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UX for Xr: User Experience Design and Strategies for Immersive Technologies, Hillmann Cornel


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Автор: Hillmann Cornel
Название:  UX for Xr: User Experience Design and Strategies for Immersive Technologies
ISBN: 9781484270196
Издательство: Springer
Классификация:

ISBN-10: 1484270193
Обложка/Формат: Paperback
Страницы: 255
Вес: 0.39 кг.
Дата издания: 29.06.2021
Серия: Design thinking
Язык: English
Издание: 1st ed.
Иллюстрации: 75 illustrations, color; 2 illustrations, black and white; xxiv, 255 p. 77 illus., 75 illus. in color.; 75 illustrations, color; 2 illustrations, blac
Размер: 23.39 x 15.60 x 1.50 cm
Читательская аудитория: Professional & vocational
Подзаголовок: User experience design and strategies for immersive technologies
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание:
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, youll see how its possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. Youll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What Youll Learn

  • Explore the challenges and opportunities of designing for XR
  • See how spatial interaction is revolutionizing human computer interaction
  • Examine sensory input and interaction beyond the screen
  • Work with 3D Interaction Design and build a strong 3D UX
  • Understand VR and augmented reality essentials for emotion-rich user experiences
  • Apply UX research techniques for the XR space

Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals


Designing Immersive Video Games Using 3DUI Technologies

Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr.
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3030085821 ISBN-13(EAN): 9783030085827
Издательство: Springer
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Цена: 102480.00 T
Наличие на складе: Поставка под заказ.
Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Immersive Learning Research Network

Автор: Allison
Название: Immersive Learning Research Network
ISBN: 3319417681 ISBN-13(EAN): 9783319417684
Издательство: Springer
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Цена: 54040.00 T
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Описание: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

Immersive Learning Research Network

Автор: Dennis Beck; Anasol Pe?a-Rios; Todd Ogle; Daphne E
Название: Immersive Learning Research Network
ISBN: 3030230880 ISBN-13(EAN): 9783030230883
Издательство: Springer
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Цена: 46570.00 T
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Описание: This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019.The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.

Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays

Автор: Magnor Marcus, Sorkine-Hornung Alexander
Название: Real VR - Immersive Digital Reality: How to Import the Real World Into Head-Mounted Immersive Displays
ISBN: 3030418154 ISBN-13(EAN): 9783030418151
Издательство: Springer
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Цена: 74530.00 T
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Описание: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.

Immersive Analytics

Автор: Kim Marriott; Falk Schreiber; Tim Dwyer; Karsten K
Название: Immersive Analytics
ISBN: 3030013871 ISBN-13(EAN): 9783030013875
Издательство: Springer
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Цена: 79190.00 T
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Описание: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Human Aspects of It for the Aged Population. Technologies, Design and User Experience: 6th International Conference, Itap 2020, Held as Part of the 22

Автор: Gao Qin, Zhou Jia
Название: Human Aspects of It for the Aged Population. Technologies, Design and User Experience: 6th International Conference, Itap 2020, Held as Part of the 22
ISBN: 3030502511 ISBN-13(EAN): 9783030502515
Издательство: Springer
Цена: 46570.00 T
Наличие на складе: Поставка под заказ.
Описание: This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020.

Successful User Experience: Strategies and Roadmaps

Автор: Elizabeth Rosenzweig
Название: Successful User Experience: Strategies and Roadmaps
ISBN: 0128009853 ISBN-13(EAN): 9780128009857
Издательство: Elsevier Science
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Цена: 41530.00 T
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Описание:

Successful User Experience: Strategy and Roadmaps provides you with a hands-on guide for pulling all of the User Experience (UX) pieces together to create a strategy that includes tactics, tools, and methodologies. Leveraging material honed in user experience courses and over 25 years in the field, the author explains the value of strategic models to refine goals against available data and resources. You will learn how to think about UX from a high level, design the UX while setting goals for a product or project, and how to turn that into concrete actionable steps. After reading this book, you'll understand:

  • How to bring high-level planning into concrete actionable steps
  • How Design Thinking relates to creating a good UX
  • How to set UX Goals for a product or project
  • How to decide which tool or methodology to use at what point in product lifecycle

This book takes UX acceptance as a point of departure, and builds on it with actionable steps and case studies to develop a complete strategy, from the big picture of product design, development and commercialization, to how UX can help create stronger products. This is a must-have book for your complete UX library.


Design, User Experience, and Usability: User Experience in Novel Technological Environments

Автор: Aaron Marcus
Название: Design, User Experience, and Usability: User Experience in Novel Technological Environments
ISBN: 3642392377 ISBN-13(EAN): 9783642392375
Издательство: Springer
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Цена: 46570.00 T
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Описание: Designing for safe and secure environments.- Designing for smart and ambient devices.- Designing for virtual and augmented environments.- Emotional and persuasion design.

Design, User Experience, and Usability. Application Domains

Автор: Aaron Marcus; Wentao Wang
Название: Design, User Experience, and Usability. Application Domains
ISBN: 3030235378 ISBN-13(EAN): 9783030235376
Издательство: Springer
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Цена: 76390.00 T
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Описание: The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design, User Experience, and Usability: Users, Contexts and Case Studies

Автор: Marcus
Название: Design, User Experience, and Usability: Users, Contexts and Case Studies
ISBN: 3319918052 ISBN-13(EAN): 9783319918051
Издательство: Springer
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Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018.

Human Aspects of IT for the Aged Population. Aging, Design and User Experience

Автор: Jia Zhou; Gavriel Salvendy
Название: Human Aspects of IT for the Aged Population. Aging, Design and User Experience
ISBN: 3319585290 ISBN-13(EAN): 9783319585291
Издательство: Springer
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Цена: 74530.00 T
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Описание: Aging and Technology Acceptance.- Age Differences in Acceptance of Self-Driving Cars: A Survey of Perceptions and Attitudes.- Mobile Technology Adoption Among Older People - An Exploratory Study in the UK.- Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity.- Privacy, Data Security, and the Acceptance of AAL-Systems - a User-Specific Perspective.- Domestic Robots for Homecare: a Technology Acceptance Perspective.- User-Centred Design for the Elderly. - Co-creation Methods: Informing Technology Solutions for Older Adults. - Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of new Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes. - Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-Voicing Interfaces. -Towards Accessible Automatically Generated Interfaces Part 1: An Input Model that Bridges the Needs of Users & Product Functionality. -Representing Meaning in User Experience by Visualizing Empirical Data.- A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism.- A Pyramid Model of Inclusive Design to Get Outdoors for China's Ageing People. -Using Care Professionals as Proxies in the Design Process of Welfare Technology - Perspectives from Municipality Care. - Technology Experience Cafй - Enabling Technology-Driven Social Innovation for an Ageing Society. - Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged. - Product Design for the Elderly.- Study on PSD Model with FAHP Method in the Product Design for Older Adults. - User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep.- A Sensory Emotion Data System for Designing Information Appliances.- Users' Affective Response to Furniture Design Based on Public Openness. -Emotions in Material Surfaces for Product Design. -Study on the Product Packaging Color Identification of Elder Men and Elder Women.-Research on the Design of Smart Pension Product Modeling based on Brand Image.-Aging and User Experience. - Acoustical Evaluation of Soundscape in Urban Spaces along Traffic Corridor. - Elderly Using Innovative Gesture Design of Satisfaction Performance. - A Study of Usability on Internet Map website.- How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation when Using Social Robots as an Intermediary.- Factors in fraudulent e-mails that deceive elderly people. -Silent Speech Interaction for Ambient Assisted Living Scenarios.- A Pilot Interface Evaluation Combined with Three-dimensional Holography Concept for the Older Adults. - Personalized Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the 2-Level Personalization Software Engineering Method. - Digital Literacy and Training. - The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People's Perceptions of Older Adults. - Playful Method for Seniors to Embrace Information Technology. -Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach.- Gamification on Senior Citizen's Information Technology Learning: The Mediator Role of Intrinsic Motivation.- The Study of Teaching the Smartphone Using in Taiwan's Elderly Population - a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan. -How to Guide the Use of Technology for Ageing-in-Place? An Evidence Based Educational Module. - Exploring the Elders' Information Needs on Home-based Care: A Community Service Perspective.

Design, User Experience, and Usability: Designing Interactions

Автор: Marcus
Название: Design, User Experience, and Usability: Designing Interactions
ISBN: 3319918028 ISBN-13(EAN): 9783319918020
Издательство: Springer
Рейтинг:
Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018.


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