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Discovering Computers ©2018: Digital Technology, Data, and Devices, Vermaat/Sebok/Freund/Campbell/Frydenberg


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Цена: 74970.00T
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Автор: Vermaat/Sebok/Freund/Campbell/Frydenberg
Название:  Discovering Computers ©2018: Digital Technology, Data, and Devices
ISBN: 9781337285100
Издательство: Cengage Learning
Классификация:
ISBN-10: 1337285102
Обложка/Формат: Paperback
Страницы: 736
Вес: 1.09 кг.
Дата издания: 2018
Язык: English
Издание: New ed
Размер: 275 x 217 x 26
Читательская аудитория: General (us: trade)
Основная тема: Computing
Рейтинг:
Поставляется из: Англии
Описание: Learn to maximize the use of mobile devices, make the most of online tools for collaboration and communication, and fully utilize the web and cloud with the latest edition of DISCOVERING COMPUTERS 2018. Clearly see how technology skills can assist you both in gaining employment and advancing your career. This edition highlights web development, how to create a strong web presence, and take full advantage of the latest Windows 10. To keep your instruction as current as possible, online coverage of contemporary technology developments builds on the book�s timely discussions. The authors provide helpful suggestions within a proven learning structure and emphasize meaningful practice to reinforce your skills. Self-assessments open each module and enable you to focus your study and learn more in less time. DISCOVERING COMPUTERS presents the key content you need to succeed, using an approach that ensures understanding.

      Новое издание
Discovering computers: digital technology, data, and devices, 17th  edition

Автор: Vermaat, Misty (purdue University Calumet) Ciampa, Mark (western Kentucky University) Freund, Steven (university Of Central Florida) Sebok, Susan (na)
Название: Discovering computers: digital technology, data, and devices, 17th edition
ISBN: 0357675363 ISBN-13(EAN): 9780357675366
Издательство: Cengage Learning
Цена: 70740 T
Описание: Folk Voiceworks is an outstanding collection including songs from centuries past alongside pieces by celebrated folk musicians. You`ll find shanties, protest songs, songs about the land, lullabies, love songs, and much more - scored flexibly for unison and part-singing. With excellent practical rehearsal notes and a CD with performances of all the songs, this is a fabulous resource for all choirs.


The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
Рейтинг:
Цена: 39800.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

  • Game Engine Architecture 3E

    Автор: Gregory
    Название: Game Engine Architecture 3E
    ISBN: 1138035459 ISBN-13(EAN): 9781138035454
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 84710.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

    Multithreading for Visual Effects

    Автор: Watt
    Название: Multithreading for Visual Effects
    ISBN: 1482243563 ISBN-13(EAN): 9781482243567
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 52150.00 T
    Наличие на складе: Есть
    Описание:

    Tackle the Challenges of Parallel Programming in the Visual Effects Industry

    In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

    Diverse Solutions to Solve Performance Problems

    After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


    Animator`s Sketchbook

    Автор: White Tony
    Название: Animator`s Sketchbook
    ISBN: 1498774016 ISBN-13(EAN): 9781498774017
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 42870.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: The Animator`s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator.

    GPU Pro 7

    Автор: Engel Wolfgang
    Название: GPU Pro 7
    ISBN: 149874253X ISBN-13(EAN): 9781498742535
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 91860.00 T
    Наличие на складе: Нет в наличии.
    Описание:

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

    Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

    The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

    The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

    In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.


    Procedural Generation In Game Desig

    Название: Procedural Generation In Game Desig
    ISBN: 1498799191 ISBN-13(EAN): 9781498799195
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 53070.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание:

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

    Key Features:

    • Introduces the differences between static/traditional game design and procedural game design
    • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
    • Includes industry leaders' experiences and lessons from award-winning games
    • World's finest guide for how to begin thinking about procedural design

    After Effects and Cinema 4D Lite

    Автор: Jackson
    Название: After Effects and Cinema 4D Lite
    ISBN: 1138777935 ISBN-13(EAN): 9781138777934
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 51030.00 T
    Наличие на складе: Нет в наличии.
    Описание:

    One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.

    Hands-on exercises teach you essential production skills including:

      • Modeling in CINEMA 4D Lite
      • Importing 3D models in After Effects
      • Tracking 3D motion in After Effects
      • Compositing with CINEWARE
      • Using MoGraph features in CINEMA 4D
      • Rendering and optimization techniques

    Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

    Smartphone-Based Real-Time Digital Signal Processing: Second Edition

    Автор: Nasser Kehtarnavaz, Abhishek Sehgal, Shane Parris
    Название: Smartphone-Based Real-Time Digital Signal Processing: Second Edition
    ISBN: 1681734672 ISBN-13(EAN): 9781681734675
    Издательство: Mare Nostrum (Eurospan)
    Рейтинг:
    Цена: 92400.00 T
    Наличие на складе: Невозможна поставка.
    Описание: Real-time or applied digital signal processing courses are offered as follow-ups to conventional or theory-oriented digital signal processing courses in many engineering programs for the purpose of teaching students the technical know-how for putting signal processing algorithms or theory into practical use. These courses normally involve access to a teaching laboratory that is equipped with hardware boards, in particular DSP boards, together with their supporting software. A number of textbooks have been written discussing how to achieve real-time implementation on these hardware boards. This book discusses how to use smartphones as hardware boards for real-time implementation of signal processing algorithms as an alternative to the hardware boards that are used in signal processing laboratory courses. The fact that mobile devices, in particular smartphones, have become powerful processing platforms led to the development of this book enabling students to use their own smartphones to run signal processing algorithms in real-time considering that these days nearly all students possess smartphones. Changing the hardware platforms that are currently used in applied or real-time signal processing courses to smartphones creates a truly mobile laboratory experience or environment for students. In addition, it relieves the cost burden associated with using dedicated signal processing boards noting that the software development tools for smartphones are free of charge and are well-maintained by smartphone manufacturers. This book is written in such a way that it can be used as a textbook for real-time or applied digital signal processing courses offered at many universities. Ten lab experiments that are commonly encountered in such courses are covered in the book. This book is written primarily for those who are already familiar with signal processing concepts and are interested in their real-time and practical aspects. Similar to existing real-time courses, knowledge of C programming is assumed. This book can also be used as a self-study guide for those who wish to become familiar with signal processing app development on either Android or iPhone smartphones.

    Smartphone-Based Real-Time Digital Signal Processing: Second Edition

    Автор: Nasser Kehtarnavaz, Abhishek Sehgal, Shane Parris
    Название: Smartphone-Based Real-Time Digital Signal Processing: Second Edition
    ISBN: 1681734656 ISBN-13(EAN): 9781681734651
    Издательство: Mare Nostrum (Eurospan)
    Рейтинг:
    Цена: 72070.00 T
    Наличие на складе: Невозможна поставка.
    Описание: Emphasizes environmental policy, as well as the structure and details of the federal environmental statutes. This casebook focuses students` attention on how tradeoffs between environmental goals and social goals are resolved in different and difficult contexts. The book pays close attention to the political context in which regulation takes place.

    3D Game Textures

    Автор: Ahearn Luke
    Название: 3D Game Textures
    ISBN: 1138920061 ISBN-13(EAN): 9781138920064
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 53070.00 T
    Наличие на складе: Есть у поставщика Поставка под заказ.
    Описание: Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.

    Level Design

    Автор: Totten Christopher W.
    Название: Level Design
    ISBN: 1498745059 ISBN-13(EAN): 9781498745055
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 45930.00 T
    Наличие на складе: Нет в наличии.
    Описание:

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

    ?

    Key Features

    • Learn about the processes of experienced developers and level designers in their own words
    • Discover best-practices for creating levels for persuasive play and designing collaboratively
    • Offers analysis methods for better understanding game worlds and how they function in response to gameplay
    • Find your own preferred method of level design by learning the processes of multiple industry veterans


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