Using Games to Enhance Learning and Teaching, Whitton, Nicola
Автор: Whitton, Nicola Название: Using Games to Enhance Learning and Teaching ISBN: 0415897726 ISBN-13(EAN): 9780415897723 Издательство: Taylor&Francis Рейтинг: Цена: 42870.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Festus E. Obiakor, Jeffrey P. Bakken Название: Using Technology to Enhance Special Education ISBN: 1802626522 ISBN-13(EAN): 9781802626520 Издательство: Emerald Рейтинг: Цена: 121970.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Using Technology to Enhance Special Education, Volume 37 of Advances in Special Education, is a logically, thoughtfully organized, and well-sequenced text. It focuses on how general and special educators can use technology to work with children and youth with disabilities.
This cutting-edge book involves researchers, scholars, educators, and leaders who are knowledge producers in the field. It is written to respond to today’s changing world where technology has become a very powerful force. As it stands, the world is getting smaller and smaller; and what is happening in a location quickly becomes known everywhere. For example, during the tense periods of the global COVID pandemic, technology became the livewire of our world. This book begins with an introduction to technology and students with disabilities; and the remaining chapters focus on the role of technology in the education of students with learning disabilities, emotional and/or behavioral disorders, and intellectual disabilities, autism spectrum disorders, physical and health impairments, hearing impairments/deafness, visual impairments, and traumatic brain injuries.
In addition, some chapters focus on the role of technology in achieving equitable and inclusive education, building culturally and linguistically responsive general and special education, and creatively using digital comics to improve written narratives. In the end, this book concludes with a chapter that forward looking ways to infuse technology in special education. We feel that this volume is an excellent resource for special education researchers, scholars, practitioners, and professionals who teach and serve students with disabilities.
Название: Using games and simulations for teaching and assessment ISBN: 0415737885 ISBN-13(EAN): 9780415737883 Издательство: Taylor&Francis Рейтинг: Цена: 56130.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes.
Автор: O`Neil Harold F. Jr., Baker Eva, Perez Ray S. Название: Using Games and Simulations for Teaching and Assessment: Key Issues ISBN: 0415737877 ISBN-13(EAN): 9780415737876 Издательство: Taylor&Francis Рейтинг: Цена: 153120.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes.
Автор: Elizabeth A City Kathryn Parker Boudett & Название: Data Wise ISBN: 161250521X ISBN-13(EAN): 9781612505213 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 33270.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Demonstrates how examining test scores and other classroom data can become a catalyst for important school wide conversations that will enhance schools abilities to capture teachers knowledge, foster collaboration, identify obstacles to change, and enhance school culture and climate.
Автор: Mckeown Название: Brilliant Ideas for Using ICT in the Inclusive Classroom ISBN: 1138809020 ISBN-13(EAN): 9781138809024 Издательство: Taylor&Francis Рейтинг: Цена: 40820.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Runner up in Teach Secondary's Technology and Innovation Awards 2014 sponsored by Lego, Brilliant Ideas for using ICT in the Inclusive Classroom provides lots of simple practical ideas showing teachers and support staff how they can use ICT to boost the achievement of all pupils.
How can you use ICT to boost the achievement of all your pupils?
This practical teachers' guide will help you to unlock the enormous potential of new technology in order to enhance pupils' learning, particularly for young people with additional needs. Written by two of the UK's leading technology experts, this invaluable and newly updated resource will enable you to use ICT effectively to make lessons more accessible, motivating and fun.
With fifty illustrated case studies and twenty starter activities, this practical resource will help you to introduce new technology into the inclusive classroom. It has been specifically designed to help develop your pupils' key skills, such as problem solving, developing concepts and communicating to different audiences. In each activity, the authors show why and how a particular resource was used and show how similar techniques can be implemented to open up the curriculum to your learners.
The authors include timely and realistic advice on how to use a range of technologies from the cheap and cheerful - and even free - to more sophisticated and specialist packages. Find out about:
Apps
Blogging
Digital animation
Podcasting
Digital storytelling
Wikis
Geocaching
Coding
Games and gaming
Sat nav
Art packages
Twitter
Whether you're already techno-savvy or looking to get started with ICT, this book is full of brilliant ideas on how to engage learners of all abilities using technology. If you're looking for inspiration on how to integrate creative uses of ICT with the curriculum, this book will prove invaluable.
Автор: Beach Название: Using Apps for Learning Across the Curriculum ISBN: 1138782629 ISBN-13(EAN): 9781138782624 Издательство: Taylor&Francis Рейтинг: Цена: 163330.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.
Автор: Beach Название: Using Apps for Learning Across the Curriculum ISBN: 1138782637 ISBN-13(EAN): 9781138782631 Издательство: Taylor&Francis Рейтинг: Цена: 50010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students` disciplinary literacies and to foster a wide range of literacy practices.
Автор: Barnes Mark D. Название: Teaching the Istudent: A Quick Guide to Using Mobile Devices and Social Media in the K-12 Classroom ISBN: 1483371794 ISBN-13(EAN): 9781483371795 Издательство: Sage Publications Рейтинг: Цена: 12660.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book helps teachers understand the lives and minds of today`s learners, who have grown up surrounded by iPhones, iPads, computers, and other digital forms inorder to thoughtfully and meaningfully use technology to enhance their learning.
Автор: Farber, Matthew Название: Game-based learning in action ISBN: 1433144743 ISBN-13(EAN): 9781433144745 Издательство: Peter Lang Рейтинг: Цена: 62430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.
Teachers in "The Tribe" do not teach in isolation—they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.
There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!
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