Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7 707 857-29-98
  +7(7172) 65-23-70
  10:00-18:00 пн-пт
  shop@logobook.kz
   
    Поиск книг                        
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Бестселлеры | |
 

Procedural Storytelling in Game Design, Tanya X. Short (Editor)


Варианты приобретения
Цена: 50010.00T
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: 1 шт.  Склад Америка: 213 шт.  
При оформлении заказа до: 2025-08-18
Ориентировочная дата поставки: конец Сентября - начало Октября

Добавить в корзину
в Мои желания

Автор: Tanya X. Short (Editor)
Название:  Procedural Storytelling in Game Design
Перевод названия: Таня Шот: Процедурное изложение истории в разработке игр
ISBN: 9781138595309
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1138595306
Обложка/Формат: Paperback
Страницы: 408
Вес: 0.65 кг.
Дата издания: 08.04.2019
Язык: English
Иллюстрации: 16 tables, black and white; 66 halftones, black and white; 8 illustrations, black and white
Размер: 158 x 233 x 23
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Graphical & digital media applications, COMPUTERS / Programming / Games
Основная тема: Games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

      Старое издание
Procedural Generation In Game Desig

Название: Procedural Generation In Game Desig
ISBN: 1498799191 ISBN-13(EAN): 9781498799195
Издательство: Taylor&Francis
Цена: 53070 T
Описание:

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design


Procedural Storytelling in Game Design

Название: Procedural Storytelling in Game Design
ISBN: 1138595314 ISBN-13(EAN): 9781138595316
Издательство: Taylor&Francis
Рейтинг:
Цена: 127600.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.


Казахстан, 010000 г. Астана, проспект Туран 43/5, НП2 (офис 2)
ТОО "Логобук" Тел:+7 707 857-29-98 ,+7(7172) 65-23-70 www.logobook.kz
Kaspi QR
   В Контакте     В Контакте Мед  Мобильная версия