Автор: Peddie, Jon Название: The History of the gpu - new developments ISBN: 303114046X ISBN-13(EAN): 9783031140464 Издательство: Springer Рейтинг: Цена: 32600.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
Автор: Azad, Hamid Sarbazi Название: Advances in GPU Research and Practice ISBN: 0128037385 ISBN-13(EAN): 9780128037386 Издательство: Elsevier Science Рейтинг: Цена: 101060.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors.
Автор: Peddie, Jon Название: History of the GPU - Steps to Invention ISBN: 3031109678 ISBN-13(EAN): 9783031109676 Издательство: Springer Рейтинг: Цена: 35390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
Автор: Wen-mei W. Hwu Название: GPU Computing Gems Emerald Edition, ISBN: 0123849888 ISBN-13(EAN): 9780123849885 Издательство: Elsevier Science Рейтинг: Цена: 61750.00 T Наличие на складе: Нет в наличии. Описание: GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website:
Автор: Ploskas, Nikolaos Название: GPU Programming in MATLAB ISBN: 0128051329 ISBN-13(EAN): 9780128051320 Издательство: Elsevier Science Рейтинг: Цена: 49390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly onto GPUs without extensive knowledge of GPU programming. The next part covers built-in, GPU-enabled features of MATLAB, including options to leverage GPUs across multicore or different computer systems. Finally, advanced material includes CUDA code in MATLAB and optimizing existing GPU applications. Throughout the book, examples and source codes illustrate every concept so that readers can immediately apply them to their own development.
Автор: Peddie, Jon Название: History of the GPU - Eras and Environment ISBN: 3031135806 ISBN-13(EAN): 9783031135804 Издательство: Springer Рейтинг: Цена: 35390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
Автор: Engel, Wolfgang Название: GPU PRO 3 ISBN: 1439887829 ISBN-13(EAN): 9781439887820 Издательство: Taylor&Francis Рейтинг: Цена: 137810.00 T Наличие на складе: Нет в наличии.
Автор: Engel, Wolfgang Название: GPU Pro ISBN: 1568814720 ISBN-13(EAN): 9781568814728 Издательство: Taylor&Francis Рейтинг: Цена: 137810.00 T Наличие на складе: Нет в наличии.
Автор: Polina Golland; Nobuhiko Hata; Christian Barillot; Название: Medical Image Computing and Computer-Assisted Intervention - MICCAI 2014 ISBN: 3319104039 ISBN-13(EAN): 9783319104034 Издательство: Springer Рейтинг: Цена: 89440.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The three-volume set LNCS 8673, 8674, and 8675 constitutes the refereed proceedings of the 17th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2014, held in Boston, MA, USA, in September 2014.
Автор: Sayood, Khalid Название: Introduction to Data Compression ISBN: 0128094745 ISBN-13(EAN): 9780128094747 Издательство: Elsevier Science Рейтинг: Цена: 101050.00 T Наличие на складе: Нет в наличии. Описание:
Introduction to Data Compression, Fifth Edition, builds on the success of what is widely considered the best introduction and reference text on the art and science of data compression.
Data compression techniques and technology are ever-evolving with new applications in image, speech, text, audio and video. This new edition includes all the latest developments in the field.
Khalid Sayood provides an extensive introduction to the theory underlying today's compression techniques, with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression, the book includes lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, and scalar and vector quantization.
The book provides a comprehensive working knowledge of data compression, giving the reader the tools to develop a complete and concise compression package.
Explains established and emerging standards in- depth, including JPEG 2000, JPEG-LS, MPEG-2, H.264, JBIG 2, ADPCM, LPC, CELP, MELP, iLBC and the new HEVC standard
Includes more coverage of lattices in vector quantization
Contains improved and expanded end-of-chapter problems and MATLAB-based examples
Source code is provided via a companion website that gives readers the opportunity to build their own algorithms and choose and implement techniques in their own applications
Автор: Nadia Nedjah; Luiza de Macedo Mourelle Название: Hardware for Soft Computing and Soft Computing for Hardware ISBN: 3319031090 ISBN-13(EAN): 9783319031095 Издательство: Springer Рейтинг: Цена: 130430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents hardware designs for soft computing techniques that can be embedded in any final product. It also introduces soft computing techniques that can be used to solve many hard problems encountered during the design of embedded hardware designs.
Автор: Cooper, Seth Название: Framework for scientific discovery through video games ISBN: 1627055045 ISBN-13(EAN): 9781627055048 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 51750.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale---beyond the relatively few individuals currently engaged in scientific inquiry-there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and creativity to work toward solving scientific problems that neither computers nor humans could previously solve alone. To maximize the potential contributors to scientific discovery, the framework designs a game to be played by people with no formal scientific background and incentivizes long-term engagement with a myriad of collaborative or competitive reward structures. The framework allows for the continual coevolution of the players and the game to each other: as players gain expertise through gameplay, the game changes to become a better tool. The framework is validated by being applied to proteomics problems with the video game Foldit. Foldit players have contributed to novel discoveries in protein structure prediction, protein design, and protein structure refinement algorithms. The coevolution of human problem solving and computer tools in an incentivized game framework is an exciting new scientific pathway that can lead to discoveries currently unreachable by other methods.
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