Автор: Lendino Jamie Название: Attract Mode: The Rise and Fall of Coin-Op Arcade Games ISBN: 1732355223 ISBN-13(EAN): 9781732355224 Издательство: Неизвестно Рейтинг: Цена: 26190.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Ken Horowitz Название: Beyond Donkey Kong: A History of Nintendo Arcade Games ISBN: 1476684200 ISBN-13(EAN): 9781476684208 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 40650.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Drawing on original interviews, news reports and other documents, this book traces Nintendo`s rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
Автор: Temple Tony Название: Missile Commander: A Journey to the Top of an Arcade Classic ISBN: 1838537406 ISBN-13(EAN): 9781838537401 Издательство: Неизвестно Рейтинг: Цена: 49490.00 T Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Ford, Michael Название: Digital restoration secrets ISBN: 0984158448 ISBN-13(EAN): 9780984158447 Издательство: Неизвестно Рейтинг: Цена: 14890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Learn how to scan, touch-up, and print your own restoration artwork. Do you have an arcade game with a bad marquee, a pinball game with a damaged back glass, a slot machine with a faded instruction sticker, an otherwise beautiful mechanical gun game with a torn background? You need a new piece but no one makes it so what do you do? That's simple, you digitally restore it and make a perfect new copy. Whether you only want to fi x your one game at home or go into business making restoration artwork, you are in luck. All of the experience of Classic Arcade Grafix Inc. has been compiled into this book. It explains how we started, how we produced artwork and how you can do it at home. We include every detail you need to scan and digitally restore artwork as well as how to print it out at home, or using a local sign shop and even how to print using your own industrial printing equipment. Everything is explained and the book is filled with sample images that make it so easy anyone can do it. These methods can be applied to the restoration of almost any antique artwork like slot machines, jukeboxes, clock faces, labels, damaged art prints, and any other artwork.
Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.
From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.
Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.
A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond.
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