Assessing the Quality of Experience of Cloud Gaming Services, Schmidt
Название: Ai wave in defence innovation ISBN: 1032110759 ISBN-13(EAN): 9781032110752 Издательство: Taylor&Francis Рейтинг: Цена: 38780.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: An international and interdisciplinary perspective on the adoption and governance of artificial intelligence (AI) and machine learning (ML) in defence and military innovation by major and middle powers. A valuable read for scholars of security studies, public policy, and STS studies with an interest in the impacts of AI and ML technologies.
Автор: Chris Chapman , Kerry Rodden Название: Quantitative User Experience Research ISBN: 1484292677 ISBN-13(EAN): 9781484292679 Издательство: Springer Рейтинг: Цена: 60550.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book is your definitive guide to the rapidly growing role of Quantitative User Experience (Quant UX) Research in product development. The book provides an overview of the skills you need on the job, presents hands-on projects with reusable code, and shares advice on starting and developing a career. The book goes beyond basic skills to focus on what is unique to Quant UX. The authors are two of the most widely recognized practitioners in Quant UX research, and this book shares insights from their combined decades of experience. Organizations today have more data about user needs and behaviors than ever before. With this large-scale data, Quant UX researchers work to understand usage patterns, measure the impact of design changes, and inform strategic decisions. In the Quant UX role, interdisciplinary researchers apply analytical skills to uncover user needs, inform engineering and design, answer strategic business questions, and optimize software and hardware products for human interaction. This book provides guidance around customer satisfaction surveys, understanding user behavior from log analysis, and the statistical methods that are commonly used to assess user outcomes. What You Will Learn * Discover the role of Quantitative User Experience (Quant UX) research * Understand how Quant UX research differs from other disciplines such as data science * Plan common research projects and know how to achieve success * Position Quant UX activities in product development, engineering, and UX organizations * Apply the HEART framework to measure user experience outcomes * Evaluate your skills and potential to be hired as a Quant UX researcher * Know what to expect during job interviews * Find examples of common Quant UX projects with shared R code and data sets Who This Book Is For Practitioners and managers who seek a comprehensive guide to the new field of Quantitative User Experience Research. Readers will understand the Quant UX role, build research skills, find examples of hands-on code and analyses, learn about UX organizations and stakeholders, and receive advice on job interviews and career paths. Data scientists, social scientists, and other researchers will learn how their skills transfer to Quant UX, where they can help teams build better, more successful products.
Автор: Bauer Название: Service Quality of Cloud-Based Applications ISBN: 1118763297 ISBN-13(EAN): 9781118763292 Издательство: Wiley Рейтинг: Цена: 79150.00 T Наличие на складе: Поставка под заказ.
Автор: Hartson, Rex Название: The UX Book ISBN: 0128053429 ISBN-13(EAN): 9780128053423 Издательство: Elsevier Science Рейтинг: Цена: 78590.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel.
One of the major positive trends in UX is the continued emphasis on design--a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution.
This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience."
Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects.
The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides
Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field
The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
Автор: William Albert Название: Measuring the User Experience, ISBN: 0124157815 ISBN-13(EAN): 9780124157811 Издательство: Elsevier Science Рейтинг: Цена: 41760.00 T Наличие на складе: Поставка под заказ. Описание: Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. . As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. Thesecond editionpresents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel.
Автор: P. Venkata Krishna Название: Emerging Technologies and Applications for Cloud-Based Gaming ISBN: 1522505466 ISBN-13(EAN): 9781522505464 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 189420.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Автор: Tomer Sharon Название: It`s Our Research, ISBN: 0123851300 ISBN-13(EAN): 9780123851307 Издательство: Elsevier Science Рейтинг: Цена: 33670.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Provides a strategic framework for people who practice UX research who wish to be heard by their stakeholders. This title gives you the techniques needed to involve stakeholders throughout the process of planning, execution, analysis, and reporting UX research.
Автор: Schmidt Название: Assessing the Quality of Experience of Cloud Gaming Services ISBN: 303106013X ISBN-13(EAN): 9783031060137 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
Автор: Zadtootaghaj Saman Название: Quality of Experience Modeling for Cloud Gaming Services ISBN: 3030982483 ISBN-13(EAN): 9783030982485 Издательство: Springer Рейтинг: Цена: 111790.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services.
Автор: Sabet Название: The Influence of Delay on Cloud Gaming Quality of Experience ISBN: 3030998681 ISBN-13(EAN): 9783030998684 Издательство: Springer Рейтинг: Цена: 121110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.
Автор: Sabet Название: The Influence of Delay on Cloud Gaming Quality of Experience ISBN: 3030998711 ISBN-13(EAN): 9783030998714 Издательство: Springer Рейтинг: Цена: 121110.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Автор: Zadtootaghaj Название: Quality of Experience Modeling for Cloud Gaming Services ISBN: 3030982513 ISBN-13(EAN): 9783030982515 Издательство: Springer Рейтинг: Цена: 111790.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.
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