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Beginning Unity Editor Scripting: Create and Publish Your Game Tools, Kok Benny


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Цена: 55890.00T
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Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: 218 шт.  
При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Kok Benny
Название:  Beginning Unity Editor Scripting: Create and Publish Your Game Tools
ISBN: 9781484271667
Издательство: Springer
Классификация:



ISBN-10: 1484271661
Обложка/Формат: Paperback
Страницы: 263
Вес: 0.40 кг.
Дата издания: 08.08.2021
Язык: English
Издание: 1st ed.
Иллюстрации: 238 illustrations, color; 21 illustrations, black and white; xiii, 261 p. 259 illus., 238 illus. in color.
Размер: 23.39 x 15.60 x 1.52 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Create and publish your game tools
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Intermediate level

Beginning 3D Game Development with Unity 4: All-in-one, Mult

Автор: Blackman Sue
Название: Beginning 3D Game Development with Unity 4: All-in-one, Mult
ISBN: 1430248998 ISBN-13(EAN): 9781430248996
Издательство: Springer
Рейтинг:
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today`s casual and mobile markets, while also giving you a firm foundation in game logic and design.

Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser

Автор: Garzia Andre Alves
Название: Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser
ISBN: 1484260589 ISBN-13(EAN): 9781484260586
Издательство: Springer
Рейтинг:
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1: Before We Begin

Chapter Goal: Introduces the reader to roguelike and the technologies used.

Sub -Topics

- Roguelike history

- Why develop roguelikes

- Why use web technologies

- Why Phaser

Chapter 2: Introduction to Phaser

Chapter Goal: Provide a quick introduction to Phaser

Sub - Topics

- Displaying a scene

- Game loops

- Controlling a player character

- Tile-based maps without procedural generation

Chapter 3: Enemies and Permadeath

Chapter Goal: Populating the game from the previous chapter with enemies and providing the initial game mechanics

Sub - Topics:

- How to build enemies

- Turn-based action

- Enemy AI

- Combat

Chapter 4: Treasure and Upgrades

Chapter Goal: Adding rewards for the player and how to provide gameplay progression

Sub - Topics:

- Multiple levels in a dungeon

- Adding treasure

- Adding upgrades

- Adding monster loot

- Inventory screen

Chapter 5: Character Classes

Chapter Goal: Create multiple character classes with different abilities and double check how that affects gameplay

Sub - Topics:

- Character classes

- Wizard

- Cleric

- Elf

- Necromancer

Chapter 6: Procedurally Generated Dungeons

Chapter Goal: Introduces you to procedural generation. Replace the current maps with procedurally generated dungeons

Sub - Topics:

- Procedural generation introduction

- Generating dungeons

- Bias

- Different types of dungeons

Chapter 7: Procedurally Generated Monsters and Treasure

Chapter Goal: Use procedural generation to customize the monsters and treasures according to the dungeon layout

Sub - Topics:

- Custom monsters

- Custom treasure

- Changing parameters depending on dungeon layout

Chapter 8: The Power of Storytelling

Chapter Goal: Tie the features we currently have in the game together in a cohesive experience through the power of storytelling

Sub - Topics:

- Storytelling concepts

- Non-player charac

Mastering ArcGIS Enterprise Administration: Install, configure, and manage ArcGIS Enterprise to publish, optimize, and secure GIS services

Автор: Cooper Chad
Название: Mastering ArcGIS Enterprise Administration: Install, configure, and manage ArcGIS Enterprise to publish, optimize, and secure GIS services
ISBN: 1788297490 ISBN-13(EAN): 9781788297493
Издательство: Неизвестно
Рейтинг:
Цена: 56300.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book will be a handy guide to quickly learn pandas and understand how it can empower you in the exciting world of data manipulation, analysis, and data science. You will learn how to use pandas to perform numeric and statistical analysis using real-world examples. You will also visualize statistical data and apply pandas to different domains.

Publishing challenge for independent video game developers

Автор: Limpach, Odile
Название: Publishing challenge for independent video game developers
ISBN: 0367416727 ISBN-13(EAN): 9780367416720
Издательство: Taylor&Francis
Рейтинг:
Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Beginning game ai with unity

Автор: Cossu, Sebastiano M.
Название: Beginning game ai with unity
ISBN: 1484263545 ISBN-13(EAN): 9781484263549
Издательство: Springer
Рейтинг:
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning-Intermediate user level

The Publishing Challenge for Independent Video game Developers

Автор: Limpach, Odile
Название: The Publishing Challenge for Independent Video game Developers
ISBN: 0367416743 ISBN-13(EAN): 9780367416744
Издательство: Taylor&Francis
Рейтинг:
Цена: 127600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.

Extending Unity with Editor Scripting

Автор: Tadres Angelo
Название: Extending Unity with Editor Scripting
ISBN: 1785281852 ISBN-13(EAN): 9781785281853
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity

Автор: Villanueva Nova
Название: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity
ISBN: 1484271955 ISBN-13(EAN): 9781484271957
Издательство: Springer
Рейтинг:
Цена: 60550.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning-Intermediate user level

Unity Game Development Scripting

Автор: Kyle
Название: Unity Game Development Scripting
ISBN: 1783553634 ISBN-13(EAN): 9781783553631
Издательство: Неизвестно
Рейтинг:
Цена: 60070.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

About This Book
  • Write customizable scripts that are easy to adjust to suit the needs of different projects
  • Combine your knowledge of modular scripting elements to build a complete game
  • Build key game features, from player inventories to friendly and enemy artificial intelligence
In Detail

The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.

In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

What You Will Learn
  • Include controls for both keyboard/mouse and the gamepad
  • Create three different types of expandable items
  • Implement an inventory that includes a hot key system
  • Optimize your game's video and audio options
  • Integrate a GUI HUD with buttons, health bars, and damage reports
  • Make a complex AI system
  • Save game data in multiple styles
  • Track player statistics and scores

Beginning unity android game development

Автор: Takoordyal, Kishan
Название: Beginning unity android game development
ISBN: 1484260015 ISBN-13(EAN): 9781484260012
Издательство: Springer
Рейтинг:
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginner User Level

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

Автор: Pv Satheesh
Название: Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
ISBN: 1484263952 ISBN-13(EAN): 9781484263952
Издательство: Springer
Цена: 51230.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginner User Level

Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow

Автор: Thorn Alan
Название: Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow
ISBN: 1788479831 ISBN-13(EAN): 9781788479837
Издательство: Неизвестно
Рейтинг:
Цена: 67430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many feature...


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