Augmented Reality Games I: Understanding the Pokйmon GO Phenomenon, Geroimenko Vladimir
Автор: Giuliana Guazzaroni, Anitha S. Pillai Название: Virtual and Augmented Reality in Education, Art, and Museums, Igi global. ISBN 9781799817963 ISBN: 1799817962 ISBN-13(EAN): 9781799817963 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 188100.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. The book highlights a range of topics such as online learning, digital heritage, and gaming.
Название: Augmented Reality in Educational Settings ISBN: 9004408827 ISBN-13(EAN): 9789004408821 Издательство: Brill Цена: 66410.00 T Наличие на складе: Нет в наличии. Описание: New digital technologies offer many exciting opportunities to educators who are looking to develop better teaching practices. When technologies are new, however, the potential for beneficial and effective implementations and applications is not yet fully recognized. This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes. It is hoped that the research and theory presented here can support both teachers and researchers in future work with this exciting new technology. Contributors are: Miriam Adamkova, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello, Martina Babinska, Robert Bohdal, Francisco Botana, Constadina Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerova, Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried, Maria Fuchsova, Marianthi Grizioti, Tomas Hlava, Markus Hohenwarter, Katerina Jancarikova, Konstantinos Katzis, Lilla Korenova, Utku Kose, Zoltan Kovacs,Blanka Kozik Lehotayova, Maria Kozuchova, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza, Alvaro Martinez, Efstathios Mavrotheris, Katerina Mavrou, Maria Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirhacova Lapsanska, Stavros Pitsikalis, Corinne Raffin, Tomas Recio, Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova, Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and Ibolya Veress-Bagyi.
Автор: Geroimenko Vladimir Название: Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium ISBN: 3030099210 ISBN-13(EAN): 9783030099213 Издательство: Springer Рейтинг: Цена: 130430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies.
Автор: De Paolis Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319952692 ISBN-13(EAN): 9783319952697 Издательство: Springer Рейтинг: Цена: 46570.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions.
Автор: Donna Russell Название: Implementing Augmented Reality Into Immersive Virtual Learning Environments ISBN: 179987205X ISBN-13(EAN): 9781799872054 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 159850.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success.
Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Автор: Akhgar Babak Название: Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality ISBN: 3030299287 ISBN-13(EAN): 9783030299286 Издательство: Springer Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
Автор: Egenfeldt-Nielsen, Simon , Smith, Jonas Heide , Название: Understanding Video Games ISBN: 1138362999 ISBN-13(EAN): 9781138362994 Издательство: Taylor&Francis Рейтинг: Цена: 132710.00 T Наличие на складе: Нет в наличии. Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.
Автор: Egenfeldt-Nielsen Simon Название: Understanding Video Games ISBN: 1138363057 ISBN-13(EAN): 9781138363052 Издательство: Taylor&Francis Рейтинг: Цена: 50010.00 T Наличие на складе: Нет в наличии. Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.
Автор: Jessie Y.C. Chen; Gino Fragomeni Название: Virtual, Augmented and Mixed Reality. Applications and Case Studies ISBN: 3030215644 ISBN-13(EAN): 9783030215644 Издательство: Springer Рейтинг: Цена: 76390.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Название: Augmented reality games ii ISBN: 3030156192 ISBN-13(EAN): 9783030156190 Издательство: Springer Рейтинг: Цена: 139750.00 T Наличие на складе: Поставка под заказ. Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
Автор: Vladimir Geroimenko Название: Augmented Reality Games II ISBN: 3030156222 ISBN-13(EAN): 9783030156220 Издательство: Springer Рейтинг: Цена: 139750.00 T Наличие на складе: Поставка под заказ. Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
Автор: Vladimir Geroimenko Название: Augmented Reality Games I ISBN: 303015615X ISBN-13(EAN): 9783030156152 Издательство: Springer Рейтинг: Цена: 111790.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok?mon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pok?mon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pok?mon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
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