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Half-real, Juul, Jesper (associate Professor, The Royal Danish Academy Of Fine Arts)


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Автор: Juul, Jesper (associate Professor, The Royal Danish Academy Of Fine Arts)
Название:  Half-real
ISBN: 9780262516518
Издательство: MIT Press
Классификация:

ISBN-10: 0262516519
Обложка/Формат: Paperback
Страницы: 244
Вес: 0.47 кг.
Дата издания: 19.08.2011
Серия: The mit press
Язык: English
Иллюстрации: 137 illus.; 137 illustrations, unspecified
Размер: 21.84 x 17.02 x 1.52 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Video games between real rules and fictional worlds
Рейтинг:
Поставляется из: США
Описание: Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.

      Старое издание
Half--real

Автор: Juul, Jesper
Название: Half--real
ISBN: 0262101106 ISBN-13(EAN): 9780262101103
Издательство: MIT Press
Цена: 38420 T
Наличие на складе: Нет в наличии.
Описание: Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.


Half--real

Автор: Juul, Jesper
Название: Half--real
ISBN: 0262101106 ISBN-13(EAN): 9780262101103
Издательство: MIT Press
Рейтинг:
Цена: 38420.00 T
Наличие на складе: Нет в наличии.
Описание: Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.

Will the Real Pakistani Woman Please Stand Up?: Empire, Visual Culture and the Brown Female Body

Автор: Charania Moon
Название: Will the Real Pakistani Woman Please Stand Up?: Empire, Visual Culture and the Brown Female Body
ISBN: 0786499990 ISBN-13(EAN): 9780786499991
Издательство: Mare Nostrum (Eurospan)
Цена: 33270.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In a series of absorbing case studies, this book focuses on the portrayal of Pakistani women in the global media. Analyzing Hollywood films, British documentaries, newspapers and mainstream U.S. magazines, this book traces sensational female figures of Pakistan - all of whom have been subject to patriarchal violence - highlighting the imagery of exploitation and eroticism. The authors' examination of these images addresses questions of spectatorship and fetishism in the age of globalization and the racial and imperial politics of liberal feminism.

Learning in Real and Virtual Worlds

Автор: P. Lacasa
Название: Learning in Real and Virtual Worlds
ISBN: 1349457124 ISBN-13(EAN): 9781349457120
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Packed with critical analysis and real-life examples, this book explores how children`s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Real Deceptions

Автор: Friedlander Jennifer
Название: Real Deceptions
ISBN: 0190676132 ISBN-13(EAN): 9780190676131
Издательство: Oxford Academ
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Цена: 35890.00 T
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Описание: Real Deceptions develops a new theory of realism through close consideration of myriad contemporary art, media, and cultural practices. Rather than focusing on transgressing deceptions which distort reality, the book argues that reality lies within the deceptions themselves.

Minecraft for Makers: Minecraft in the Real World with Lego, 3D Printing, Arduino, and More!

Автор: Baichtal John
Название: Minecraft for Makers: Minecraft in the Real World with Lego, 3D Printing, Arduino, and More!
ISBN: 1680453157 ISBN-13(EAN): 9781680453157
Издательство: Wiley
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Цена: 16890.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o`lanterns, and mobs - and make real-world versions of them.

Hollywood in Crisis or: The Collapse of the Real

Автор: Dixon
Название: Hollywood in Crisis or: The Collapse of the Real
ISBN: 3319404806 ISBN-13(EAN): 9783319404806
Издательство: Springer
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Цена: 46570.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book discusses the collapse and transformation of the Hollywood movie machine in the twenty-first century, and the concomitant social collapse being felt in nearly every aspect of society. Wheeler Winston Dixon examines key works in cinema from the era of late-stage capitalists, analyzing Hollywood films and the current wave of cinema developed outside of the Hollywood system alike. Dixon illustrates how movies and television programs across these spaces have adopted, reflected, and generated a society in crisis, and with it, a crisis for the cinematic industry itself.

Audience Responses to Real Media Violence: The Knockout Game

Автор: Antony Mary G.
Название: Audience Responses to Real Media Violence: The Knockout Game
ISBN: 0739196138 ISBN-13(EAN): 9780739196137
Издательство: Bloomsbury
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Цена: 40590.00 T
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Описание: This book examines audiences` cognitive and affective responses to user-generated real media violence. Using Knockout Game videos, Antony examines the extent to which realism assessments interact with moral disengagement, and the (in)ability to empathize with victims of real media violence.

Political Communication in Real Time

Название: Political Communication in Real Time
ISBN: 1138949418 ISBN-13(EAN): 9781138949416
Издательство: Taylor&Francis
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Цена: 64300.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Much has been made of the speed and constancy of modern politics. Whether watching cable news, retweeting political posts, or receiving news alerts on our phones, political communication now happens continuously and in real time. Traditional research methods do not capture this changed, dynamic environment. Early studies that guided the way for the study of political communication took place at a time when the media environment changed dramatically. Transistors and FM radio, television and widely distributed films technologically changed the way people gained information and developed knowledge of the world around them. Now, the environment has changed again with digital innovations. It is time to recognize emerging ways of knowing how communication works.

This book provides the first real assessment of methods used to study the new digital media environment. It features eleven chapters authored by leading researchers in the field using continuous or real time response methods to study political communication in various forms. Moreover, the authors explain how viewer attitudes can be measured over time, message effects can be pin-- pointed down to the second of impact, behaviors can be tracked and analyzed unobtrusively, and respondents can naturally respond on their smartphone, tablet, or even console gaming system. Leading practitioners in the field working for CNN, Microsoft, Google, and Twitter show how the approach is being innovatively used in the field.

"

Political Communication in Real Time" is a welcomed addition to the growing field of interest in "big data" and continuous response research. This volume will appeal to scholars and practitioners in political science and communication studies wishing to gain new insights into the strengths and limitations of this approach. Political communication is a constant process, so theories, applications, and cognitive models of such communication require continuous measures and methods."

From Minecraft to Real Life: Inspiring Creativity and Learning in the Library

Автор: Glendening Mary L.
Название: From Minecraft to Real Life: Inspiring Creativity and Learning in the Library
ISBN: 1440843783 ISBN-13(EAN): 9781440843785
Издательство: Bloomsbury
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Цена: 42570.00 T
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Описание:

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.

By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8-14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


Real-World Media Ethics

Автор: Perebinossoff Philippe
Название: Real-World Media Ethics
ISBN: 1138897949 ISBN-13(EAN): 9781138897946
Издательство: Taylor&Francis
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Цена: 51030.00 T
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Описание:

    • Is it ethical to pass yourself off as black if you are Caucasian, as Rachel Dolezai, the president of a local chapter of the NAACP, did in 2015?
    • Was it ethical for Donald Sterling, the former owner of the NBA team, to use racially inflammatory language?
    • Is it ethical to exaggerate or fabricate the importance of one's role, as Brian Williams apparently did when he anchored the NBC nightly news?
    • Is it ethical for a journalist to pay a source for a story, tips, and photos, as TMZ, Gawker and others do regularly?

The above questions as well as other questions definitely illustrate the need for studying ethics.

Real-World Media Ethics provides a wide showcase of real ethical issues faced by professionals in the media field. Numerous case studies allow readers to explore multiple perspectives while using realistic ethical principles. This book includes the basics in ethical journalism, as well as the tools to navigate through the landscape of mass media such as public relations, entertainment and other forms of visual communication. The second edition has been updated to encompass globalization, new media platforms, current copyright issues, net neutrality, sports ethics, and more. An accompanying companion website provides additional interviews demonstrating ethical principles in practice. Being a former ABC executive, author Philippe Perebinossoff gives readers an inside look at circumstances with an ethical, experienced eye.


Real Talk: Reality Television and Discourse Analysis in Action

Автор: Lorenzo-Dus
Название: Real Talk: Reality Television and Discourse Analysis in Action
ISBN: 0230368719 ISBN-13(EAN): 9780230368712
Издательство: Springer
Рейтинг:
Цена: 111790.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first book to examine the discourse of reality television. Chapters provide rigorous case studies of the discourse practices that characterise a wide range of generic and linguistic/cultural contexts, including dating shows in China and Spain, docudramas in Argentina and New Zealand, and talent shows in the UK and USA.

Cultural Techniques: Grids, Filters, Doors, and Other Articulations of the Real

Автор: Siegert Bernhard
Название: Cultural Techniques: Grids, Filters, Doors, and Other Articulations of the Real
ISBN: 0823263762 ISBN-13(EAN): 9780823263769
Издательство: Mare Nostrum (Eurospan)
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Цена: 25910.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

In a crucial shift within posthumanistic media studies, Bernhard Siegert dissolves the concept of media into a network of operations that reproduce, displace, process, and reflect the distinctions fundamental for a given culture. Cultural Techniques aims to forget our traditional understanding of media so as to redefine the concept through something more fundamental than the empiricist study of a medium’s individual or collective uses or of its cultural semantics or aesthetics. Rather, Siegert seeks to relocate media and culture on a level where the distinctions between object and performance, matter and form, human and nonhuman, sign and channel, the symbolic and the real are still in the process of becoming. The result is to turn ontology into a domain of all that is meant in German by the word Kultur.
Cultural techniques comprise not only self-referential symbolic practices like reading, writing, counting, or image-making. The analysis of artifacts as cultural techniques emphasizes their ontological status as “in-betweens,” shifting from firstorder to second-order techniques, from the technical to the artistic, from object to sign, from the natural to the cultural, from the operational to the representational.
Cultural Techniques ranges from seafaring, drafting, and eating to the production of the sign-signaldistinction in old and new media, to the reproduction of anthropological difference, to the study of trompe-l’oeils, grids, registers, and doors. Throughout, Siegert addresses fundamental questions of how ontological distinctions can be replaced by chains of operations that process those alleged ontological distinctions within the ontic.
Grounding posthumanist theory both historically and technically, this book opens up a crucial dialogue between new German media theory and American postcybernetic discourses.



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