On the Design of Game-Playing Agents, Eun-Youn Kim, Daniel Ashlock
Автор: Koster Raph Название: Theory of Fun for Game Design ISBN: 1449363210 ISBN-13(EAN): 9781449363215 Издательство: Wiley Рейтинг: Цена: 38010.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
Автор: Y. Narahari; Dinesh Garg; Ramasuri Narayanam; Hast Название: Game Theoretic Problems in Network Economics and Mechanism Design Solutions ISBN: 1849968071 ISBN-13(EAN): 9781849968072 Издательство: Springer Рейтинг: Цена: 130430.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.
Автор: Schell Название: The Art Of Game Design A Book Of Le ISBN: 1138632058 ISBN-13(EAN): 9781138632059 Издательство: Taylor&Francis Рейтинг: Цена: 58170.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Автор: Schell Название: The Art Of Game Design A Book Of Le ISBN: 1138632090 ISBN-13(EAN): 9781138632097 Издательство: Taylor&Francis Рейтинг: Цена: 127600.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Written by one of the world`s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Автор: Merrick Название: Computational Models of Motivation for Game-Playing Agents ISBN: 3319334573 ISBN-13(EAN): 9783319334578 Издательство: Springer Рейтинг: Цена: 88500.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players.The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M Название: Learning by Playing. Game-based Education System Design and Development ISBN: 3642033636 ISBN-13(EAN): 9783642033636 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.
Автор: Anthropy Anna Название: A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design ISBN: 0321886925 ISBN-13(EAN): 9780321886927 Издательство: Pearson Education Рейтинг: Цена: 34310.00 T Наличие на складе: Невозможна поставка. Описание: Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.
Liberate yourself from stale cliches and genres
Tell great stories: go way beyond cutscenes and text dumps
Control the crucial relationships between game "verbs" and "objects"
Wield the full power of development, conflict, climax, and resolution
Shape scenes, pacing, and player choices
Deepen context via art, animation, music, and sound
Help players discover, understand, engage, and "talk back" to you
Effectively use resistance and difficulty: the "push and pull" of games
Design holistically: integrate visuals, audio, and controls
Communicate a design vision everyone can understand
Автор: Fullerton, Tracy (university Of Southern Californi Название: Game design workshop ISBN: 1138098809 ISBN-13(EAN): 9781138098800 Издательство: Taylor&Francis Рейтинг: Цена: 142910.00 T Наличие на складе: Поставка под заказ. Описание: Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.
Автор: Riccardo Fassone Название: Every Game is an Island: Endings and Extremities in Video Games ISBN: 1501316613 ISBN-13(EAN): 9781501316616 Издательство: Bloomsbury Academic Рейтинг: Цена: 126720.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.
Автор: Bree Название: Game Based Organization Design ISBN: 1137351470 ISBN-13(EAN): 9781137351470 Издательство: Springer Рейтинг: Цена: 93160.00 T Наличие на складе: Есть у поставщика Поставка под заказ. Описание: There is a widening gap between the current organizational reality and the tools and methods available to managers for addressing its challenges. Game Based Organization Design shows that one of the ways to bridge this gap is to introduce insights and approaches from video game design into the design of organizational systems.
Автор: Michael Genesereth, Michael Thielscher Название: General Game Playing ISBN: 1627052550 ISBN-13(EAN): 9781627052559 Издательство: Mare Nostrum (Eurospan) Цена: 46200.00 T Наличие на складе: Невозможна поставка. Описание: General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
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