Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education, Akcayir Gokce, Demmans Epp Carrie
Автор: Giuliana Guazzaroni, Anitha S. Pillai Название: Virtual and Augmented Reality in Education, Art, and Museums, Igi global. ISBN 9781799817963 ISBN: 1799817962 ISBN-13(EAN): 9781799817963 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 188100.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. The book highlights a range of topics such as online learning, digital heritage, and gaming.
Автор: De Paolis Lucio Tommaso, Bourdot Patrick Название: Augmented Reality, Virtual Reality, and Computer Graphics: 6th International Conference, Avr 2019, Santa Maria Al Bagno, Italy, June 24-27, 2019, Proc ISBN: 3030259986 ISBN-13(EAN): 9783030259983 Издательство: Springer Рейтинг: Цена: 68930.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.
Название: Augmented Reality in Educational Settings ISBN: 9004408835 ISBN-13(EAN): 9789004408838 Издательство: Brill Цена: 171350.00 T Наличие на складе: Нет в наличии. Описание: New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamkova, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinska, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerova, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsova, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Katerina Jancarikova, Konstantinos Katzis, Lilla Korenova, Utku Kose, Zoltan Kovacs,Blanka Kozik Lehotayova, Maria Kozuchova, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Alvaro Martinez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirhacova Lapsanska, Stavros Pitsikalis, Corinne Raffin, Tomas Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bagyi.
Название: Augmented reality games ii ISBN: 3030156192 ISBN-13(EAN): 9783030156190 Издательство: Springer Рейтинг: Цена: 139750.00 T Наличие на складе: Нет в наличии. Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
Название: Augmented Reality in Educational Settings ISBN: 9004408827 ISBN-13(EAN): 9789004408821 Издательство: Brill Цена: 66410.00 T Наличие на складе: Нет в наличии. Описание: New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamkova, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinska, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerova, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsova, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Katerina Jancarikova, Konstantinos Katzis, Lilla Korenova, Utku Kose, Zoltan Kovacs,Blanka Kozik Lehotayova, Maria Kozuchova, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Alvaro Martinez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirhacova Lapsanska, Stavros Pitsikalis, Corinne Raffin, Tomas Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bagyi.
Автор: Gulsun Kurubacak, Hakan Altinpulluk Название: Mobile Technologies and Augmented Reality in Open Education ISBN: 1522521100 ISBN-13(EAN): 9781522521105 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 180180.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Presents the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students.
Автор: Akcayir Gokce, Demmans Epp Carrie Название: Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education ISBN: 1799854892 ISBN-13(EAN): 9781799854890 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 118270.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives.
Designing and Evaluating Learning Experiences.- Learning Analytics, Dashboards and Learners Models.- Language Learning and Teaching.- Technology in Education: Policies and Practice.
Автор: Hart-davis, Guy Название: Deploying chromebooks in the classroom ISBN: 148423765X ISBN-13(EAN): 9781484237656 Издательство: Springer Рейтинг: Цена: 55890.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Learn how to deploy Chromebook computers in a classroom or lab situation and how to navigate the hardware and software choices you face. This book equips you with the skills and knowledge to plan and execute a deployment of Chromebook computers in the classroom.
Автор: Guy Hart-Davis Название: Deploying iPads in the Classroom ISBN: 1484229274 ISBN-13(EAN): 9781484229279 Издательство: Springer Рейтинг: Цена: 25150.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Master the skills and knowledge to plan and execute a deployment of iPads that will suit your school and your classroom. This book helps you evaluate your various options for deploying iPads--from configuring the tablets manually, through using Apple Configurator for imaging tablets, to subscribing to the heavy-duty Apple School Manager web service--and then shows you how to put your chosen approach into practice. Step-by-step instructions and practical examples walk you through the key questions you need to answer to get the most from your IT investment and then show you how to turn your decisions into deeds. The iPad is a wonderful device for helping students to study more comfortably and learn more quickly. Apple's popular tablet enables you to put in each student's hands a full-power computer that enables her to access resources both on the school's network and on the Internet; communicate via email, instant messaging, and video chat; and create digital content that she can submit effortlessly to your online marking system. Students love using the iPad--perhaps even more than teachers do
What You'll Learn
Plan your iPad deployment and choose the right iPad models, accessories, and apps
Image, configure, and deploy iPads in your classroom
Review tips, tricks, and techniques for managing iPads and keeping your digital classroom running smoothly
Who This Book Is For Teachers and IT administrators at schools or colleges, and administrators and organizers in other bodies that need to deploy iPads en masse to conference attendees or hotel visitors
Автор: Lucio Tommaso De Paolis; Patrick Bourdot Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3030259641 ISBN-13(EAN): 9783030259648 Издательство: Springer Рейтинг: Цена: 68930.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.
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