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Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom, Liz Cable, Scott Nicholson


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Цена: 22170.00T
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Автор: Liz Cable, Scott Nicholson
Название:  Unlocking the Potential of Puzzle-based Learning: Designing escape rooms and games for the classroom
ISBN: 9781529755329
Издательство: Sage Publications
Классификация: ISBN-10: 1529755328
Обложка/Формат: Ebook
Страницы: 200
Вес: 0.00 кг.
Дата издания: 30.12.2020
Серия: Education
Язык: English
Читательская аудитория: Professional and scholarly
Ключевые слова: Teachers' classroom resources & material
Рейтинг:
Поставляется из: Англии
Описание:

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives.

Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools.

Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.



The Multiplayer Classroom

Автор: Sheldon, Lee
Название: The Multiplayer Classroom
ISBN: 0367249065 ISBN-13(EAN): 9780367249069
Издательство: Taylor&Francis
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Цена: 127600.00 T
Наличие на складе: Невозможна поставка.
Описание: This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Learn how to create multiplayer games for any age on any subject.

Bridging Learning: Second Edition

Автор: Mentis M et al
Название: Bridging Learning: Second Edition
ISBN: 1412969948 ISBN-13(EAN): 9781412969949
Издательство: Sage Publications
Рейтинг:
Цена: 65470.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This updated volume provides fourteen core thinking skills that increase students` cognitive capacity and shows educators how to "bridge" these skills to the home and community.

Sparking Curiosity through Project-Based Learning in the Early Childhood Classroom

Автор: Hoyle Konecni, Elizabeth
Название: Sparking Curiosity through Project-Based Learning in the Early Childhood Classroom
ISBN: 1032365382 ISBN-13(EAN): 9781032365381
Издательство: Taylor&Francis
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Цена: 132710.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learn how to tap into and illuminate the creative potential in all learners with this inspiring and practical book. This book teaches early childhood educators to unlock the creativity in all learners while celebrating inquiry at its highest levels.

The Brain-Based Classroom

Автор: O`Mahony, Kieran
Название: The Brain-Based Classroom
ISBN: 0367617099 ISBN-13(EAN): 9780367617097
Издательство: Taylor&Francis
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Цена: 117390.00 T
Наличие на складе: Нет в наличии.

Brain-based classroom

Автор: O`mahony, Kieran
Название: Brain-based classroom
ISBN: 0367610116 ISBN-13(EAN): 9780367610111
Издательство: Taylor&Francis
Рейтинг:
Цена: 26530.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Brain-Based Classroom translates findings from educational neuroscience into a new paradigm of practices suitable for any teacher.

Sustainable Project-Based Learning: Five Steps for Designing Authentic Classroom Experiences in Grades 5-12 (an Instructional Framework for Developing

Автор: Sever Brad
Название: Sustainable Project-Based Learning: Five Steps for Designing Authentic Classroom Experiences in Grades 5-12 (an Instructional Framework for Developing
ISBN: 195281233X ISBN-13(EAN): 9781952812330
Издательство: Gazelle Book Services
Цена: 42250.00 T
Наличие на складе: Нет в наличии.

A Guide to Designing Curricular Games: How to  "game " the System

Автор: Jackson Kellinger Janna
Название: A Guide to Designing Curricular Games: How to "game " the System
ISBN: 3319825690 ISBN-13(EAN): 9783319825694
Издательство: Springer
Рейтинг:
Цена: 130430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a guide to designing curricular games to suit the needs of students. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask".

Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 9812875174 ISBN-13(EAN): 9789812875174
Издательство: Springer
Рейтинг:
Цена: 113190.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Games-To-Teach or Games-To-Learn

Choosing and Using Digital Games in the Classroom

Автор: Becker
Название: Choosing and Using Digital Games in the Classroom
ISBN: 3319122223 ISBN-13(EAN): 9783319122229
Издательство: Springer
Рейтинг:
Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

A Guide to Designing Curricular Games

Автор: Jackson Kellinger
Название: A Guide to Designing Curricular Games
ISBN: 3319423924 ISBN-13(EAN): 9783319423920
Издательство: Springer
Рейтинг:
Цена: 102480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom

Автор: Claudia Muller
Название: Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
ISBN: 3631734700 ISBN-13(EAN): 9783631734704
Издательство: Peter Lang
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Цена: 66470.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.


Choosing and Using Digital Games in the Classroom: A Practical Guide

Автор: Becker Katrin
Название: Choosing and Using Digital Games in the Classroom: A Practical Guide
ISBN: 3319791753 ISBN-13(EAN): 9783319791753
Издательство: Springer
Рейтинг:
Цена: 74530.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player`s point of view of the game experience.


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