Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012: Designs and Discussions, White William J.
Автор: White William J. Название: Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012: Designs and Discussions ISBN: 3030528189 ISBN-13(EAN): 9783030528188 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Невозможна поставка. Описание: This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time.
Автор: Geoffrey Engelstein, Isaac Shalev Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms ISBN: 1138365521 ISBN-13(EAN): 9781138365520 Издательство: Taylor&Francis Рейтинг: Цена: 132710.00 T Наличие на складе: Нет в наличии. Описание: Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can be used, and examples of specific games that use it. Excellent for new designs, inspiration, or when trying to solve a problem in the midst of a design.
Автор: Geoffrey Engelstein, Isaac Shalev Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms ISBN: 1138365491 ISBN-13(EAN): 9781138365490 Издательство: Taylor&Francis Рейтинг: Цена: 70430.00 T Наличие на складе: Невозможна поставка. Описание: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. ? Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
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