Discovering computers: digital technology, data, and devices, 17th edition, Vermaat, Misty (purdue University Calumet) Ciampa, Mark (western Kentucky University) Freund, Steven (university Of Central Florida) Sebok, Susan (na)
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Edmond Jennifer, Mandal Anthony, Horsley Nicola Название: The Trouble with Big Data: How Datafication Displaces Cultural Practices ISBN: 1350239623 ISBN-13(EAN): 9781350239623 Издательство: Bloomsbury Academic Рейтинг: Цена: 183920.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This open access book explores the challenges society faces with big data, through the lens of culture rather than social, political or economic trends, as demonstrated in the words we use, the values that underpin our interactions, and the biases and assumptions that drive us. Focusing on areas such as data and language, data and sensemaking, data and power, data and invisibility, and big data aggregation, it demonstrates that humanities research, focussing on cultural rather than social, political or economic frames of reference for viewing technology, resists mass datafication for a reason, and that those very reasons can be instructive for the critical observation of big data research and innovation.
The eBook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on bloomsburycollections.com. Open access was funded by Trinity College Dublin, DARIAH-EU and the European Commission.
Автор: Heussner Tobias Название: Game Narrative Toolbox ISBN: 1138787086 ISBN-13(EAN): 9781138787087 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Нет в наличии. Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Автор: Joel J.P.C. Rodrigues, Amjad Gawanmeh, Kashif Saleem, Sazia Parvin Название: Smart Devices, Applications, and Protocols for the IoT ISBN: 1522578110 ISBN-13(EAN): 9781522578116 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 219910.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Advances in computing, communications, and control have bridged the physical components of reality and cyberspace leading to the smart internet of things (IoT). The notion of IoT has extraordinary significance for the future of several industrial domains. Hence, it is expected that the complexity in the design of IoT applications will continue to increase due to the integration of several cyber components with physical and industrial systems. As a result, several smart protocols and algorithms are needed to communicate and exchange data between IoT devices. Smart Devices, Applications, and Protocols for the IoT is a collection of innovative research that explores new methods and techniques for achieving reliable and efficient communication in recent applications including machine learning, network optimization, adaptive methods, and smart algorithms and protocols. While highlighting topics including artificial intelligence, sensor networks, and mobile network architectures, this book is ideally designed for IT specialists and consultants, software engineers, technology developers, academicians, researchers, and students seeking current research on up-to-date technologies in smart communications, protocols, and algorithms in IoT.
Автор: Joanne O`Mara, Linda Laidlaw, Suzanna Wong Название: Secret Lives of Children in the Digital Age: Disruptive Devices and Resourceful Learners ISBN: 1975504704 ISBN-13(EAN): 9781975504700 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 111810.00 T Наличие на складе: Нет в наличии. Описание: Secret Lives of Children in the Digital Age: Disruptive Devices and Resourceful Learners offers an examination of the impact on children, their families and their teachers, as digital technologies and new literacy practices have rapidly transformed how children learn, play and communicate. While ease of access to enormous knowledge bases presents many benefits and advantages, mobile screen technologies are often perceived by parents and teachers as disruptive and worrisome. Developed from a wide range of the authors' research over the past decade to an examination of remote learning during the COVID 19 pandemic, this book posits that while teachers, parents and governments are focused on protecting children, what is often neglected is children's own agency and capacity to engage with mobile technologies in ways that support them in pursuing their own interests, pleasures and learning. This text works to disrupt boundaries in research, policy and practice, between home and school, and across virtual and actual worlds, positioning children as both users of media texts and coproducers of digitally mediated knowledge, with peers, family and teachers. Secret Lives of Children in the Digital Age contributes to research on digital literacies, and offers a pedagogical examination of digital possibilities for bringing playfulness and innovation into learning.
Автор: Allen Klinger Название: Modern Digital Technology: From Ideas To Devices ISBN: 9814644048 ISBN-13(EAN): 9789814644044 Издательство: World Scientific Publishing Рейтинг: Цена: 77090.00 T Наличие на складе: Поставка под заказ. Описание: Modern Digital Technology: From ideas to devices aims to expose elements of digital technology — logic, code, flow, multiple kinds of programs, and underlying computational issues — to a broad and general audience. The material presents fundamental ideas in readable text that eliminates technical words and names, and uses simple-to-understand illustrations to show how technology and culture are connected.Modern Digital Technology develops the everyday connections of fundamental ideas instead of putting technical terms forward as steps that must be accomplished. It introduces tools like drawing, numbering, partitioning, and limits, and explores how solids and gaming are connected through randomness. Its medical imaging applications illustrate how more than one answer can be valid and how training literature describes physical events. The text provides an overview of events that led from mechanical desk calculators to digital devices like smart phones, tablets and gaming consoles. This material is supplemented by appendices that open the reader to means for binary numbers to be implemented in electronic circuits.Sample questions and quizzes are included in this book. They offer a model for assessing the accomplishments of students at secondary/high school levels, and go along with visuals that enable responding with answers that reward the full disclosure of partial knowledge. Groups of questions can be compiled into a short quiz, while larger accumulations of questions can be a way to compare different levels of achievement by individuals.The last chapter of the book offers as a starting point for in depth study. Some prior material and these suggested terms and citations could lead people into issues in computer science, machine learning, mathematics, and software development.
Автор: Cooper Название: Game Anim ISBN: 1138094870 ISBN-13(EAN): 9781138094871 Издательство: Taylor&Francis Рейтинг: Цена: 43890.00 T Наличие на складе: Нет в наличии. Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
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