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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade, Carly A. Kocurek


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Автор: Carly A. Kocurek
Название:  Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
ISBN: 9780816691821
Издательство: Mare Nostrum (Eurospan)
Классификация:






ISBN-10: 0816691827
Обложка/Формат: Hardcover
Страницы: 272
Вес: 0.40 кг.
Дата издания: 30.09.2015
Язык: English
Иллюстрации: 44
Размер: 149 x 225 x 22
Ключевые слова: Social & cultural history,History of engineering & technology,Ethical & social aspects of IT, COMPUTERS / History,COMPUTERS / Social Aspects / General,HISTORY / General,HISTORY / Social History
Подзаголовок: Rebooting boyhood at the video game arcade
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Поставляется из: Англии
Описание:

Video gaming: its a boys world, right? Thats what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industrys craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.

From the dawn of the golden age of video games with the launch of Ataris Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the video gamer as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gamings first moral panic, generated by Exidys Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.

Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.

A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond.



Дополнительное описание: Social and cultural history|Digital and Information technology: general topics|History of engineering and technology|Digital and information technologies: social and ethical aspects


Brenda Laurel: Pioneering Games for Girls

Автор: Carly A. Kocurek
Название: Brenda Laurel: Pioneering Games for Girls
ISBN: 1501319779 ISBN-13(EAN): 9781501319778
Издательство: Bloomsbury Academic
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Цена: 26390.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
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Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs.

In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.


Brenda Laurel: Pioneering Games for Girls

Автор: Carly A. Kocurek
Название: Brenda Laurel: Pioneering Games for Girls
ISBN: 1501319787 ISBN-13(EAN): 9781501319785
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 100320.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs.

In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.



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