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GPU Pro, Engel, Wolfgang


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Автор: Engel, Wolfgang
Название:  GPU Pro
ISBN: 9781568814728
Издательство: Taylor&Francis
Классификация:

ISBN-10: 1568814720
Обложка/Формат: Hardback
Страницы: 742
Вес: 1.92 кг.
Дата издания: 14.06.2010
Язык: English
Размер: 237 x 193 x 31
Читательская аудитория: Undergraduate
Подзаголовок: Advanced rendering techniques
Рейтинг:
Поставляется из: Европейский союз

The History of the gpu - new developments

Автор: Peddie, Jon
Название: The History of the gpu - new developments
ISBN: 303114046X ISBN-13(EAN): 9783031140464
Издательство: Springer
Рейтинг:
Цена: 32600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

GPU Pro 5

Автор: Engel Wolfgang
Название: GPU Pro 5
ISBN: 1482208636 ISBN-13(EAN): 9781482208634
Издательство: Taylor&Francis
Рейтинг:
Цена: 107190.00 T
Наличие на складе: Нет в наличии.
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

GPU Computing Gems Emerald Edition,

Автор: Wen-mei W. Hwu
Название: GPU Computing Gems Emerald Edition,
ISBN: 0123849888 ISBN-13(EAN): 9780123849885
Издательство: Elsevier Science
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Цена: 61750.00 T
Наличие на складе: Нет в наличии.
Описание: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website:

Advances in GPU Research and Practice

Автор: Azad, Hamid Sarbazi
Название: Advances in GPU Research and Practice
ISBN: 0128037385 ISBN-13(EAN): 9780128037386
Издательство: Elsevier Science
Рейтинг:
Цена: 101060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors.

GPU PRO 3

Автор: Engel, Wolfgang
Название: GPU PRO 3
ISBN: 1439887829 ISBN-13(EAN): 9781439887820
Издательство: Taylor&Francis
Рейтинг:
Цена: 137810.00 T
Наличие на складе: Нет в наличии.

History of the GPU - Steps to Invention

Автор: Peddie, Jon
Название: History of the GPU - Steps to Invention
ISBN: 3031109678 ISBN-13(EAN): 9783031109676
Издательство: Springer
Рейтинг:
Цена: 35390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

Metaprogramming GPUs with Sh

Автор: McCool , Michael
Название: Metaprogramming GPUs with Sh
ISBN: 1138428094 ISBN-13(EAN): 9781138428096
Издательство: Taylor&Francis
Рейтинг:
Цена: 173530.00 T
Наличие на складе: Невозможна поставка.
Описание: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Game AI Pro 2

Автор: Rabin Steven
Название: Game AI Pro 2
ISBN: 1482254794 ISBN-13(EAN): 9781482254792
Издательство: Taylor&Francis
Рейтинг:
Цена: 117390.00 T
Наличие на складе: Невозможна поставка.
Описание:

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.
In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them.

  • Covers a wide range of AI in games, with topics applicable to almost any game
  • Touches on most, if not all, of the topics necessary to get started in game AI
  • Provides real-life case studies of game AI in published commercial games
  • Gives in-depth, technical solutions from some of the industry's best-known games
  • Includes downloadable demos and/or source code, available at http: //www.gameaipro.com

GPU Programming in MATLAB

Автор: Ploskas, Nikolaos
Название: GPU Programming in MATLAB
ISBN: 0128051329 ISBN-13(EAN): 9780128051320
Издательство: Elsevier Science
Рейтинг:
Цена: 49390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming. The next part covers built-in, GPU-enabled features of MATLAB, including options to leverage GPUs across multicore or different computer systems. Finally, advanced material includes CUDA code in MATLAB and optimizing existing GPU applications. Throughout the book, examples and source codes illustrate every concept so that readers can immediately apply them to their own development.


Pro Android Games

Автор: Vladimir Silva
Название: Pro Android Games
ISBN: 1430247975 ISBN-13(EAN): 9781430247975
Издательство: Springer
Рейтинг:
Цена: 27910.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire.

History of the GPU - Eras and Environment

Автор: Peddie, Jon
Название: History of the GPU - Eras and Environment
ISBN: 3031135806 ISBN-13(EAN): 9783031135804
Издательство: Springer
Рейтинг:
Цена: 35390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.

Gpu Computing Gems Jade Edition

Автор: Hwu, Wen-mei W.
Название: Gpu Computing Gems Jade Edition
ISBN: 0123859638 ISBN-13(EAN): 9780123859631
Издательство: Elsevier Science
Рейтинг:
Цена: 66240.00 T
Наличие на складе: Нет в наличии.
Описание: Offers a set of insights, ideas, and practical skills on GPU Computing from researchers and developers worldwide. This title showcases research solutions with GPGPU and CUDA, including: improving memory access patterns for cellular automata using CUDA; large-scale gas turbine simulations on GPU clusters; and, biologically-inspired machine vision.


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