Starting out with programming logic and design, Gaddis, Tony
Автор: Miyazaki Hayao Название: Starting Point: 1979-1996 (Paperback) ISBN: 1421561042 ISBN-13(EAN): 9781421561042 Издательство: Viz Media Рейтинг: Цена: 17590.00 T Наличие на складе: Есть Описание: A collection of essays, speeches, inteviews and reflections by the acclaimed filmaker Hayao Miyazaki.
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 39800.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Nederpelt Название: Type Theory and Formal Proof ISBN: 110703650X ISBN-13(EAN): 9781107036505 Издательство: Cambridge Academ Рейтинг: Цена: 73920.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Type theory is a fast-evolving field at the crossroads of logic, computer science and mathematics. This book provides a gentle step-by-step introduction in the art of formalizing mathematics on the basis of type theory. It is suitable for a broad audience, ranging from undergraduate students to researchers.
Автор: Beiman Название: Prepare To Board Creating Story & C ISBN: 1498797008 ISBN-13(EAN): 9781498797009 Издательство: Taylor&Francis Рейтинг: Цена: 47970.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 84710.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: McDowell Gayle Laakmann Название: Cracking the Coding Interview: 189 Programming Questions and Solutions ISBN: 0984782850 ISBN-13(EAN): 9780984782857 Издательство: Неизвестно Рейтинг: Цена: 39190.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Lendman contends that for over one hundred years powerful bankers have used their control over money, credit and debt for private self-enrichment, bankrolling and colluding with the US Congress and administrations to implement laws favouring them. This book shows people how they`ve been fleeced, including a plan for constructive change.
Автор: Jane Bingham Название: Wipe-clean Starting Spelling ISBN: 1474922341 ISBN-13(EAN): 9781474922340 Издательство: Usborne Рейтинг: Цена: 6150.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: A colourful wipe-clean activity book that helps young children start learning how to spell. Each page has words to trace and spaces to write the words, helping children gain confidence in spelling simple words. Great for practising pen control, and the pages are wipe-clean so children can practise again and again.
Автор: Caldwell Название: Story Structure And Development ISBN: 149878173X ISBN-13(EAN): 9781498781732 Издательство: Taylor&Francis Рейтинг: Цена: 54090.00 T Наличие на складе: Нет в наличии. Описание:
Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story."
Key Features
Consolidates into one text universal story structure used across the digital media industry
Includes enormous visuals that illustrate and reinforce concepts for visual learners
Organizes content for faculty to use sections in a non-linear manner
Includes chapter objectives, review questions, and key terms to guide the reader
Автор: Tanya X. Short (Editor) Название: Procedural Storytelling in Game Design ISBN: 1138595306 ISBN-13(EAN): 9781138595309 Издательство: Taylor&Francis Рейтинг: Цена: 50010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Автор: Kalmpourtzis Название: Educational Game Design Fundamental ISBN: 113863154X ISBN-13(EAN): 9781138631540 Издательство: Taylor&Francis Рейтинг: Цена: 51030.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
Автор: Richards Dana, Hamburger Henry Название: Logic And Language Models For Computer Science (Third Edition) ISBN: 9813229209 ISBN-13(EAN): 9789813229204 Издательство: World Scientific Publishing Рейтинг: Цена: 90810.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание:
This text presents the formal concepts underlying Computer Science.
It starts with a wide introduction to Logic with an emphasis on reasoning and proof, with chapters on Program Verification and Prolog.
The treatment of computability with Automata and Formal Languages stands out in several ways:
it emphasizes the algorithmic nature of the proofs and the reliance on simulations;
it stresses the centrality of nondeterminism in generative models and the relationship to deterministic recognition models
The style is appropriate for both undergraduate and graduate classes.
Автор: Totten Christopher W. Название: Level Design ISBN: 1498745059 ISBN-13(EAN): 9781498745055 Издательство: Taylor&Francis Рейтинг: Цена: 45930.00 T Наличие на складе: Нет в наличии. Описание:
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
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Key Features
Learn about the processes of experienced developers and level designers in their own words
Discover best-practices for creating levels for persuasive play and designing collaboratively
Offers analysis methods for better understanding game worlds and how they function in response to gameplay
Find your own preferred method of level design by learning the processes of multiple industry veterans
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