Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Engelstein Geoffrey, Shalev Isaac
Автор: Engelstein Geoffrey, Shalev Isaac Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms ISBN: 1032015810 ISBN-13(EAN): 9781032015811 Издательство: Taylor&Francis Рейтинг: Цена: 63280.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.
Автор: Geoffrey Engelstein, Isaac Shalev Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms ISBN: 1138365491 ISBN-13(EAN): 9781138365490 Издательство: Taylor&Francis Рейтинг: Цена: 70430.00 T Наличие на складе: Невозможна поставка. Описание: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. ? Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
Автор: Mccreary, Rosemary Название: Tabletop gardens ISBN: 1580178375 ISBN-13(EAN): 9781580178372 Издательство: Неизвестно Рейтинг: Цена: 16890.00 T Наличие на складе: Нет в наличии. Описание: Indoor plants bring living warmth to any interior decor. Arrange them in beautiful containers, root them creatively in varied textural beds, and enjoy the stunning results. Here, the author has designed 40 tabletop gardens to inspire the indoor green thumb year-round - gardens that enhance the home with more drama than potted house-plants.
Автор: Nicholas J. Mizer Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds ISBN: 303029126X ISBN-13(EAN): 9783030291266 Издательство: Springer Рейтинг: Цена: 65210.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
Автор: White William J. Название: Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012: Designs and Discussions ISBN: 3030528189 ISBN-13(EAN): 9783030528188 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Невозможна поставка. Описание: This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time.