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General Game Playing, Michael Genesereth, Michael Thielscher


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Цена: 46200.00T
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Автор: Michael Genesereth, Michael Thielscher
Название:  General Game Playing
ISBN: 9781627052559
Издательство: Mare Nostrum (Eurospan)
Классификация:
ISBN-10: 1627052550
Обложка/Формат: Paperback
Страницы: 229
Вес: 0.40 кг.
Дата издания: 30.03.2014
Серия: Computing & IT
Язык: English
Размер: 235 x 191 x 12
Ключевые слова: Artificial intelligence
Поставляется из: Англии
Описание: General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime (n other words, they dont know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.

Learning by Playing. Game-based Education System Design and Development

Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M
Название: Learning by Playing. Game-based Education System Design and Development
ISBN: 3642033636 ISBN-13(EAN): 9783642033636
Издательство: Springer
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Цена: 93160.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.

Computational Models of Motivation for Game-Playing Agents

Автор: Merrick
Название: Computational Models of Motivation for Game-Playing Agents
ISBN: 3319334573 ISBN-13(EAN): 9783319334578
Издательство: Springer
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Цена: 88500.00 T
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Описание: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players.The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Автор: Jacek Mandziuk
Название: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
ISBN: 3642116779 ISBN-13(EAN): 9783642116773
Издательство: Springer
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Цена: 139750.00 T
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Interactivity, Game Creation, Design, Learning, and Innovation

Автор: Anthony L. Brooks; Eva Brooks
Название: Interactivity, Game Creation, Design, Learning, and Innovation
ISBN: 3319558331 ISBN-13(EAN): 9783319558332
Издательство: Springer
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Цена: 46590.00 T
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Описание: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016).

Real-Time Visual Effects for Game Programming

Автор: Chang-Hun Kim; Sun-Jeong Kim; Soo-Kyun Kim; Shin-J
Название: Real-Time Visual Effects for Game Programming
ISBN: 9812874860 ISBN-13(EAN): 9789812874863
Издательство: Springer
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Цена: 121890.00 T
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Описание: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.

Collected Wisdom of Game AI Professionals

Название: Collected Wisdom of Game AI Professionals
ISBN: 1466565969 ISBN-13(EAN): 9781466565968
Издательство: Taylor&Francis
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Цена: 127600.00 T
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Описание:

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games.

The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.


On the Design of Game-Playing Agents

Автор: Eun-Youn Kim, Daniel Ashlock
Название: On the Design of Game-Playing Agents
ISBN: 1681731622 ISBN-13(EAN): 9781681731629
Издательство: Mare Nostrum (Eurospan)
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Цена: 61910.00 T
Наличие на складе: Невозможна поставка.
Описание: Summarises, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modelling cooperation and conflict, deal making, or other social behaviours. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents.

Deep Learning and the Game of Go

Автор: Pumperla Max, Ferguson Kevin
Название: Deep Learning and the Game of Go
ISBN: 1617295329 ISBN-13(EAN): 9781617295324
Издательство: Неизвестно
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Цена: 58070.00 T
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Описание:

Summary

Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.

Foreword by Thore Graepel, DeepMind

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot

About the Book

Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios

What's inside

  • Build and teach a self-improving game AI
  • Enhance classical game AI systems with deep learning
  • Implement neural networks for deep learning

About the Reader

All you need are basic Python skills and high school-level math. No deep learning experience required.

About the Author

Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo.

Table of Contents

    PART 1 - FOUNDATIONS
  1. Toward deep learning: a machine-learning introduction
  2. Go as a machine-learning problem
  3. Implementing your first Go bot
  4. PART 2 - MACHINE LEARNING AND GAME AI
  5. Playing games with tree search
  6. Getting started with neural networks
  7. Designing a neural network for Go data
  8. Learning from data: a deep-learning bot
  9. Deploying bots in the wild
  10. Learning by practice: reinforcement learning
  11. Reinforcement learning with policy gradients
  12. Reinforcement learning with value methods
  13. Reinforcement learning with actor-critic methods
  14. PART 3 - GREATER THAN THE SUM OF ITS PARTS
  15. AlphaGo: Bringing it all together
  16. AlphaGo Zero: Integrating tree search with reinforcement learning

Game Theoretic Problems in Network Economics and Mechanism Design Solutions

Автор: Y. Narahari; Dinesh Garg; Ramasuri Narayanam; Hast
Название: Game Theoretic Problems in Network Economics and Mechanism Design Solutions
ISBN: 1849968071 ISBN-13(EAN): 9781849968072
Издательство: Springer
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Цена: 130430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

Game Theory for Networks

Автор: Lingjie Duan; Anibal Sanjab; Husheng Li; Xu Chen;
Название: Game Theory for Networks
ISBN: 3319675397 ISBN-13(EAN): 9783319675398
Издательство: Springer
Рейтинг:
Цена: 39130.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017.

The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.


Advances in Human Factors in Wearable Technologies and Game Design

Автор: Tareq Ahram; Christianne Falc?o
Название: Advances in Human Factors in Wearable Technologies and Game Design
ISBN: 3319606387 ISBN-13(EAN): 9783319606385
Издательство: Springer
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Цена: 149060.00 T
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Описание: A wearable flexible sensor network platform for the analysis of different sport movements.- Emotion recognition using physiological signals: Laboratory vs. wearable sensors.- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind.- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers.- Development of customized orthotics based on lower-leg anthropometric data and task.- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic.- Real-time eye-interaction system developed with eye tracking glasses and motion capture.- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling.- The pressure comfort sensation of female's body parts caused by compression garment.- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device.- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China.- Game design for students: Teaching as a whole context.- Gaming as a driver for social behavior change for sustainability.



Turing Machine Universality of the Game of Life

Автор: Paul Rendell
Название: Turing Machine Universality of the Game of Life
ISBN: 3319198416 ISBN-13(EAN): 9783319198415
Издательство: Springer
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Цена: 104480.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Turing Machine Universality of the Game of Life


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