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On the Design of Game-Playing Agents, Eun-Youn Kim, Daniel Ashlock


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Цена: 61910.00T
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в Мои желания

Автор: Eun-Youn Kim, Daniel Ashlock
Название:  On the Design of Game-Playing Agents
ISBN: 9781681731629
Издательство: Mare Nostrum (Eurospan)
Классификация:




ISBN-10: 1681731622
Обложка/Формат: Paperback
Страницы: 186
Вес: 0.07 кг.
Дата издания: 30.07.2017
Серия: Synthesis lectures on games and computational intelligence
Язык: English
Издание: 1st
Размер: 235 x 191 x 10
Читательская аудитория: General (us: trade)
Ключевые слова: Game theory,Graphics programming,Artificial intelligence, COMPUTERS / Intelligence (AI) & Semantics,COMPUTERS / Programming / Games,MATHEMATICS / Game Theory
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Поставляется из: Англии
Описание: Summarises, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modelling cooperation and conflict, deal making, or other social behaviours. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents.

Theory of Fun for Game Design

Автор: Koster Raph
Название: Theory of Fun for Game Design
ISBN: 1449363210 ISBN-13(EAN): 9781449363215
Издательство: Wiley
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Цена: 38010.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Автор: Jacek Mandziuk
Название: Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
ISBN: 3642116779 ISBN-13(EAN): 9783642116773
Издательство: Springer
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Цена: 139750.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 29570.00 T
Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions

Автор: Y. Narahari; Dinesh Garg; Ramasuri Narayanam; Hast
Название: Game Theoretic Problems in Network Economics and Mechanism Design Solutions
ISBN: 1849968071 ISBN-13(EAN): 9781849968072
Издательство: Springer
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Цена: 130430.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632090 ISBN-13(EAN): 9781138632097
Издательство: Taylor&Francis
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Цена: 127600.00 T
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Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Автор: Anthropy Anna
Название: A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
ISBN: 0321886925 ISBN-13(EAN): 9780321886927
Издательство: Pearson Education
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Цена: 34310.00 T
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Описание: Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.

  • Liberate yourself from stale cliches and genres
  • Tell great stories: go way beyond cutscenes and text dumps
  • Control the crucial relationships between game "verbs" and "objects"
  • Wield the full power of development, conflict, climax, and resolution
  • Shape scenes, pacing, and player choices
  • Deepen context via art, animation, music, and sound
  • Help players discover, understand, engage, and "talk back" to you
  • Effectively use resistance and difficulty: the "push and pull" of games
  • Design holistically: integrate visuals, audio, and controls
  • Communicate a design vision everyone can understand

Game design workshop

Автор: Fullerton, Tracy (university Of Southern Californi
Название: Game design workshop
ISBN: 1138098809 ISBN-13(EAN): 9781138098800
Издательство: Taylor&Francis
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Цена: 142910.00 T
Наличие на складе: Нет в наличии.
Описание: Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.

The Art Of Game Design A Book Of Le

Автор: Schell
Название: The Art Of Game Design A Book Of Le
ISBN: 1138632058 ISBN-13(EAN): 9781138632059
Издательство: Taylor&Francis
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Цена: 58170.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.

General Game Playing

Автор: Michael Genesereth, Michael Thielscher
Название: General Game Playing
ISBN: 1627052550 ISBN-13(EAN): 9781627052559
Издательство: Mare Nostrum (Eurospan)
Цена: 46200.00 T
Наличие на складе: Невозможна поставка.
Описание: General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.

Mobile & Social Game Design

Автор: Fields Tim
Название: Mobile & Social Game Design
ISBN: 1466598689 ISBN-13(EAN): 9781466598683
Издательство: Taylor&Francis
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Цена: 47970.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization

Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.

Learn How to Attract--and Retain--Gamers and Make Money

The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.


Game Theory and Mechanism Design

Название: Game Theory and Mechanism Design
ISBN: 9814525049 ISBN-13(EAN): 9789814525046
Издательство: World Scientific Publishing
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Цена: 179520.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics.

Advanced Game Design with HTML5 and JavaScript

Автор: van Rex
Название: Advanced Game Design with HTML5 and JavaScript
ISBN: 1430258004 ISBN-13(EAN): 9781430258001
Издательство: Springer
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Цена: 31630.00 T
Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.

You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.

Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.

The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it



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