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Designing The Search Experience, Russell-Rose, Tony


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Автор: Russell-Rose, Tony
Название:  Designing The Search Experience
ISBN: 9780123969811
Издательство: Elsevier Science
Классификация:


ISBN-10: 0123969816
Обложка/Формат: Paperback
Страницы: 320
Вес: 0.66 кг.
Дата издания: 08.12.2012
Язык: English
Размер: 234 x 191 x 18
Читательская аудитория: Professional & vocational
Основная тема: Comp Human Inte
Подзаголовок: The information architecture of discovery
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. In this book, the authors weave together the theories of information seeking with the practice of user interface design.

Understanding users

Автор: Dillon, Andrew
Название: Understanding users
ISBN: 0367459272 ISBN-13(EAN): 9780367459277
Издательство: Taylor&Francis
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Цена: 132710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of our contemporary information infrastructure and online existence. The author incorporates historical, cultural, and aesthetic approaches to situating information and its underlying technologies across time in the collective, lived experiences of humanity. In today's digital environment, user experience is vital to the success of any product or service.

Yet as the user population expands to include us all, designing for people who vary in skills, abilities, preferences, and backgrounds is challenging. This book provides an integrated understanding of users, and the methods that have evolved to identify usability challenges, that can facilitate cohesive and earlier solutions. The book treats information creation and use as a core human behavior based on acts of representation and recording that humans have always practiced.

It suggests that the traditional ways of studying information use, with their origins in the distinct layers of social science theories and models is limiting our understanding of what it means to be an information user and hampers our efforts at being truly user-centric in design. Instead, the book offers a way of integrating the knowledge base to support a richer view of use and users in design education and evaluation. Understanding Users is aimed at those studying or practicing user-centered design and anyone interested in learning how people might be better integrated in the design of new technologies to augment human capabilities and experiences.


Human-Robot Body Experience

Автор: Beckerle Philipp
Название: Human-Robot Body Experience
ISBN: 3030386872 ISBN-13(EAN): 9783030386870
Издательство: Springer
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Цена: 149060.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This monograph presents innovative research regarding the body experience of human individuals who are using assistive robotic devices such as wearable robots or teleoperation systems.

Customer experience analytics :

Автор: Arikan, Akin,
Название: Customer experience analytics :
ISBN: 1032370769 ISBN-13(EAN): 9781032370767
Издательство: Taylor&Francis
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Цена: 30610.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: An unprecedented guide to user experience (UX) analytics, this book closes a mission-critical skill gap and enables business professionals in a digital-first world to make smart, effective, and quick decisions based on experience analytics.

Experience Design: Concepts and Case Studies

Автор: Peter Benz
Название: Experience Design: Concepts and Case Studies
ISBN: 1472569393 ISBN-13(EAN): 9781472569394
Издательство: Bloomsbury Academic
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Цена: 34840.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

How can we design better experiences? Experience Design brings together leading international scholars to provide a cross-section of critical thinking and professional practice within this emerging field. Contributors writing from theoretical, empirical and applied design perspectives address the meaning of 'experience'; draw on case studies to explore ways in which specific 'experiences' can be designed; examine which methodologies and practices are employed in this process; and consider how experience design interrelates with other academic and professional disciplines.

Chapters are grouped into thematic sections addressing positions, objectives and environments, and interactions and performances, with individual case studies addressing a wide range of experiences, including urban spaces, the hospital patient, museum visitors, mobile phone users, and music festival
and restaurant goers.


Understanding users

Автор: Dillon, Andrew
Название: Understanding users
ISBN: 0367459256 ISBN-13(EAN): 9780367459253
Издательство: Taylor&Francis
Рейтинг:
Цена: 33670.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of our contemporary information infrastructure and online existence. The author incorporates historical, cultural, and aesthetic approaches to situating information and its underlying technologies across time in the collective, lived experiences of humanity.In today’s digital environment, user experience is vital to the success of any product or service. Yet as the user population expands to include us all, designing for people who vary in skills, abilities, preferences, and backgrounds is challenging. This book provides an integrated understanding of users, and the methods that have evolved to identify usability challenges, that can facilitate cohesive and earlier solutions. The book treats information creation and use as a core human behavior based on acts of representation and recording that humans have always practiced. It suggests that the traditional ways of studying information use, with their origins in the distinct layers of social science theories and models is limiting our understanding of what it means to be an information user and hampers our e?orts at being truly user-centric in design. Instead, the book o?ers a way of integrating the knowledge base to support a richer view of use and users in design education and evaluation.Understanding Users is aimed at those studying or practicing user-centered design and anyone interested in learning how people might be better integrated in the design of new technologies to augment human capabilities and experiences.

Multimedia Quality of Experience (QoE): Current Status and Future Requirements

Автор: Chang Wen Chen, Periklis Chatzimisios, Tasos Dagiu
Название: Multimedia Quality of Experience (QoE): Current Status and Future Requirements
ISBN: 111848391X ISBN-13(EAN): 9781118483916
Издательство: Wiley
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Цена: 102380.00 T
Наличие на складе: Поставка под заказ.
Описание: Discusses the status of QoE research and reports advances from various standardisation bodies. This book covers many different aspects of QoE research, including definition, standardization, measurement, management, and architectures. It also explores methods, means and architectures of QoE.

Designing with the Mind in Mind,

Автор: Jeff Johnson
Название: Designing with the Mind in Mind,
ISBN: 0124079148 ISBN-13(EAN): 9780124079144
Издательство: Elsevier Science
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Цена: 41760.00 T
Наличие на складе: Поставка под заказ.
Описание: In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. . Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.

Conceptual Design for Interactive Systems

Автор: Avi Parush
Название: Conceptual Design for Interactive Systems
ISBN: 0124199690 ISBN-13(EAN): 9780124199699
Издательство: Elsevier Science
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Цена: 49390.00 T
Наличие на складе: Поставка под заказ.
Описание:

Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users' mental model into consideration.

Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking.


Design, User Experience, and Usability: Designing Interactions

Автор: Marcus
Название: Design, User Experience, and Usability: Designing Interactions
ISBN: 3319918028 ISBN-13(EAN): 9783319918020
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018.

Designing for the User Experience in Learning Systems

Автор: Evangelos Kapros; Maria Koutsombogera
Название: Designing for the User Experience in Learning Systems
ISBN: 3319947931 ISBN-13(EAN): 9783319947938
Издательство: Springer
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Цена: 102480.00 T
Наличие на складе: Поставка под заказ.
Описание: While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter 'User requirements when designing learning e-content: interaction for all' is available open access under a CC BY 4.0 license at link.springer.com

Designing Immersive Video Games Using 3DUI Technologies

Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr.
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3030085821 ISBN-13(EAN): 9783030085827
Издательство: Springer
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Цена: 102480.00 T
Наличие на складе: Поставка под заказ.
Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Kulshreshth
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3319779524 ISBN-13(EAN): 9783319779522
Издательство: Springer
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Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.


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