: User Experience Design and Strategies for Immersive Technologies

Автор: Hillmann Cornel
Название: UX for Xr: User Experience Design and Strategies for Immersive Technologies
ISBN: 1484270193 ISBN-13(EAN): 9781484270196
Издательство: Springer
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Цена: 32600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

Probing Experience

Автор: Joyce Westerink; Martin Ouwerkerk; Therese J. M. O
Название: Probing Experience
ISBN: 9048176751 ISBN-13(EAN): 9789048176755
Издательство: Springer
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Цена: 130430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Fred Boekhorst Steady progress in Information and Communication technology has advanced the Internet, once merely a tool for exchange of scientific infor- tion between universities, to a platform that enables the transformation of our society. In this new, digital society, people can take more informed decisions because of new mechanisms for finding what you're looking for Google], new mechanisms of accessing background knowledge Wikipedia], new ways of engaging with one another chat], new ways of trading goods e-Bay] and many more. While these represent already profound changes in our lifestyle, the effects of digitizing society have just begun. So far, the Internet has made information accessible through computer screens but the next wave will be "The Internet of Things." Environments will become smart and responsive to the presence of people and objects. The key underlying technology here is embedded sensor technology that allows sensors to monitor people and their environment and to communicate me- urements. The combination of the Internet representing Intelligence and p- vasiveness] and sensor networks representing Ambient probing] will unlock many new applications, for example in the field of optimized logistics, smart agriculture or more intelligent living environments. At Philips, we have set up three different laboratory environments that aim to research how an int- ligent environment could help people. One of those environments is called "Care-Lab" in which we investigate how technology could help elderly ma- tain an independent lifestyle.

Usability Testing: A Practitioner`s Guide to Evaluating the User Experience

Автор: Morten Hertzum
Название: Usability Testing: A Practitioner`s Guide to Evaluating the User Experience
ISBN: 1681737833 ISBN-13(EAN): 9781681737836
Издательство: Mare Nostrum (Eurospan)
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Цена: 57290.00 T
Наличие на складе: Поставка под заказ.
Описание: It is all too common for products, such as consumer appliances, information systems, mobile apps, and websites, to cause trouble and frustration. For example, products are often difficult or dull to use, make tasks less flexible or more tedious, shift attention away from important or gratifying activities, and simply fail to deliver expected benefits or experiences. By identifying such trouble and frustration in the lab prior to widespread use, usability tests have proven a valuable method for informing redesign efforts. A usability test consists of having test users exercise a product and think aloud about their experience using it, while an evaluator observes the users and listens in on their thoughts. On this basis, the evaluator identifies usability problems and assesses the user experience. This book describes how to conduct usability tests. After providing context about concepts and testing, the main chapters of the book cover the steps involved in preparing for a usability test, executing the test sessions, and analyzing the test data. Throughout the chapters, concrete guidance is balanced against more complex issues with an impact on the robustness, validity, completeness, impact, and cost of a usability test. The book concludes with an outlook to variations of usability testing and alternatives to it.

Design, User Experience, and Usability

Название: Design, User Experience, and Usability
ISBN: 3031932269 ISBN-13(EAN): 9783031932267
Издательство: Springer
Рейтинг:
Цена: 110340.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

User Experience Management

Автор: Lund, Arnie
Название: User Experience Management
ISBN: 0123854962 ISBN-13(EAN): 9780123854964
Издательство: Elsevier Science
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Цена: 34800.00 T
Наличие на складе: Поставка под заказ.
Описание: Outlines the robust framework for how to be an effective UX manager, from creating a team, to orchestrating product development, to ensuring UX is not compromised, to achieving company buy-in on results. This title contains best practices, real-world stories, and insights from UX leaders at IBM, Microsoft, SAP, and many more.

HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction

Автор: Kurosu
Название: HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction
ISBN: 3031176146 ISBN-13(EAN): 9783031176142
Издательство: Springer
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Цена: 46570.00 T
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Описание: Volume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire ?eld of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Learn JavaFX 17: Building User Experience and Interfaces with Java

Автор: Sharan Kishori, Spдth Peter
Название: Learn JavaFX 17: Building User Experience and Interfaces with Java
ISBN: 148427847X ISBN-13(EAN): 9781484278475
Издательство: Springer
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Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition. It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Sp?th discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, and WebView are covered at length in separate chapters. This book provides complete and comprehensive coverage of JavaFX 17 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs. What You Will Learn * How to build JavaFX User Interfaces and Java clients * What are properties, bindings, observable collections, stages, scenes; how to use these * How to play with colors, styling nodes and event handling * How to add user interactivity (mouse, keyboard, DnD) * How to do tables, trees and tree tables * How to do 2D shapes, text nodes, 3D shapes * How to apply effects, transformations, animations, images * How to draw; play audio and video Who is this book for: Developers new to the JavaFX platform. Some prior Java experience is recommended.


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