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Invisible Digital: What Animation and Games Tell us about Software and Digital Culture, Aylish Wood


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Автор: Aylish Wood
Название:  Invisible Digital: What Animation and Games Tell us about Software and Digital Culture
ISBN: 9781501390876
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1501390872
Обложка/Формат: Paperback
Страницы: 224
Вес: 0.15 кг.
Дата издания: 31.10.2024
Язык: English
Иллюстрации: 10 bw illus
Размер: 229 x 152 x 25
Ключевые слова: Animated films,Game theory,Media studies, GAMES & ACTIVITIES / Video & Mobile,PERFORMING ARTS / Film / Genres / Animated,SOCIAL SCIENCE / Media Studies
Подзаголовок: What animation and games tell us about software and digital culture
Рейтинг:
Поставляется из: Англии
Описание: Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man’s Sky and Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

The Nine Old Men: Lessons, Techniques, and Inspiration from Disney`s Greatest Animators

Автор: Deja Andreas
Название: The Nine Old Men: Lessons, Techniques, and Inspiration from Disney`s Greatest Animators
ISBN: 0415843359 ISBN-13(EAN): 9780415843355
Издательство: Taylor&Francis
Рейтинг:
Цена: 45930.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Learn from the men who changed animation forever

Walt Disney's team of core animators, who he affectionately called his "Nine Old Men," were known for creating Disney's most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja as he takes you through the minds and works of these notable animators. An apprentice to the Nine Old Men himself, Deja gives special attention to each animator and provides a thoughtful analysis on their techniques that include figure drawing, acting, story structure, and execution. The in-depth analysis of each animator's work will allow you to refine your approach to character animation. Rare sequential drawings from the Disney archives also give you unprecedented access and insight into the most creative minds that changed the course of animation.

  • Instruction and analysis on the works of each of the Nine Old Men broaden your creative choices and approaches to character animation
  • Original drawings, some never-before-seen by the public are explored in depth, giving you behind-the-scenes access into Disney animation history
  • Gain first-hand insight into the foundation of timeless characters and scenes from some of Disney's most memorable feature and short films

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

  • Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture

    Автор: Herhuth Eric
    Название: Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture
    ISBN: 0520292561 ISBN-13(EAN): 9780520292567
    Издательство: Wiley
    Рейтинг:
    Цена: 26400.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Draws upon film theory, animation theory, and philosophy to examine modes of animation storytelling that address aesthetic experience within contexts of technological, environmental, and socio-cultural change.

    On video games

    Автор: Murray, Soraya (uc Santa Cruz, Usa)
    Название: On video games
    ISBN: 1350217700 ISBN-13(EAN): 9781350217706
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 25330.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

    Chinese animation, creative industries, and digital culture

    Автор: Wu, Weihua
    Название: Chinese animation, creative industries, and digital culture
    ISBN: 036786780X ISBN-13(EAN): 9780367867805
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 48990.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: This book explores the development of the Chinese animation film industry from the beginning of China`s reform process up to the present. It discusses the relationship between the communist state`s policies to stimulate "creative industries" and the creation and maintenance of a "national style" by Chinese animators.

    YouTube and Music: Online Culture and Everyday Life

    Автор: Holly Rogers, Joana Freitas, Joao Francisco Porfirio
    Название: YouTube and Music: Online Culture and Everyday Life
    ISBN: 1501387278 ISBN-13(EAN): 9781501387272
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 95040.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: YouTube has afforded new ways of documenting, performing and circulating musical creativity. This first open access sustained exploration of YouTube and music shows how record companies, musicians and amateur users have embraced YouTube’s potential to promote artists, stage performances, build artistic (cyber)identity, initiate interactive composition, refresh music pedagogy, perform fandom, influence musical tourism and soundtrack our everyday lives. Speaking from a variety of perspectives, musicologists, film scholars, philosophers, new media theorists, cultural geographers and psychologists use case studies to situate YouTube as a vital component of contemporary musical culture. This book works together with its companion text Remediating Sound: Repeatable Culture, YouTube and Music.The ebook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on bloomsburycollections.com. Open access was funded by Knowledge Unlatched.

    Remediating Sound: Repeatable Culture, YouTube and Music

    Автор: Holly Rogers, Joana Freitas, Joao Francisco Porfirio
    Название: Remediating Sound: Repeatable Culture, YouTube and Music
    ISBN: 1501387324 ISBN-13(EAN): 9781501387326
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 68640.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Remediating Sound studies the phenomena of remixing, mashup and recomposition: forms of reuse and sampling that have come to characterise much of YouTube's audiovisual content. Through collaborative composition, collage and cover songs to reaction videos and political activism , users from diverse backgrounds have embraced the democratised space of YouTube to open up new and innovative forms of sonic creativity and push the boundaries of audiovisual possibilities. Observing the reciprocal flow of influence that runs between various online platforms, 12 chapters position YouTube as a central hub for the exploration of digital sound, music and the moving image. With special focus on aspects of networked creativity that remain overlooked in contemporary scholarship, including library music, memetic media, artificial intelligence, the sonic arts and music fandom, this volume offers interdisciplinary insight into contemporary audiovisual culture.

    Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture

    Автор: Jones Nick
    Название: Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture
    ISBN: 0231194234 ISBN-13(EAN): 9780231194235
    Издательство: Wiley
    Рейтинг:
    Цена: 31680.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today`s visual landscape. Considering 3D`s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.

    Infinite Animation

    Автор: Turner
    Название: Infinite Animation
    ISBN: 0815382006 ISBN-13(EAN): 9780815382003
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 60220.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: This book is about the life and work of the late Adam K. Beckett.

    Eat, Drink, Animate

    Название: Eat, Drink, Animate
    ISBN: 0815399766 ISBN-13(EAN): 9780815399766
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 45930.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: This book will be a celebration of the legendary artists who create animation, through their favourite past time when not drawing, namely cooking. Each entry will consist of a well-known animation artist, and his/her favourite personal recipe, and example of their work. Additionally an anecdote of their professional life that was food related.

    Phantasmal Spaces: Archetypical Venues in Computer Games

    Автор: Mathias Fuchs
    Название: Phantasmal Spaces: Archetypical Venues in Computer Games
    ISBN: 1501332929 ISBN-13(EAN): 9781501332920
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 116160.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

    Invisible Digital: What Animation and Games Tell us about Software and Digital Culture

    Автор: Aylish Wood
    Название: Invisible Digital: What Animation and Games Tell us about Software and Digital Culture
    ISBN: 1501390902 ISBN-13(EAN): 9781501390906
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 95040.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man’s Sky and Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.


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